Structural Physics
Stability validation and damage systems for building mechanics.
Quick Start
javascript
import { HeuristicValidator } from "./scripts/heuristic-validator.js";
import { DamageSystem } from "./scripts/damage-propagation.js";
// Rust/Valheim style stability
const validator = new HeuristicValidator({ mode: "heuristic" });
validator.addPiece(piece);
const result = validator.validatePlacement(newPiece);
// result: { valid: true, stability: 0.85, supports: [...] }
// Damage and collapse
const damage = new DamageSystem(validator);
damage.applyDamage(piece, 50, "physical");
damage.applyExplosiveDamage(position, 100, 10); // radius damage
Reference
See references/structural-physics-advanced.md for:
- •Physics mode comparison (arcade vs heuristic vs realistic)
- •Material properties and decay rates
- •Damage state thresholds
- •Cascade mechanics
Scripts
- •
scripts/heuristic-validator.js- Fast validation (Fortnite/Rust/Valheim modes) - •
scripts/stability-optimizer.js- Caching and batch updates for large structures - •
scripts/damage-propagation.js- Damage states, fire spread, cascading collapse - •
scripts/physics-engine-lite.js- Optional realistic stress/strain simulation
Physics Modes
- •Arcade (Fortnite): Connectivity only, instant collapse, best for combat
- •Heuristic (Rust/Valheim): Stability %, predictable rules, best for survival
- •Realistic: Full stress/strain, computationally expensive, best for engineering sims