Wave Physics Validation
When working on wave simulation or physics code, validate against these foundational principles.
Core Principles (from plans/00-principles.md)
- •Waves are energy, not water movement - Water particles move in orbital paths, not with the wave
- •Deep water: Circular orbital motion, unaffected by seafloor
- •Shallow water: Elliptical orbits compressed by seafloor friction
- •Shoaling: Waves slow down, compress, and increase in height as depth decreases
- •Breaking criteria: Wave breaks when height > 0.78 × water depth
Validation Checklist
When reviewing or writing physics code:
- • Does the implementation treat waves as energy propagation?
- • Is orbital motion correctly circular (deep) vs elliptical (shallow)?
- • Does shoaling increase wave height as depth decreases?
- • Is the 0.78 breaking ratio respected?
- • Are foam effects tied to energy dissipation at breaking?
Reference Files
- •
plans/00-principles.md- Foundational physics concepts - •
plans/reference/reference-wave-physics.md- Detailed physics reference - •
plans/model/- Implementation plans for physics systems
When to Apply
Automatically apply this skill when:
- •Editing files matching
src/**/wave*.jsorsrc/**/simulation*.js - •User mentions: shoaling, wave breaking, orbital motion, foam physics
- •Creating or editing plans in
plans/model/