Refresh Context Skill
This skill loads the architectural context for the PSX Memory Card Manager project by reading key documentation files.
When to use this skill
- •At the start of a new session to understand project architecture
- •When making changes that affect multiple components
- •When architectural context is needed for implementing new features
- •When debugging issues that span multiple layers (UI, ViewModel, Domain)
What this skill does
Reads and provides context from:
- •
architecture.md- Detailed component structure, MVVM patterns, and responsibilities - •
architecture.puml- Visual C4 model diagrams showing system boundaries and data flow
Instructions
Step 1: Read architecture documentation
Load the main architecture documentation to understand:
- •MVVM pattern implementation
- •Component responsibilities and boundaries
- •Dependency injection structure
- •Layer separation (UI, ViewModel, Domain)
bash
# Read the architecture documentation
read_file('architecture.md', 1, 300)
Step 2: Load visual architecture model
Read the PlantUML C4 model to understand:
- •System container boundaries
- •Component relationships and data flow
- •Dependency directions between layers
bash
# Read the PlantUML C4 model
read_file('architecture.puml', 1, 100)
Key architectural concepts to remember
After reading the files, keep these principles in mind:
- •MVVM Pattern: Views render UI, ViewModels manage state, Domain handles business logic
- •Dependency Injection: Use uber/dig container in
internal/dig/container.go - •Layer Separation: UI (
internal/ui/) ↔ ViewModel ↔ Domain (internal/memcard/) - •Data Binding: ViewModels use bindings/events, never manipulate widgets directly
Expected outcome
After running this skill, you should have context about:
- •Main application components (ManagerWindowView, BlocksContainer, etc.)
- •Memory card domain concepts (MemoryCard, Block, Icon)
- •How data flows between UI and business logic
- •Project structure and file organization