GDSkills Master Map of Content (MOC)
Welcome to the Divergent AI Godot Skills Library. This document provides a structured index of all available skills to help agents navigate the vast collection of specialized Godot knowledge.
Core & Setup
Foundational skills for project initialization and library management.
- •godot-project-foundations — Standard project structure and initial setup.
- •godot-mcp-setup — Configuring Godot for MCP integration.
- •godot-skill-discovery — System for indexing and finding relevant skills.
- •godot-skill-judge — Meta-skill for validating skill quality and standards.
Architecture & Communication
Core patterns for scalable Godot development.
- •godot-composition — Entity-Component patterns for Games.
- •godot-composition-apps — Composition patterns for Apps/UI.
- •godot-signal-architecture — Decoupled communication standards.
- •godot-autoload-architecture — Global state and singleton management.
- •godot-scene-management — Efficient scene loading and transitions.
- •godot-state-machine-advanced — Robust state logic for entities.
- •godot-resource-data-patterns — Using
.tresfiles for data-driven design.
2D Systems
Animation, physics, and rendering for 2D projects.
- •godot-2d-animation — Sprites, frames, and animation logic.
- •godot-2d-physics — Collision, forces, and 2D movement.
- •godot-tilemap-mastery — Advanced tile-based level design.
- •godot-animation-player — Keyframe-based animation systems.
- •godot-animation-tree-mastery — Blending and state trees for 2D/3D.
- •godot-characterbody-2d — Standard 2D controller patterns.
- •godot-particles — 2D and 3D visual effects.
- •godot-tweening — Smooth interpolation for UI and gameplay.
3D Systems
Lighting, materials, and world-building for 3D projects.
- •godot-3d-lighting — Environment, shadows, and performance.
- •godot-3d-materials — PBR textures and shader integration.
- •godot-3d-world-building — Level design and mesh organization.
- •godot-physics-3d — 3D collisions and rigid body dynamics.
Gameplay Systems
Common mechanics and systems found in modern games.
- •godot-ability-system — Reusable skill and spell frameworks.
- •godot-combat-system — Damage calculation, hitboxes, and timing.
- •godot-dialogue-system — Branching narrative and text management.
- •godot-economy-system — Shops, currency, and resource management.
- •godot-inventory-system — Item management and UI integration.
- •godot-quest-system — Objective tracking and rewarding.
- •godot-rpg-stats — Levelling, attributes, and modifers.
- •godot-turn-system — Logic for turn-based encounters.
- •godot-camera-systems — Smooth following, shaking, and focus.
- •godot-audio-systems — Reusable sound management.
- •godot-navigation-pathfinding — NavMesh and A* pathfinding.
- •godot-procedural-generation — Algorithmic world and level creation.
UI & User Interaction
Building premium interfaces and handling input.
- •godot-ui-containers — Layout management and responsive design.
- •godot-ui-rich-text — Advanced text formatting and effects.
- •godot-ui-theming — Styling components with Godot Themes.
- •godot-input-handling — Multiplexing input and remapping.
Platforms & Cross-Platform
Adapting projects for different hardware and targets.
- •godot-platform-desktop / mobile / web / console / vr
- •godot-adapt-2d-to-3d / godot-adapt-3d-to-2d
- •godot-adapt-desktop-to-mobile / godot-adapt-mobile-to-desktop
- •godot-adapt-single-to-multiplayer
- •godot-export-builds — CI/CD and manual build pipeline.
Networking & Persistence
Data storage and multiplayer architecture.
- •godot-multiplayer-networking — High-level multiplayer API standards.
- •godot-server-architecture — Dedicated server logic and sync.
- •godot-save-load-systems — Serialization and file persistence.
Genre-Specific Blueprints
Start templates for specific game types.
- •RPG: action-rpg / roguelike / visual-novel
- •Action: shooter / platformer / fighting / stealth / metroidvania
- •Strategy & Simulation: rts / tower-defense / moba / simulation / sandbox / open-world
- •Other: card-game / horror / puzzle / racing / rhythm / sports / survival / battle-royale / idle-clicker / party / educational
Optimization & Advanced Tools
Tools for squeezing performance and boosting development.
- •godot-performance-optimization — Draw calls, memory, and script performance.
- •godot-debugging-profiling — Identifying bottlenecks and bugs.
- •godot-gdscript-mastery — Advanced coding patterns and Godot 4 features.
- •godot-mcp-scene-builder — AI-driven scene construction tools.
- •godot-testing-patterns — Unit testing with GUT and integration tests.
- •godot-project-templates — Scaffolding for new projects.