Generate modes
Goal
Create three project-specific, behavioral mode skills under ./.{AGENT_NAME}/skills/:
- •
{slug}-mode-planner - •
{slug}-mode-debugger - •
{slug}-mode-qa-tester
Each mode must:
- •Always state acceptance criteria and how to verify locally.
- •Never change or weaken existing tests without explicit approval.
- •When drafting skills, follow the Agent Skills spec (valid frontmatter; keep
SKILL.mdunder ~500 lines; use progressive disclosure).
The modes must be written so they do not reference any specific benchmark, puzzle set, or domain-specific toy terms. They must read as general-purpose operating procedures.
For concrete “golden” examples of what the generated mode SKILL.md files should look like after adaptation, see references/examples.md.
Quick start
- •
Activate memories
- •Run
$activating-memories. - •Ensure baseline memory skills exist under
./.{AGENT_NAME}/skills/memories/ - •If memories are missing or stale, update them before generating modes.
- •Run
- •
Choose a project slug
- •Prefer a slug stated in
project_overview. - •Otherwise derive from the repository folder name.
- •Slug rules: lowercase, digits, hyphens; no leading/trailing hyphen; no consecutive hyphens.
- •Length rule (spec compliance): generated skill
namemust be ≤ 64 chars and match its directory name.- •Longest suffix is
-mode-qa-tester(15 chars), so{slug}must be ≤ 49 chars.
- •Longest suffix is
- •Prefer a slug stated in
- •
Read the bundled templates
- •Read:
- •
assets/planner-template.md - •
assets/debugger-template.md - •
assets/qa-tester-template.md
- •
- •Read:
- •
Generate three mode skills For each template:
- •Adapt it to the project by adding:
- •the
{slug}mode name - •links to relevant memories (do not paste memory contents)
- •project-specific verification commands (link to
suggested_commands-sklfor the canonical list)
- •the
- •Write the resulting skill to:
- •
./.{AGENT_NAME}/skills/{slug}-mode-planner/SKILL.md - •
./.{AGENT_NAME}/skills/{slug}-mode-debugger/SKILL.md - •
./.{AGENT_NAME}/skills/{slug}-mode-qa-tester/SKILL.md
- •
- •Adapt it to the project by adding:
- •
Make the modes selectable via
$switching-modes- •If
./.{AGENT_NAME}/skills/switching-modes/exists, update its mode registry to include the three new modes.- •Prefer editing an explicit “Mode registry” list in
./.{AGENT_NAME}/skills/switching-modes/SKILL.md(if present).
- •Prefer editing an explicit “Mode registry” list in
- •If it does not exist, create a project-local
./.{AGENT_NAME}/skills/switching-modes/SKILL.mdthat:- •writes
./.{AGENT_NAME}/state.jsonwith{ "mode": "<mode-name>" } - •documents both baseline modes (if used) and the three new project modes
- •start from
assets/switching-modes-stub.mdto avoid bikeshedding
- •writes
- •After this, switching is done by running:
- •
$switching-modes {slug}-mode-planner - •
$switching-modes {slug}-mode-debugger - •
$switching-modes {slug}-mode-qa-tester
- •
- •If
- •
Validate the generated skills
- •Minimum manual checks:
- •Each generated directory name exactly matches its SKILL frontmatter
name. - •Each generated
descriptionis third-person and includes “Use when …”.
- •Each generated directory name exactly matches its SKILL frontmatter
- •Optional (if available): run
skills-ref validateon each generated skill directory.
- •Minimum manual checks:
Required structure of each generated mode skill
Each mode skill must be a valid Agent Skill.
Frontmatter
Example for planner:
---
name: {slug}-mode-planner
description: Behavioral mode for planning and design work in {slug}. Use when scoping changes, producing design docs, or deciding between approaches.
---
Body
Include these sections (in any order):
- •When to use (triggers)
- •Operating loop (the step-by-step behavior)
- •Question protocol (how to ask questions; allow questions in all modes)
- •Output discipline (acceptance criteria + local verification; test-change guardrail)
- •Project context pointers (links to memories)
Keep the body concise. If the mode needs lengthy reference material, create references/ files and link them.
Adaptation rules
When adapting templates:
- •Prefer links to memories, e.g.
../memories/project_overview-skl/SKILL.md, not copy/paste. - •Use the project’s terminology: module names, CLI names, test runner names, etc.
- •Avoid generic fluff. Encode actionable guardrails, checks, and concrete steps.
- •Ensure the mode is usable standalone by a future agent who has access to the memories.
Failure modes and how to handle them
- •Unknown
{AGENT_NAME}: infer from the local agent folder present (e.g..claude,.codex). If none exist, ask the user what agent folder to use. - •Mode name collisions: if a target directory already exists, do not overwrite silently. Either append a suffix (e.g.
-v2) or ask the user which to keep. - •No reliable test commands: link to
suggested_commands-skland ask the user to confirm the correct test command(s) if missing.