AgentSkillsCN

react-ui-patterns

当请求需要采用现代 React UI 模式,用于加载状态、错误处理与数据获取时,应选用此技能。无论是构建 UI 组件、处理异步数据,还是管理 UI 状态,此技能都能为您提供有力支持。

SKILL.md
--- frontmatter
name: react-ui-patterns
description: Use when the request requires modern React UI patterns for loading states, error handling, and data fetching. Use when building UI components, handling async data, or managing UI states.

React UI Patterns

When to use

  • The request explicitly matches react ui patterns outcomes.
  • The user asks for work that aligns with: Use when the request requires modern React UI patterns for loading states, error handling, and data fetching. Use when building UI components, handling async data, or managing UI states.
  • The task needs a repeatable workflow or artifacts defined by this skill.

Do not use when

  • The request is unrelated to this domain or requires a different specialized skill.
  • The user asks only for high-level discussion without applying this workflow.
  • Another skill has a tighter, more specific trigger for the same request.

Example user requests

  • "Apply react ui patterns to improve this feature."
  • "Use react ui patterns and give me the concrete deliverables."
  • "Can you run a full react ui patterns pass on this repo?"
  • "I need step-by-step execution using react ui patterns."

Core Principles

  1. Never show stale UI - Loading spinners only when actually loading
  2. Always surface errors - Users must know when something fails
  3. Optimistic updates - Make the UI feel instant
  4. Progressive disclosure - Show content as it becomes available
  5. Graceful degradation - Partial data is better than no data

Loading State Patterns

The Golden Rule

Show loading indicator ONLY when there's no data to display.

typescript
// CORRECT - Only show loading when no data exists
const { data, loading, error } = useGetItemsQuery();

if (error) return <ErrorState error={error} onRetry={refetch} />;
if (loading && !data) return <LoadingState />;
if (!data?.items.length) return <EmptyState />;

return <ItemList items={data.items} />;
typescript
// WRONG - Shows spinner even when we have cached data
if (loading) return <LoadingState />; // Flashes on refetch!

Loading State Decision Tree

code
Is there an error?
  → Yes: Show error state with retry option
  → No: Continue

Is it loading AND we have no data?
  → Yes: Show loading indicator (spinner/skeleton)
  → No: Continue

Do we have data?
  → Yes, with items: Show the data
  → Yes, but empty: Show empty state
  → No: Show loading (fallback)

Skeleton vs Spinner

Use Skeleton WhenUse Spinner When
Known content shapeUnknown content shape
List/card layoutsModal actions
Initial page loadButton submissions
Content placeholdersInline operations

Error Handling Patterns

The Error Handling Hierarchy

code
1. Inline error (field-level) → Form validation errors
2. Toast notification → Recoverable errors, user can retry
3. Error banner → Page-level errors, data still partially usable
4. Full error screen → Unrecoverable, needs user action

Always Show Errors

CRITICAL: Never swallow errors silently.

typescript
// CORRECT - Error always surfaced to user
const [createItem, { loading }] = useCreateItemMutation({
  onCompleted: () => {
    toast.success({ title: 'Item created' });
  },
  onError: (error) => {
    console.error('createItem failed:', error);
    toast.error({ title: 'Failed to create item' });
  },
});

// WRONG - Error silently caught, user has no idea
const [createItem] = useCreateItemMutation({
  onError: (error) => {
    console.error(error); // User sees nothing!
  },
});

Error State Component Pattern

typescript
interface ErrorStateProps {
  error: Error;
  onRetry?: () => void;
  title?: string;
}

const ErrorState = ({ error, onRetry, title }: ErrorStateProps) => (
  <div className="error-state">
    <Icon name="exclamation-circle" />
    <h3>{title ?? 'Something went wrong'}</h3>
    <p>{error.message}</p>
    {onRetry && (
      <Button onClick={onRetry}>Try Again</Button>
    )}
  </div>
);

Button State Patterns

Button Loading State

tsx
<Button
  onClick={handleSubmit}
  isLoading={isSubmitting}
  disabled={!isValid || isSubmitting}
>
  Submit
</Button>

Disable During Operations

CRITICAL: Always disable triggers during async operations.

tsx
// CORRECT - Button disabled while loading
<Button
  disabled={isSubmitting}
  isLoading={isSubmitting}
  onClick={handleSubmit}
>
  Submit
</Button>

// WRONG - User can tap multiple times
<Button onClick={handleSubmit}>
  {isSubmitting ? 'Submitting...' : 'Submit'}
</Button>

Empty States

Empty State Requirements

Every list/collection MUST have an empty state:

tsx
// WRONG - No empty state
return <FlatList data={items} />;

// CORRECT - Explicit empty state
return (
  <FlatList
    data={items}
    ListEmptyComponent={<EmptyState />}
  />
);

Contextual Empty States

tsx
// Search with no results
<EmptyState
  icon="search"
  title="No results found"
  description="Try different search terms"
/>

// List with no items yet
<EmptyState
  icon="plus-circle"
  title="No items yet"
  description="Create your first item"
  action={{ label: 'Create Item', onClick: handleCreate }}
/>

Form Submission Pattern

tsx
const MyForm = () => {
  const [submit, { loading }] = useSubmitMutation({
    onCompleted: handleSuccess,
    onError: handleError,
  });

  const handleSubmit = async () => {
    if (!isValid) {
      toast.error({ title: 'Please fix errors' });
      return;
    }
    await submit({ variables: { input: values } });
  };

  return (
    <form>
      <Input
        value={values.name}
        onChange={handleChange('name')}
        error={touched.name ? errors.name : undefined}
      />
      <Button
        type="submit"
        onClick={handleSubmit}
        disabled={!isValid || loading}
        isLoading={loading}
      >
        Submit
      </Button>
    </form>
  );
};

Anti-Patterns

Loading States

typescript
// WRONG - Spinner when data exists (causes flash)
if (loading) return <Spinner />;

// CORRECT - Only show loading without data
if (loading && !data) return <Spinner />;

Error Handling

typescript
// WRONG - Error swallowed
try {
  await mutation();
} catch (e) {
  console.log(e); // User has no idea!
}

// CORRECT - Error surfaced
onError: (error) => {
  console.error('operation failed:', error);
  toast.error({ title: 'Operation failed' });
}

Button States

typescript
// WRONG - Button not disabled during submission
<Button onClick={submit}>Submit</Button>

// CORRECT - Disabled and shows loading
<Button onClick={submit} disabled={loading} isLoading={loading}>
  Submit
</Button>

Checklist

Before completing any UI component:

UI States:

  • Error state handled and shown to user
  • Loading state shown only when no data exists
  • Empty state provided for collections
  • Buttons disabled during async operations
  • Buttons show loading indicator when appropriate

Data & Mutations:

  • Mutations have onError handler
  • All user actions have feedback (toast/visual)

Integration with Other Skills

  • graphql-schema: Use mutation patterns with proper error handling
  • testing-patterns: Test all UI states (loading, error, empty, success)
  • formik-patterns: Apply form submission patterns