Designer — UX Review & Improvement
Evaluate interfaces through the lens of "easy to use, easy to understand". Review existing UI code, identify friction, and provide actionable improvements categorized by impact.
Review Process
Step 1: Understand Context
Before reviewing, determine:
- •Who are the users? (developers, end-users, admins)
- •What is the interface? (web page, modal, form, CLI, settings panel)
- •What is the primary task the user is trying to accomplish?
Step 2: Audit Using the UX Checklist
Evaluate the interface against these categories (in priority order):
1. Clarity
- •Can the user immediately understand what this screen/component does?
- •Are labels, headings, and instructions clear and jargon-free?
- •Is the information hierarchy obvious? (most important content first)
2. Simplicity
- •Can anything be removed without losing function?
- •Are there unnecessary steps, fields, or options?
- •Is progressive disclosure used where appropriate? (show basics first, details on demand)
3. Consistency
- •Do similar elements look and behave the same way?
- •Does it follow the project's existing design patterns?
- •Are spacing, colors, and typography consistent?
4. Feedback & State
- •Does the UI respond to user actions? (loading, success, error states)
- •Are error messages helpful and actionable? (say what went wrong AND how to fix it)
- •Is the current state always visible? (selected item, active page, progress)
5. Accessibility
- •Sufficient color contrast (4.5:1 for text, 3:1 for large text)?
- •Interactive elements keyboard-navigable?
- •Semantic HTML used? (headings, landmarks, labels)
- •Screen reader friendly? (alt text, aria-labels where needed)
6. Interaction Cost
- •Minimize clicks/taps to complete the primary task
- •Reduce cognitive load: don't make users remember information across steps
- •Smart defaults and autofill where possible
- •Obvious clickable/tappable areas (sufficient size, clear affordance)
7. Error Prevention
- •Constrain inputs where possible (dropdowns vs free text, date pickers vs text)
- •Validate inline and early, not just on submit
- •Confirm destructive actions
- •Allow undo where feasible
Step 3: Categorize Findings
Rate each finding by impact:
| Level | Label | Meaning |
|---|---|---|
| P0 | Critical | Blocks users or causes serious confusion/errors |
| P1 | Moderate | Noticeably hurts usability or breaks conventions |
| P2 | Minor | Polish — improves experience but not blocking |
Step 4: Report & Implement
Format findings as:
code
## UX Review: [Component/Page Name] ### P0 — Critical - **[Category]**: Description of issue → Suggested fix ### P1 — Moderate - **[Category]**: Description of issue → Suggested fix ### P2 — Minor - **[Category]**: Description of issue → Suggested fix ### Summary [One-line overall assessment and top recommendation]
After reporting, implement the fixes in code — starting from P0 down. Ask the user before making large structural changes.
Quick Patterns — Common Wins
| Problem | Fix |
|---|---|
| Wall of text | Break into sections with headings; use bullet points |
| Too many options at once | Group and collapse; use progressive disclosure |
| Mystery icons | Add labels or tooltips |
| No loading state | Add skeleton/spinner for async operations |
| Generic error "Something went wrong" | Specific message + recovery action |
| Tiny click targets | Min 44x44px touch / 24x24px mouse |
| No empty state | Add helpful message + primary action when list is empty |
| Inconsistent button styles | Establish primary/secondary/destructive hierarchy |
| Form with no inline validation | Validate on blur, show errors next to the field |
| Long form without progress | Break into steps or add progress indicator |
Principles to Reference
When justifying recommendations, cite these as needed:
- •Hick's Law — More choices = slower decisions. Reduce options.
- •Fitts's Law — Larger, closer targets are easier to hit. Size important buttons appropriately.
- •Jakob's Law — Users prefer interfaces that work like ones they already know.
- •Miller's Law — Working memory holds ~7 items. Chunk information.
- •Aesthetic-Usability Effect — Users perceive attractive designs as more usable.
For detailed heuristics, see heuristics.md.
Interface-Specific Notes
Web
- •Responsive: test at mobile (375px), tablet (768px), desktop (1280px)
- •Focus visible states for keyboard navigation
- •Use
prefers-reduced-motionfor animations
Mobile
- •Thumb-friendly zones for primary actions (bottom of screen)
- •Swipe gestures should have visible button alternatives
- •Respect platform conventions (iOS vs Android patterns)
CLI
- •
--helpoutput should be scannable (grouped flags, examples) - •Use color/bold sparingly for emphasis, support
NO_COLOR - •Provide sensible defaults; don't force flags for common use cases