AgentSkillsCN

wow-api-widget

WoW Widget API(零售版)的精选指南。聚焦于核心Widget类型、常用方法,以及CreateFrame、锚定、脚本、纹理、字体、动画与UI控件的使用模式。

SKILL.md
--- frontmatter
name: wow-api-widget
description: "Curated guide to the WoW Widget API (Retail). Focuses on core widget types, common methods, and patterns for CreateFrame, anchoring, scripts, textures, fonts, animations, and UI controls."

WoW Widget API (Curated)

This skill documents the Widget API for World of Warcraft Retail. It is curated: it highlights the core types, methods, and patterns you use most. For exhaustive lists, follow the source links.

Source of truth: https://warcraft.wiki.gg/wiki/Widget_API Script handlers: https://warcraft.wiki.gg/wiki/Widget_script_handlers XML schema: https://warcraft.wiki.gg/wiki/XML_schema Current as of: Patch 12.0.0 (Retail)

When to Use This Skill

Use this skill when you need to:

  • Create or manipulate UI frames (CreateFrame, Frame:SetPoint, Frame:Show)
  • Work with textures and visual regions (Texture:SetTexture, TextureBase:SetAtlas)
  • Handle font strings and text display (FontString:SetText, FontInstance:SetFont)
  • Build animations (AnimationGroup:Play, Animation:SetDuration)
  • Manage tooltips (GameTooltip:SetOwner, GameTooltip:AddLine)
  • Handle buttons and interactive controls (Button:SetText, EditBox:SetText, Slider:SetValue)
  • Work with status bars and cooldowns (StatusBar:SetValue, Cooldown:SetCooldown)
  • Use model frames for 3D displays (Model:SetModel, ModelScene:CreateActor)
  • Anchor, size, show or hide, and parent UI elements
  • Register frames for events (Frame:RegisterEvent, Frame:RegisterUnitEvent)
  • Set up script handlers (ScriptObject:SetScript, ScriptObject:HookScript)

Widget Hierarchy (Short)

code
FrameScriptObject
  Object
    ScriptObject
      ScriptRegion (+ ScriptRegionResizing + AnimatableObject)
        Region
          TextureBase -> Texture, MaskTexture, Line
          FontString (+ FontInstance)
        Frame (+ FontInstance)
          Button -> CheckButton
          EditBox, MessageFrame, ScrollFrame, Slider, StatusBar, Cooldown
          GameTooltip, SimpleHTML, ColorSelect, MovieFrame
          Model -> PlayerModel -> CinematicModel, DressUpModel -> TabardModel
          ModelScene -> ModelSceneActor

AnimationGroup -> Animation -> Alpha, Rotation, Scale, Translation, Path, FlipBook
Font (FrameScriptObject + FontInstance)

How to Use This Skill

  1. Identify the widget type you are working with (for example: Frame, Texture, Button).
  2. Check the hierarchy above to find base types it inherits from.
  3. Open the relevant reference file for core methods and examples.
  4. Use the source links for exhaustive method lists.

Reference Files

ReferenceContents
BASE-WIDGETS.mdBase types, anchoring, input, scripts, visibility
TEXTURE-WIDGETS.mdTextureBase, Texture, MaskTexture, Line
FONT-WIDGETS.mdFontInstance, Font, FontString
ANIMATION-WIDGETS.mdAnimationGroup, Animation, Alpha, Rotation, Scale, Translation, Path
FRAME-WIDGETS.mdFrame core behavior, events, layering, movement
FRAME-CONTROLS.mdButton, CheckButton, EditBox, ScrollFrame, Slider, StatusBar, Cooldown, MessageFrame, SimpleHTML
ADVANCED-WIDGETS.mdGameTooltip, Model/PlayerModel, ModelScene, ColorSelect, MovieFrame

Core Patterns

Create and Anchor

lua
local frame = CreateFrame("Frame", "MyFrame", UIParent, "BackdropTemplate")
frame:SetSize(240, 120)
frame:SetPoint("CENTER")

local title = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
title:SetPoint("TOP", 0, -12)
title:SetText("Hello")

Events and Scripts

lua
local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_LOGIN")
f:SetScript("OnEvent", function(self, event)
    print("Ready", event)
end)

Buttons

lua
local btn = CreateFrame("Button", nil, UIParent, "UIPanelButtonTemplate")
btn:SetSize(120, 32)
btn:SetPoint("CENTER")
btn:SetText("Click")
btn:RegisterForClicks("AnyUp")
btn:SetScript("OnClick", function(self, button)
    print("Clicked", button)
end)

Animations

lua
local ag = frame:CreateAnimationGroup()
local fade = ag:CreateAnimation("Alpha")
fade:SetFromAlpha(0)
fade:SetToAlpha(1)
fade:SetDuration(0.25)
ag:Play()

XML Schema Quickstart

xml
<Ui>
  <Frame name="MyXmlFrame" parent="UIParent" hidden="true">
    <Size x="240" y="120"/>
    <Anchors>
      <Anchor point="CENTER"/>
    </Anchors>
    <Scripts>
      <OnLoad>
        self:RegisterEvent("PLAYER_LOGIN")
      </OnLoad>
      <OnEvent>
        print(event)
      </OnEvent>
    </Scripts>
  </Frame>
</Ui>

Script Handlers Quick Map

  • ScriptRegion: OnShow, OnHide, OnEnter, OnLeave, OnMouseDown, OnMouseUp, OnMouseWheel
  • Frame: OnEvent, OnUpdate, OnSizeChanged, OnDragStart, OnDragStop, OnKeyDown, OnKeyUp
  • Button: OnClick, OnDoubleClick, PreClick, PostClick
  • EditBox: OnTextChanged, OnEnterPressed, OnEscapePressed, OnTabPressed
  • Slider/StatusBar: OnValueChanged, OnMinMaxChanged
  • AnimationGroup/Animation: OnPlay, OnStop, OnFinished, OnUpdate

For the full handler list by widget type, see https://warcraft.wiki.gg/wiki/Widget_script_handlers.

Specialized Widgets (Summary)

For advanced widgets (GameTooltip, Model, ModelScene, ColorSelect, MovieFrame), see ADVANCED-WIDGETS.md. Use the Widget API page for full method lists and specialized widget details.

Security Annotations

Methods tagged in the API reference have usage restrictions:

  • #protected - Blizzard secure code only.
  • #secureframe - Not callable on protected frames during combat.
  • #nocombat - Not callable during combat lockdown.
  • #restrictedframe - Returns nil for protected frames from insecure code in combat.
  • #anchorfamily - Anchor family restrictions apply.

Sources