AgentSkillsCN

custom-plugin-flutter-skill-animations

生产级Flutter动画精通——隐式与显式动画、AnimationController、Hero过渡、物理运动、Lottie/Rive集成、60fps优化及全面代码示例

SKILL.md
--- frontmatter
name: custom-plugin-flutter-skill-animations
description: Production-grade Flutter animations mastery - Implicit and explicit animations, AnimationController, Hero transitions, physics-based motion, Lottie/Rive integration, 60fps optimization with comprehensive code examples
sasmp_version: "1.3.0"
bonded_agent: 01-flutter-ui-development
bond_type: PRIMARY_BOND

custom-plugin-flutter: Animations Skill

Quick Start - Production Animation Pattern

dart
class AnimatedProductCard extends StatefulWidget {
  final Product product;
  final bool isSelected;

  const AnimatedProductCard({
    required this.product,
    required this.isSelected,
  });

  @override
  State<AnimatedProductCard> createState() => _AnimatedProductCardState();
}

class _AnimatedProductCardState extends State<AnimatedProductCard>
    with SingleTickerProviderStateMixin {
  late final AnimationController _controller;
  late final Animation<double> _scaleAnimation;
  late final Animation<double> _opacityAnimation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: const Duration(milliseconds: 200),
      vsync: this,
    );

    _scaleAnimation = Tween<double>(begin: 1.0, end: 0.95).animate(
      CurvedAnimation(parent: _controller, curve: Curves.easeInOut),
    );

    _opacityAnimation = Tween<double>(begin: 1.0, end: 0.8).animate(
      CurvedAnimation(parent: _controller, curve: Curves.easeInOut),
    );
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  void _onTapDown(TapDownDetails details) => _controller.forward();
  void _onTapUp(TapUpDetails details) => _controller.reverse();
  void _onTapCancel() => _controller.reverse();

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTapDown: _onTapDown,
      onTapUp: _onTapUp,
      onTapCancel: _onTapCancel,
      child: AnimatedBuilder(
        animation: _controller,
        builder: (context, child) {
          return Transform.scale(
            scale: _scaleAnimation.value,
            child: Opacity(
              opacity: _opacityAnimation.value,
              child: child,
            ),
          );
        },
        child: AnimatedContainer(
          duration: const Duration(milliseconds: 300),
          decoration: BoxDecoration(
            border: Border.all(
              color: widget.isSelected ? Colors.blue : Colors.grey,
              width: widget.isSelected ? 2 : 1,
            ),
            borderRadius: BorderRadius.circular(12),
          ),
          child: ProductContent(product: widget.product),
        ),
      ),
    );
  }
}

1. Implicit Animations

Built-in Animated Widgets

dart
// AnimatedContainer - Animate multiple properties
AnimatedContainer(
  duration: Duration(milliseconds: 300),
  curve: Curves.easeInOut,
  width: isExpanded ? 300 : 100,
  height: isExpanded ? 200 : 100,
  decoration: BoxDecoration(
    color: isActive ? Colors.blue : Colors.grey,
    borderRadius: BorderRadius.circular(isExpanded ? 16 : 8),
    boxShadow: isActive ? [BoxShadow(blurRadius: 10)] : [],
  ),
  child: content,
)

// AnimatedOpacity
AnimatedOpacity(
  opacity: isVisible ? 1.0 : 0.0,
  duration: Duration(milliseconds: 200),
  child: content,
)

// AnimatedPositioned (inside Stack)
AnimatedPositioned(
  duration: Duration(milliseconds: 300),
  left: isLeft ? 0 : 100,
  top: isTop ? 0 : 100,
  child: widget,
)

// AnimatedSwitcher - Cross-fade between widgets
AnimatedSwitcher(
  duration: Duration(milliseconds: 300),
  transitionBuilder: (child, animation) {
    return FadeTransition(opacity: animation, child: child);
  },
  child: Text(
    currentText,
    key: ValueKey(currentText), // Important!
  ),
)

// TweenAnimationBuilder - Custom implicit animation
TweenAnimationBuilder<double>(
  tween: Tween(begin: 0, end: progress),
  duration: Duration(milliseconds: 500),
  builder: (context, value, child) {
    return CircularProgressIndicator(value: value);
  },
)

2. Explicit Animations

AnimationController Pattern

dart
class ExplicitAnimationWidget extends StatefulWidget {
  @override
  State<ExplicitAnimationWidget> createState() => _ExplicitAnimationWidgetState();
}

class _ExplicitAnimationWidgetState extends State<ExplicitAnimationWidget>
    with TickerProviderStateMixin {
  late final AnimationController _controller;
  late final Animation<Offset> _slideAnimation;
  late final Animation<double> _fadeAnimation;

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: Duration(milliseconds: 500),
      vsync: this,
    );

    _slideAnimation = Tween<Offset>(
      begin: Offset(0, 1),
      end: Offset.zero,
    ).animate(CurvedAnimation(
      parent: _controller,
      curve: Interval(0.0, 0.6, curve: Curves.easeOut),
    ));

    _fadeAnimation = Tween<double>(
      begin: 0,
      end: 1,
    ).animate(CurvedAnimation(
      parent: _controller,
      curve: Interval(0.3, 1.0, curve: Curves.easeIn),
    ));

    _controller.forward();
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return SlideTransition(
      position: _slideAnimation,
      child: FadeTransition(
        opacity: _fadeAnimation,
        child: Content(),
      ),
    );
  }
}

Animation Transitions

dart
// Built-in transitions
FadeTransition(opacity: animation, child: widget)
SlideTransition(position: offsetAnimation, child: widget)
ScaleTransition(scale: animation, child: widget)
RotationTransition(turns: animation, child: widget)
SizeTransition(sizeFactor: animation, child: widget)

// AnimatedBuilder - Custom rendering
AnimatedBuilder(
  animation: _controller,
  builder: (context, child) {
    return Transform(
      transform: Matrix4.identity()
        ..setEntry(3, 2, 0.001)
        ..rotateY(_controller.value * pi),
      alignment: Alignment.center,
      child: child,
    );
  },
  child: Card(),
)

3. Hero Animations

dart
// Source screen
Hero(
  tag: 'product-${product.id}',
  child: Image.network(product.imageUrl),
)

// Destination screen
Hero(
  tag: 'product-${product.id}',
  child: Image.network(product.imageUrl),
)

// Custom Hero flight
Hero(
  tag: 'avatar',
  flightShuttleBuilder: (
    flightContext,
    animation,
    flightDirection,
    fromHeroContext,
    toHeroContext,
  ) {
    return AnimatedBuilder(
      animation: animation,
      builder: (context, _) {
        return CircleAvatar(
          radius: lerpDouble(40, 60, animation.value),
        );
      },
    );
  },
  child: CircleAvatar(),
)

4. Staggered Animations

dart
class StaggeredList extends StatefulWidget {
  @override
  State<StaggeredList> createState() => _StaggeredListState();
}

class _StaggeredListState extends State<StaggeredList>
    with SingleTickerProviderStateMixin {
  late final AnimationController _controller;
  final List<Animation<Offset>> _animations = [];

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(
      duration: Duration(milliseconds: 1000),
      vsync: this,
    );

    // Create staggered animations
    for (int i = 0; i < 5; i++) {
      final start = i * 0.1;
      final end = start + 0.4;
      _animations.add(
        Tween<Offset>(begin: Offset(1, 0), end: Offset.zero).animate(
          CurvedAnimation(
            parent: _controller,
            curve: Interval(start, end, curve: Curves.easeOut),
          ),
        ),
      );
    }

    _controller.forward();
  }

  @override
  Widget build(BuildContext context) {
    return Column(
      children: List.generate(5, (index) {
        return SlideTransition(
          position: _animations[index],
          child: ListTile(title: Text('Item $index')),
        );
      }),
    );
  }
}

5. Physics-Based Animations

dart
// Spring simulation
class SpringAnimation extends StatefulWidget {
  @override
  State<SpringAnimation> createState() => _SpringAnimationState();
}

class _SpringAnimationState extends State<SpringAnimation>
    with SingleTickerProviderStateMixin {
  late final AnimationController _controller;
  late Animation<double> _animation;

  final SpringDescription spring = SpringDescription(
    mass: 1,
    stiffness: 100,
    damping: 10,
  );

  @override
  void initState() {
    super.initState();
    _controller = AnimationController(vsync: this);

    final simulation = SpringSimulation(spring, 0, 1, 0);
    _controller.animateWith(simulation);

    _animation = _controller.drive(Tween(begin: 0.0, end: 100.0));
  }

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: _animation,
      builder: (context, child) {
        return Transform.translate(
          offset: Offset(0, _animation.value),
          child: child,
        );
      },
      child: Ball(),
    );
  }
}

6. Lottie & Rive Integration

dart
// Lottie animation
import 'package:lottie/lottie.dart';

Lottie.asset(
  'assets/loading.json',
  width: 200,
  height: 200,
  fit: BoxFit.contain,
  repeat: true,
  animate: true,
  onLoaded: (composition) {
    _controller.duration = composition.duration;
  },
)

// Rive animation
import 'package:rive/rive.dart';

RiveAnimation.asset(
  'assets/animation.riv',
  fit: BoxFit.cover,
  stateMachines: ['StateMachine1'],
  onInit: (artboard) {
    final controller = StateMachineController.fromArtboard(
      artboard,
      'StateMachine1',
    );
    artboard.addController(controller!);
    _trigger = controller.findInput<bool>('trigger') as SMITrigger;
  },
)

7. Page Transitions

dart
// Custom page route
class FadePageRoute<T> extends PageRouteBuilder<T> {
  final Widget page;

  FadePageRoute({required this.page})
      : super(
          pageBuilder: (context, animation, secondaryAnimation) => page,
          transitionsBuilder: (context, animation, secondaryAnimation, child) {
            return FadeTransition(opacity: animation, child: child);
          },
          transitionDuration: Duration(milliseconds: 300),
        );
}

// Slide + fade combined
transitionsBuilder: (context, animation, secondaryAnimation, child) {
  final offsetAnimation = Tween<Offset>(
    begin: Offset(1.0, 0.0),
    end: Offset.zero,
  ).animate(CurvedAnimation(
    parent: animation,
    curve: Curves.easeInOut,
  ));

  return SlideTransition(
    position: offsetAnimation,
    child: FadeTransition(
      opacity: animation,
      child: child,
    ),
  );
}

8. Performance Optimization

dart
// Use const where possible
const AnimatedContainer(...)

// RepaintBoundary for expensive animations
RepaintBoundary(
  child: AnimatedWidget(),
)

// AnimatedBuilder isolates rebuilds
AnimatedBuilder(
  animation: _controller,
  child: ExpensiveWidget(), // Not rebuilt
  builder: (context, child) {
    return Transform.scale(
      scale: _controller.value,
      child: child, // Reused
    );
  },
)

// Avoid layout-triggering animations
// Good: Transform, Opacity
// Avoid: width/height in tight loops

Troubleshooting Guide

Issue: Animation jank (dropped frames)

code
1. Use RepaintBoundary to isolate
2. Profile with DevTools Performance
3. Avoid layout changes during animation
4. Use AnimatedBuilder, not setState
5. Check for heavy build methods

Issue: Animation doesn't start

code
1. Verify AnimationController.forward() called
2. Check vsync: this (TickerProviderStateMixin)
3. Verify widget is mounted before animating
4. Check duration is set

Issue: Animation leaks memory

code
1. Dispose AnimationController in dispose()
2. Cancel any listeners
3. Use mounted check before setState

Animation Selection Guide

NeedSolution
Simple property changeAnimatedContainer
Cross-fade widgetsAnimatedSwitcher
Custom timing controlAnimationController
Shared elementHero
List items appearingStaggered animations
Natural motionPhysics simulation
Complex vectorLottie/Rive

Create fluid, 60fps animations in Flutter.