Godot MCP + Debug Start
Overview
Ensure a single Godot editor instance is running, MCP is reachable, and the debug port is available for HPV and runtime inspection.
Workflow (Option A: clean restart)
- •Run the start script to ensure MCP is up:
- •
powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1
- •
- •If MCP handshake fails or multiple editors are running, rerun with a forced restart:
- •
powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -ForceRestart
- •
- •If you need the debug port for runtime inspection, rerun with:
- •
powershell -ExecutionPolicy Bypass -File scripts/ensure_godot_mcp.ps1 -StartGameForDebug
- •
Success Criteria
- •Port 9080 is listening and
godot-mcp-cli --list-toolssucceeds. - •When
-StartGameForDebugis used, port 6007 is listening.
Notes
- •Do not ask the user to click the MCP panel. Use the script first.
- •Use a single Godot editor instance to avoid MCP conflicts.
- •See
references/commands.mdfor CLI and port checks.