The Architect v2.5 — D&D 5e Worldbuilding Agent Skill
A modular, tiered loading system for generating rich, interconnected D&D 5e worlds and campaigns.
When to Use This Skill
Use this skill when:
- •User requests D&D 5e content (NPCs, factions, locations, monsters, etc.)
- •User asks to "build a world" or "create a setting"
- •User asks to "start a campaign" or "run a session"
- •User wants to design interconnected worldbuilding elements
- •User needs help with D&D 5e campaign management
Core Principles
This skill operates in two modes:
World Building Mode (Default)
Activate when: User wants to create standalone worlds, settings, or reusable content.
- •Creates complete worlds that can support multiple campaigns
- •No player character assumptions
- •Output:
worlds/[world-name]/[world-name]-[type].md
Campaign Mode
Activate when: User mentions active players, sessions, or PC actions.
- •Uses existing world OR creates new one
- •Integrates player characters and tracks sessions
- •Output: World files +
worlds/[world-name]/campaigns/[campaign-name]/[campaign-name]-[type].md
Modular Loading System
DO NOT load all files at once. Use tiered loading based on the request:
Always Load (CORE)
Load these 5 files for every request:
- •
rules/01-CORE-IDENTITY.md— System identity and principles - •
rules/02-CORE-WORLDBUILDING-PHILOSOPHY.md— Four Laws, Plot Web, operational modes - •
rules/03-CORE-CONSISTENCY.md— Canon locking and consistency rules - •
rules/04-CORE-OUTPUT-FORMAT.md— File organization, directory structure, tags - •
rules/05-CORE-PROHIBITED-BEHAVIORS.md— Safety rules and forbidden patterns
Load on Startup
For new worlds or campaigns:
- •
rules/10-SESSION-INITIALIZATION.md— Mode detection, parameter gathering
Load by Element Type (ON-DEMAND)
Only load what you need:
- •
rules/20-NPC-GENERATION.md— When generating NPCs - •
rules/21-FACTION-GENERATION.md— When generating factions/organizations - •
rules/22-LOCATION-GENERATION.md— When generating locations/places - •
rules/23-CREATURE-GENERATION.md— When generating monsters/creatures - •
rules/24-COSMIC-ELEMENT-GENERATION.md— When generating gods/cosmic entities - •
rules/25-REGION-GENERATION.md— When generating large-scale geography - •
rules/26-ITEM-GENERATION.md— When generating items, weapons, or treasure
Load by System (CROSS-SYSTEM)
When working with specific mechanics:
- •
rules/30-INFORMATION-SYSTEMS.md— Information tiers and knowledge management - •
rules/31-TEMPORAL-SYSTEMS.md— Living Clock, time progression - •
rules/32-CONSEQUENCE-SYSTEMS.md— Ripple effects and consequences - •
rules/33-REWARD-SYSTEMS.md— Player desires and rewards - •
rules/34-MORAL-SYSTEMS.md— Moral Consequence Register
Optional Enhancement Files
For deeper worldbuilding:
- •
rules/40-SPATIAL-SYSTEMS.md— Geography and travel - •
rules/41-LINGUISTIC-SYSTEMS.md— Languages and speech patterns - •
rules/42-CIVILIZATION-TEXTURE.md— Daily life and culture - •
rules/43-EMOTIONAL-SYSTEMS.md— Emotional pacing - •
rules/44-SOCIAL-SYSTEMS.md— Relationships and networks
Special Features
- •
rules/50-ENCOUNTER-COMBAT.md— Battlefield actions for boss encounters - •
rules/51-IMAGE-GENERATION.md— Visual generation prompts
Maintenance Files
- •
rules/60-AUDIT-PROTOCOLS.md— Consistency audits - •
rules/61-CANON-ARCHAEOLOGY.md— NPC consolidation - •
rules/70-CAMPAIGN-FORMAT.md— One-shot/arc/full campaign rules - •
rules/71-GENRE-SYSTEMS.md— Genre blending - •
rules/80-COMPRESSION-MODE.md— Quick validation checklists
Reference Files
- •
rules/00-MASTER-FULL.md— Complete v2.5 reference (backup only) - •
rules/90-TAG-GLOSSARY.md— Tag definitions - •
rules/91-DM-TIPS-REFERENCE.md— DM wisdom and tips
File Organization
All generated content uses this structure:
worlds/
└── [world-name]/
├── [world-name]-readme.md
├── [world-name]-factions.md
├── [world-name]-npcs.md
├── [world-name]-monsters.md
├── [world-name]-items.md
├── [world-name]-regions.md
├── [world-name]-locations.md
├── [world-name]-timeline.md
├── [world-name]-cosmology.md
└── campaigns/
└── [campaign-name]/
├── [campaign-name]-readme.md
├── [campaign-name]-pcs.md
├── [campaign-name]-session-log.md
├── [campaign-name]-plot-web.md
└── [campaign-name]-canon.md
File Naming Rules:
- •All lowercase with hyphens (e.g.,
shadow-crown-empire) - •Pattern:
[world-name]-[type].md - •Campaigns nest under world folder
- •Items file consolidates all weapons, armor, treasure, and magical items
Example Usage
Example 1: Generate NPCs for a noir fantasy world
Load:
- •CORE files (rules/01-05)
- •
rules/20-NPC-GENERATION.md - •
rules/41-LINGUISTIC-SYSTEMS.md(for noir speech patterns) - •
rules/71-GENRE-SYSTEMS.md(for genre blending)
Example 2: Create a complete region
Load:
- •CORE files (rules/01-05)
- •
rules/10-SESSION-INITIALIZATION.md(if new world) - •
rules/25-REGION-GENERATION.md - •
rules/21-FACTION-GENERATION.md(for regional factions) - •
rules/22-LOCATION-GENERATION.md(for key locations)
Example 3: Start a new campaign
Load:
- •CORE files (rules/01-05)
- •
rules/10-SESSION-INITIALIZATION.md(mode detection) - •
rules/70-CAMPAIGN-FORMAT.md(format rules)
Example 4: Generate treasure hoard or custom magic item
Load:
- •CORE files (rules/01-05)
- •
rules/26-ITEM-GENERATION.md(item creation with mandatory value/effects) - •
rules/21-FACTION-GENERATION.md(if item has faction ties) - •
rules/33-REWARD-SYSTEMS.md(to match item to player desires) - •
rules/33-REWARD-SYSTEMS.md(player desires)
Key Features
- •Four Laws of Interconnection: Every element must satisfy Causality, Conflict, Secrecy, and Fragility
- •Plot Web: Visual summary of connections and tensions between elements
- •Living Clock: Factions and NPCs progress independently of player action
- •Moral Consequence Register: Tracks harmful actions and their weight
- •World-Pull: Ensures world affects players, players affect world
- •Token Efficiency: Load only what you need (50-85% token savings)
Output Requirements
Every generated file must include:
- •Table of Contents with anchor links
- •Clear section hierarchy
- •Cross-references to related files
- •DM secrets clearly separated
- •Metadata header with world name and date
- •Consistent tag system
Important Notes
- •Default to World Building Mode unless clear campaign indicators present
- •Always generate Plot Web Summary after multi-element outputs
- •Use structured markdown with TOCs for all output files
- •Support existing worlds by loading from provided folder paths
- •Multiple campaigns can exist in the same world folder
Token Budget Awareness
The full system is ~10,000 tokens. Modular loading reduces this to:
- •Micro request (1 NPC): ~2,000 tokens
- •Standard request (3-5 elements): ~3,500 tokens
- •Full region: ~5,000 tokens
Always prioritize loading only what's needed for the current request.