AgentSkillsCN

qbcore-framework

使用QBCore框架为FiveM开发资源。涵盖资源创建、核心对象使用、玩家管理、回调、事件、物品、职业、帮派、数据库(oxmysql),以及最佳实践。当用户从事FiveM开发、QBCore开发,或使用QBCore服务器的Lua脚本,又或是提及“QBCore.Functions”、“GetCoreObject”、“CitizenID”,或QBCore框架中的任何系统时,可使用此功能。

SKILL.md
--- frontmatter
name: qbcore-framework
description: Develops resources for FiveM using the QBCore Framework. Covers resource creation, Core Object usage, Player management, Callbacks, Events, Items, Jobs, Gangs, Database (oxmysql), and best practices. Use when the user works with FiveM, QBCore, Lua scripts for QBCore servers, or mentions `QBCore.Functions`, `GetCoreObject`, `CitizenID`, or any system of the QBCore Framework.

QBCore Framework Development

This skill provides guidelines and patterns for developing resources using the QBCore Framework.

1. Core Object Retrieval

To interact with QBCore, you must retrieve the Core Object. Always cache this in a local variable at the top of your scripts.

Client & Server:

lua
local QBCore = exports['qb-core']:GetCoreObject()

2. Key Concepts

Player Data (Server-side)

  • Identify players by Source temporarily, but use CitizenID for database persistence.
  • QBCore.Functions.GetPlayer(source): Returns the Player object with all data.
  • Player.PlayerData: Contains job, gang, money, items, metadata, etc.

Callbacks (Server -> Client Data)

  • Use QBCore.Functions.CreateCallback (Server) to send data to client.
  • Use QBCore.Functions.TriggerCallback (Client) to request data from server.
  • Rule: Never trust client data blindly in callbacks. Always validate on server.

Items

  • Use QBCore.Functions.CreateUseableItem (Server) to register items.
  • Items are defined in qb-core/shared/items.lua (or qb-inventory).

Database

  • QBCore uses oxmysql by default.
  • Use MySQL.query, MySQL.insert, MySQL.update, MySQL.scalar.

3. Standard Resource Structure

code
my-resource/
├── fxmanifest.lua
├── config.lua
├── client/
│   └── main.lua
└── server/
    └── main.lua

4. Best Practices

  1. Cache Core Object: Do not call exports['qb-core']:GetCoreObject() inside loops.
  2. Use Callbacks for Data: Avoid TriggerClientEvent for data retrieval if a callback is cleaner.
  3. Validate Inputs: Client can send any data. Verify job, money, and ownership on server.
  4. Optimized Loops: Use dynamic sleep (Wait) based on distance.
  5. Localization: Use qb-core/shared/locale.lua or standard Lang object if available.

5. Documentation