Liquid Glass Design for iOS
Implementation patterns for Apple's Liquid Glass design system in iOS 26+ and iPadOS 26+, covering SwiftUI glassEffect APIs and UIKit NSGlassEffectView integration.
References
See references/liquid-glass.md for comprehensive guidance organized by:
- •Platform & Availability - iOS 26+ version checking and fallbacks
- •Navigation & UI Layer - Proper layer placement for glass effects
- •Variants & Styling - Glass variants (regular, thin, clear) and color usage
- •Container & Multi-Element Management - GlassEffectContainer patterns and spacing
- •Morphing & Animations - Transition effects and identity management
- •Performance & Limits - Element constraints and optimization
- •Accessibility - VoiceOver and reduced transparency support
- •UIKit Integration - NSGlassEffectView patterns
- •Framework Interoperability - SwiftUI and UIKit mixing constraints