--- frontmattername: wow-api-combat
description: "Complete reference for WoW Retail Combat, Damage Meter, Threat, Loss of Control, Combat Text, Combat Audio Alert, Secret Values, and Spectator APIs. Covers the 12.0.0 combat log removal (CLEU no longer available to addons), C_DamageMeter built-in damage meter, C_Secrets secret predicates, C_CurveUtil/C_DurationUtil for secret value visualization, C_LossOfControl, C_CombatText, C_CombatAudioAlert, ENCOUNTER_STATE_CHANGED, threat functions, and the new COMBAT_LOG_MESSAGE event. Use when working with combat data, damage meters, threat, loss of control, combat text, encounter events, or any combat-related addon functionality."
Combat API (Retail — Patch 12.0.0)
Comprehensive reference for all combat-related APIs in WoW Retail. Critical: The combat log system was fundamentally changed in 12.0.0. COMBAT_LOG_EVENT_UNFILTERED is no longer available to addons.
Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API
Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026
Scope: Retail only.
CRITICAL: Combat Log Changes in 12.0.0
COMBAT_LOG_EVENT_UNFILTERED (CLEU) is NO LONGER available to addons.
- •
CombatLogGetCurrentEventInfo() is unavailable to tainted (addon) code
- •The old
COMBAT_LOG_EVENT event is also unavailable
- •Combat log chat tab messages are now KStrings (unparseable escape sequences)
- •Addons like damage meters must use
C_DamageMeter or the built-in system
- •A new
COMBAT_LOG_EVENT_INTERNAL_UNFILTERED exists but is restricted to Blizzard code
New Combat Log Events (Addon-Facing)
| Event | Description |
|---|
COMBAT_LOG_MESSAGE | Formatted combat log messages (display text only) |
COMBAT_LOG_ENTRIES_CLEARED | Combat log entries cleared |
COMBAT_LOG_APPLY_FILTER_SETTINGS | Filter settings changed |
COMBAT_LOG_REFILTER_ENTRIES | Entries need refiltering |
COMBAT_LOG_MESSAGE_LIMIT_CHANGED | Message limit changed |
Scope
This skill covers:
- •Combat Log — New 12.0.0 combat log system, COMBAT_LOG_MESSAGE
- •C_DamageMeter — Built-in damage/healing meter system
- •Threat — UnitThreatSituation, UnitDetailedThreatSituation
- •C_LossOfControl — Loss of control tracking
- •C_CombatText — Floating combat text
- •C_CombatAudioAlert — Combat audio alert system (accessibility)
- •C_Secrets / C_CurveUtil / C_DurationUtil — Secret value handling for combat data
- •Encounter Events — ENCOUNTER_STATE_CHANGED, ENCOUNTER_WARNING, timeline events
- •Spectator/Commentator — C_Commentator for spectator mode
C_DamageMeter — Built-in Damage Meter
New in 12.0.0. Provides official damage/healing meter data without needing combat log parsing.
Functions
| Function | Returns | Description |
|---|
C_DamageMeter.GetCurrentSessionID() | sessionID | Current combat session |
C_DamageMeter.GetSessions() | sessions | All available sessions |
C_DamageMeter.GetSessionInfo(sessionID) | sessionInfo | Session details |
C_DamageMeter.GetPlayerData(sessionID, unitGUID) | playerData | Player's damage/healing |
C_DamageMeter.GetPartyData(sessionID) | partyData | All party/raid data |
C_DamageMeter.ResetSessions() | — | Clear all sessions |
Events
| Event | Description |
|---|
DAMAGE_METER_COMBAT_SESSION_UPDATED | Session data updated |
DAMAGE_METER_CURRENT_SESSION_UPDATED | Current session changed |
DAMAGE_METER_RESET | Sessions cleared |
Pattern: Reading Damage Meter Data
local frame = CreateFrame("Frame")
frame:RegisterEvent("DAMAGE_METER_COMBAT_SESSION_UPDATED")
frame:SetScript("OnEvent", function(self, event)
local sessionID = C_DamageMeter.GetCurrentSessionID()
if sessionID then
local partyData = C_DamageMeter.GetPartyData(sessionID)
-- partyData contains per-player damage/healing totals
end
end)
Threat API
Threat Functions
| Function | Returns | Description |
|---|
UnitThreatSituation(unit [, target]) | status | Threat status (0-3) |
UnitDetailedThreatSituation(unit, target) | isTanking, status, scaledPercent, rawPercent, threatValue | Detailed threat info |
UnitThreatPercentageOfLead(unit, target) | percent | Threat lead percentage |
Threat Status Values
| Value | Meaning |
|---|
| 0 | Not on threat table |
| 1 | On threat table, not tanking, not highest |
| 2 | On threat table, not tanking, highest |
| 3 | Tanking (highest threat with aggro) |
| nil | Unit doesn't exist or has no threat table |
Note: In 12.0.0 instances, threat values for non-player units may be secret values. Pass them directly to UI widgets.
C_LossOfControl
Tracks crowd control effects on the player.
| Function | Returns | Description |
|---|
C_LossOfControl.GetActiveLossOfControlData(index) | data | Active CC effect data |
C_LossOfControl.GetActiveLossOfControlDataByUnit(unit, index) | data | CC data for unit |
C_LossOfControl.GetActiveLossOfControlDataCount() | count | Number of active CC effects |
C_LossOfControl.GetActiveLossOfControlDataCountByUnit(unit) | count | CC count for unit |
Loss of Control Data Fields
- •
locType — Type of CC (STUN, FEAR, SILENCE, etc.)
- •
spellID — Spell causing the CC
- •
displayText — Localized display text
- •
iconTexture — Spell icon
- •
startTime — When CC started
- •
timeRemaining — Duration remaining (may be DurationObject in 12.0.0)
- •
duration — Total duration
- •
lockoutSchool — School lockout (for SCHOOL_INTERRUPT type)
- •
priority — Display priority
Events
| Event | Description |
|---|
LOSS_OF_CONTROL_ADDED | New CC effect applied |
LOSS_OF_CONTROL_UPDATE | CC effect updated |
C_CombatText — Floating Combat Text
| Function | Returns | Description |
|---|
C_CombatText.IsCombatTextEnabled() | enabled | FCT enabled? |
Combat Text CVars
| CVar | Description |
|---|
enableFloatingCombatText | Enable/disable FCT |
floatingCombatTextCombatDamage | Show damage |
floatingCombatTextCombatHealing | Show healing |
floatingCombatTextCombatDamageStyle | Damage display style |
C_CombatAudioAlert — Combat Audio Alerts
New accessibility system providing audio cues for combat events. Replaces some functionality that previously required combat log parsing.
| Function | Returns | Description |
|---|
C_CombatAudioAlert.IsEnabled() | enabled | Audio alerts enabled? |
C_CombatAudioAlert.SetEnabled(enabled) | — | Enable/disable |
Secret Value Handling for Combat Data
C_Secrets — Secret Predicates
| Function | Returns | Description |
|---|
C_Secrets.ShouldUnitHealthBeSecret(unit) | isSecret | Is health secret for this unit? |
C_Secrets.ShouldUnitPowerBeSecret(unit [, powerType]) | isSecret | Is power secret? |
C_Secrets.ShouldUnitPowerMaxBeSecret(unit [, powerType]) | isSecret | Is max power secret? |
C_Secrets.ShouldUnitSpellCastBeSecret(unit, spellIdentifier) | isSpellCastSecret | Is spell cast secret? |
C_Secrets.ShouldUnitSpellCastingBeSecret(unit) | isSpellCastingSecret | Is all casting secret? |
C_CurveUtil — Curves for Secret Values
Since addons cannot do math on secret values, Curves allow mapping secret numbers to visual output.
| Function | Returns | Description |
|---|
C_CurveUtil.CreateCurve() | curveObject | Create a numeric curve |
C_CurveUtil.CreateColorCurve() | colorCurveObject | Create a color curve |
Pattern: Health-to-Color Without Inspecting Value
-- Create a color curve: green at 100% → red at 0%
local colorCurve = C_CurveUtil.CreateColorCurve()
-- Configure curve points (green → yellow → red)
local healthBar = CreateFrame("StatusBar", nil, parent)
local hp = UnitHealth(unit) -- SECRET in instances
local maxHp = UnitHealthMax(unit) -- SECRET in instances
healthBar:SetMinMaxValues(0, maxHp) -- widgets accept secrets
healthBar:SetValue(hp) -- widgets accept secrets
-- Color is set by curve without addon seeing the actual number
C_DurationUtil — Duration Objects
| Function | Returns | Description |
|---|
C_DurationUtil.CreateDuration() | durationObject | Create a duration object |
-- Use DurationObject for cooldown display
local cooldown = CreateFrame("Cooldown", nil, parent, "CooldownFrameTemplate")
local duration = C_DurationUtil.CreateDuration()
cooldown:SetCooldownFromDurationObject(duration)
Encounter Events
New in 12.0.0, these replace addon combat log parsing for encounter state tracking.
| Event | Description |
|---|
ENCOUNTER_STATE_CHANGED | Encounter state changed (pull, wipe, kill) |
ENCOUNTER_WARNING | Built-in encounter warning system |
ENCOUNTER_TIMELINE_EVENT_START | Timeline event started |
ENCOUNTER_TIMELINE_EVENT_UPDATE | Timeline event updated |
ENCOUNTER_TIMELINE_EVENT_END | Timeline event ended |
Other Combat Events
| Event | Description |
|---|
PLAYER_REGEN_DISABLED | Entering combat |
PLAYER_REGEN_ENABLED | Leaving combat |
PLAYER_ENTER_COMBAT | Player starts auto-attack |
PLAYER_LEAVE_COMBAT | Player stops auto-attack |
UNIT_COMBAT | Unit took/dealt damage or healing |
UNIT_THREAT_SITUATION_UPDATE | Threat status changed |
UNIT_THREAT_LIST_UPDATE | Threat table updated |
PLAYER_DEAD | Player died |
PLAYER_ALIVE | Player released spirit |
PLAYER_UNGHOST | Player resurrected |
Commentator / Spectator API
C_Commentator provides spectator mode functionality for esports viewing.
Key Functions
| Function | Returns | Description |
|---|
C_Commentator.IsSpectating() | isSpectating | In spectator mode? |
C_Commentator.GetAllPlayerData(teamIndex) | playerData | All player data for team |
C_Commentator.GetPlayerData(teamIndex, playerIndex) | data | Specific player data |
C_Commentator.GetTeamColorAndName(teamIndex) | color, name | Team info |
C_Commentator.GetMatchDuration() | duration | Match elapsed time |
C_Commentator.StartWargame(...) | — | Start a wargame |
C_Commentator.UpdatePlayerInfo() | — | Refresh player data |
Common Patterns
Check Combat State
local function IsInCombat()
return UnitAffectingCombat("player")
end
-- Or use the lockdown check for secure frame operations
if InCombatLockdown() then
print("In combat lockdown — restricted operations blocked")
end
Threat-Based Nameplate Coloring
-- Note: In 12.0.0 instances, threat values may be secret
local status = UnitThreatSituation("player", "target")
if not issecretvalue(status) then
if status == 3 then
-- Tanking — show red
elseif status == 2 then
-- Pulling aggro — show orange
else
-- Safe — show green
end
end
Loss of Control Display
local frame = CreateFrame("Frame")
frame:RegisterEvent("LOSS_OF_CONTROL_ADDED")
frame:RegisterEvent("LOSS_OF_CONTROL_UPDATE")
frame:SetScript("OnEvent", function()
local count = C_LossOfControl.GetActiveLossOfControlDataCount()
for i = 1, count do
local data = C_LossOfControl.GetActiveLossOfControlData(i)
if data then
print(data.displayText, data.timeRemaining)
end
end
end)
Gotchas & Restrictions
- •CLEU is GONE — Do NOT register for
COMBAT_LOG_EVENT_UNFILTERED. It will not fire for addon code in 12.0.0.
- •No combat log parsing —
CombatLogGetCurrentEventInfo() is unavailable to tainted code.
- •KString chat messages — Combat log chat tab output is now KStrings that cannot be parsed.
- •Health is secret —
UnitHealth() returns secret values in instances. Pass directly to StatusBar:SetValue().
- •Use DurationObjects — Don't do manual cooldown math. Use
C_DurationUtil.CreateDuration() and Cooldown:SetCooldownFromDurationObject().
- •Built-in damage meter — Use
C_DamageMeter for damage/healing data instead of parsing combat events.
- •SendAddonMessage blocked — Cannot send addon messages in instances. Boss mod addons must use new encounter event patterns.
- •Unit identity restricted —
UnitName(), UnitClass() may return secrets for enemy units in instances during combat.
- •Threat in instances — Threat values may be secret. Pass to widgets directly; don't branch on them.
- •Design philosophy — Addons should NOT provide competitive advantage in combat. Blizzard provides built-in replacements for most restricted functionality.