iPadOS Design Guidelines
Comprehensive rules for building iPad-native apps following Apple's Human Interface Guidelines. iPad is not a big iPhone -- it demands adaptive layouts, multitasking support, pointer interactions, keyboard shortcuts, and inter-app drag and drop. These rules extend iOS patterns for the larger, more capable canvas.
1. Responsive Layout (CRITICAL)
1.1 Use Adaptive Size Classes
iPad presents two horizontal size classes: regular (full screen, large splits) and compact (Slide Over, narrow splits). Design for both. Never hardcode dimensions.
struct AdaptiveView: View {
@Environment(\.horizontalSizeClass) var sizeClass
var body: some View {
if sizeClass == .regular {
TwoColumnLayout()
} else {
StackedLayout()
}
}
}
1.2 Don't Scale Up iPhone UI
iPad layouts must be purpose-built. Stretching an iPhone layout across a 13" display wastes space and feels wrong. Use multi-column layouts, master-detail patterns, and increased information density in regular width.
1.3 Support All iPad Screen Sizes
Design for the full range: iPad Mini (8.3"), iPad (10.9"), iPad Air (11"/13"), and iPad Pro (11"/13"). Use flexible layouts that redistribute content rather than simply scaling.
1.4 Column-Based Layouts for Regular Width
In regular width, organize content into columns. Two-column is the most common (sidebar + detail). Three-column works for deep hierarchies (sidebar + list + detail). Avoid single-column full-width layouts on large screens.
struct ThreeColumnLayout: View {
var body: some View {
NavigationSplitView {
SidebarView()
} content: {
ContentListView()
} detail: {
DetailView()
}
}
}
1.5 Respect Safe Areas
iPad safe areas differ from iPhone. Older iPads have no home indicator. iPads in landscape have different insets than portrait. Always use safeAreaInset and never hardcode padding for notches or indicators.
1.6 Support Both Orientations
iPad apps must work well in both portrait and landscape. Landscape is the dominant orientation for productivity. Portrait is common for reading. Adapt column counts and layout density to orientation.
2. Multitasking (CRITICAL)
2.1 Support Split View
Your app must function correctly at 1/3, 1/2, and 2/3 screen widths in Split View. At 1/3 width, your app receives compact horizontal size class. Content must remain usable at every split ratio.
2.2 Support Slide Over
Slide Over presents your app as a compact-width overlay on the right edge. It behaves like an iPhone-width app. Ensure all functionality remains accessible in this narrow mode.
2.3 Handle Stage Manager
Stage Manager allows freely resizable windows and multiple windows simultaneously. Your app must:
- •Resize fluidly to arbitrary dimensions
- •Support multiple scenes (windows) showing different content
- •Not assume any fixed size or aspect ratio
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
// Support multiple windows
WindowGroup("Detail", for: Item.ID.self) { $itemId in
DetailView(itemId: itemId)
}
}
}
2.4 Never Assume Full Screen
The app may launch directly into Split View or Stage Manager. Do not depend on full-screen dimensions during setup, onboarding, or any flow. Test your app at every possible size.
2.5 Handle Size Transitions Gracefully
When the user resizes via multitasking, animate layout changes smoothly. Preserve scroll position, selection state, and user context across size transitions. Never reload content on resize.
2.6 Support Multiple Scenes
Use UIScene / SwiftUI WindowGroup to let users open multiple instances of your app showing different content. Each scene is independent. Support NSUserActivity for state restoration.
3. Navigation (HIGH)
3.1 Sidebar for Primary Navigation
In regular width, replace the iPhone tab bar with a sidebar. The sidebar provides more room for navigation items, supports sections, and feels native on iPad.
struct AppNavigation: View {
@State private var selection: NavigationItem? = .inbox
var body: some View {
NavigationSplitView {
List(selection: $selection) {
Section("Main") {
Label("Inbox", systemImage: "tray")
.tag(NavigationItem.inbox)
Label("Drafts", systemImage: "doc")
.tag(NavigationItem.drafts)
Label("Sent", systemImage: "paperplane")
.tag(NavigationItem.sent)
}
Section("Labels") {
// Dynamic sections
}
}
.navigationTitle("Mail")
} detail: {
DetailView(for: selection)
}
}
}
3.2 Automatic Tab-to-Sidebar Conversion
SwiftUI TabView with .sidebarAdaptable style automatically converts to a sidebar in regular width. Use this for seamless iPhone-to-iPad adaptation.
TabView {
Tab("Home", systemImage: "house") { HomeView() }
Tab("Search", systemImage: "magnifyingglass") { SearchView() }
Tab("Profile", systemImage: "person") { ProfileView() }
}
.tabViewStyle(.sidebarAdaptable)
3.3 Three-Column Layout for Complex Hierarchies
Use NavigationSplitView with three columns when your information architecture has three levels: category > list > detail. Examples: mail (accounts > messages > message), file managers, settings.
3.4 Toolbar at Top
On iPad, toolbars live at the top of the screen in the navigation bar area, not at the bottom like iPhone. Place contextual actions in .toolbar with appropriate placement.
.toolbar {
ToolbarItemGroup(placement: .primaryAction) {
Button("Compose", systemImage: "square.and.pencil") { }
}
ToolbarItemGroup(placement: .secondaryAction) {
Button("Archive", systemImage: "archivebox") { }
Button("Delete", systemImage: "trash") { }
}
}
3.5 Detail View Should Never Be Empty
When no item is selected in a list/sidebar, show a meaningful empty state in the detail area. Use a placeholder with icon and instruction text, not a blank screen.
4. Pointer & Trackpad (HIGH)
4.1 Add Hover Effects to Interactive Elements
All tappable elements should respond to pointer hover. The system provides automatic hover effects for standard controls. For custom views, use .hoverEffect().
Button("Action") { }
.hoverEffect(.highlight) // Subtle highlight on hover
// Custom hover effect
MyCustomView()
.hoverEffect(.lift) // Lifts and adds shadow
4.2 Pointer Magnetism on Buttons
The pointer should snap to (be attracted toward) button bounds. Standard UIKit/SwiftUI buttons get this automatically. For custom hit targets, ensure the pointer region matches the tappable area using .contentShape().
4.3 Support Right-Click Context Menus
Right-click (secondary click) should present context menus. Use .contextMenu which automatically supports both long-press (touch) and right-click (pointer).
Text(item.title)
.contextMenu {
Button("Copy", systemImage: "doc.on.doc") { }
Button("Share", systemImage: "square.and.arrow.up") { }
Divider()
Button("Delete", systemImage: "trash", role: .destructive) { }
}
4.4 Trackpad Scroll Behaviors
Support two-finger scrolling with momentum. Pinch to zoom where appropriate. Respect scroll direction preferences. For custom scroll views, ensure trackpad gestures feel natural alongside touch gestures.
4.5 Customize Cursor for Content Areas
Change cursor appearance based on context. Text areas show I-beam. Links show pointer hand. Resize handles show resize cursors. Draggable items show grab cursor.
4.6 Pointer-Driven Drag and Drop
Pointer users expect click-and-drag for rearranging, selecting, and moving content. Combine with multi-select via Shift-click and Cmd-click.
Further reference
See references/ipados-design-reference.md for keyboard, Apple Pencil, drag and drop, external display, evaluation checklist, and anti-patterns.