BESM: Balance Check
Audit a character, ability, or encounter for BESM 4th Edition: point totals, derived values, and combat effectiveness relative to a target power level.
Inputs to Gather
- •What to analyze (character sheet / ability / encounter)
- •Target power level / expected point total
- •Assumed benchmarks (party size, enemy role, expected ACV/DCV, DM)
References (read as needed)
- •
Rules/Stats_and_Derived_Values.md - •
Rules/Combat_and_Damage.md - •
Rules/Attributes.md - •
Rules/Examples/Race_Templates.md - •
Rules/Examples/Class_Templates.md
Checklist
- •Points: stats (2/rank), attributes, defects, skill groups, total
- •Derived: CV/HP/EP/DM (verify formulas and bonuses)
- •Combat: damage output, defenses, action economy, counters/weaknesses
- •Risk: any single dominating trick; any missing failure case
Output Template
code
# Balance Analysis: [Name] ## Point Breakdown | Category | Value | Notes | |---|---:|---| | Stats | X | ... | | Attributes | X | ... | | Defects | -X | ... | | Skills | X | ... | | **Total** | **X** | target: Y | ## Derived Values | Item | Value | Expected | Notes | |---|---:|---:|---| | CV | X | Y | ... | | ACV | X | Y | ... | | DCV | X | Y | ... | | HP | X | Y | ... | | EP | X | Y | ... | | DM | X | Y | ... | ## Findings 1. [Issue] - severity: [minor/moderate/major] - fix: [concrete change] ## Recommendations - [top 3 actionable changes]