macOS SwiftPM App Packaging
Overview
Bootstrap a complete SwiftPM macOS app, then build, package, and run it without Xcode. This skill covers the full workflow from project scaffolding to release distribution.
Project Scaffolding
Basic Structure
code
MyApp/ ├── Package.swift ├── Sources/ │ └── MyApp/ │ ├── MyApp.swift # @main App entry │ └── ContentView.swift ├── Resources/ │ ├── Assets.xcassets/ │ └── Info.plist ├── Scripts/ │ ├── package_app.sh │ ├── compile_and_run.sh │ └── sign-and-notarize.sh └── version.env
Package.swift
swift
// swift-tools-version: 5.9
import PackageDescription
let package = Package(
name: "MyApp",
platforms: [.macOS(.v14)],
products: [
.executable(name: "MyApp", targets: ["MyApp"])
],
targets: [
.executableTarget(
name: "MyApp",
resources: [
.process("Resources")
]
)
]
)
version.env
bash
APP_NAME="MyApp" BUNDLE_ID="com.example.myapp" VERSION="1.0.0" BUILD_NUMBER="1" MIN_MACOS="14.0" # Set to 1 for menu bar apps MENU_BAR_APP=0
Build and Run
Build with SwiftPM
bash
# Debug build swift build # Release build swift build -c release # Run tests swift test
Package as .app Bundle
Create Scripts/package_app.sh:
bash
#!/bin/bash
set -e
source version.env
BUILD_DIR=".build/release"
APP_BUNDLE="$BUILD_DIR/$APP_NAME.app"
CONTENTS="$APP_BUNDLE/Contents"
MACOS="$CONTENTS/MacOS"
RESOURCES="$CONTENTS/Resources"
# Build release
swift build -c release
# Create bundle structure
rm -rf "$APP_BUNDLE"
mkdir -p "$MACOS" "$RESOURCES"
# Copy binary
cp "$BUILD_DIR/$APP_NAME" "$MACOS/"
# Copy resources
cp -r Resources/* "$RESOURCES/" 2>/dev/null || true
# Generate Info.plist
cat > "$CONTENTS/Info.plist" << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>$APP_NAME</string>
<key>CFBundleIdentifier</key>
<string>$BUNDLE_ID</string>
<key>CFBundleName</key>
<string>$APP_NAME</string>
<key>CFBundleVersion</key>
<string>$BUILD_NUMBER</string>
<key>CFBundleShortVersionString</key>
<string>$VERSION</string>
<key>LSMinimumSystemVersion</key>
<string>$MIN_MACOS</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
$([ "$MENU_BAR_APP" = "1" ] && echo " <key>LSUIElement</key>
<true/>")
</dict>
</plist>
EOF
echo "Created $APP_BUNDLE"
Development Run Script
Create Scripts/compile_and_run.sh:
bash
#!/bin/bash set -e source version.env # Kill existing instance pkill -x "$APP_NAME" 2>/dev/null || true # Package ./Scripts/package_app.sh # Launch open ".build/release/$APP_NAME.app"
Code Signing
Development Signing
bash
# Sign for local development codesign --force --sign - ".build/release/MyApp.app" # Or with a specific identity codesign --force --sign "Developer ID Application: Your Name" ".build/release/MyApp.app"
Create Stable Dev Identity
bash
# Generate self-signed certificate for consistent dev signing security create-keychain -p "" dev-signing.keychain security default-keychain -s dev-signing.keychain # Follow prompts in Keychain Access to create certificate
Notarization and Release
Create Scripts/sign-and-notarize.sh:
bash
#!/bin/bash
set -e
source version.env
APP_PATH=".build/release/$APP_NAME.app"
ZIP_PATH=".build/release/$APP_NAME-$VERSION.zip"
# Sign with Developer ID
codesign --force --options runtime --sign "Developer ID Application: Your Name" "$APP_PATH"
# Create zip for notarization
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
# Submit for notarization
xcrun notarytool submit "$ZIP_PATH" \
--apple-id "your@email.com" \
--team-id "TEAM_ID" \
--password "@keychain:AC_PASSWORD" \
--wait
# Staple the ticket
xcrun stapler staple "$APP_PATH"
# Re-zip with stapled ticket
rm "$ZIP_PATH"
ditto -c -k --keepParent "$APP_PATH" "$ZIP_PATH"
echo "Release ready: $ZIP_PATH"
Sparkle Updates (Optional)
Generate Appcast Entry
bash
#!/bin/bash
source version.env
ZIP_PATH=".build/release/$APP_NAME-$VERSION.zip"
SIZE=$(stat -f%z "$ZIP_PATH")
SIGNATURE=$(./bin/sign_update "$ZIP_PATH")
DATE=$(date -R)
cat << EOF
<item>
<title>Version $VERSION</title>
<pubDate>$DATE</pubDate>
<sparkle:version>$BUILD_NUMBER</sparkle:version>
<sparkle:shortVersionString>$VERSION</sparkle:shortVersionString>
<enclosure
url="https://example.com/releases/$APP_NAME-$VERSION.zip"
length="$SIZE"
type="application/octet-stream"
sparkle:edSignature="$SIGNATURE"
/>
</item>
EOF
GitHub Release
bash
# Create tag
git tag -a "v$VERSION" -m "Release $VERSION"
git push origin "v$VERSION"
# Create GitHub release
gh release create "v$VERSION" \
".build/release/$APP_NAME-$VERSION.zip" \
--title "v$VERSION" \
--notes "Release notes here"
Checklist
Scaffolding
- • Package.swift with correct targets and resources
- • version.env with app metadata
- • Info.plist template or generation script
- • Basic app entry point (@main App)
Build
- •
swift buildsucceeds - •
swift testpasses - • Resources copied correctly
Packaging
- • .app bundle structure correct
- • Info.plist generated with correct values
- • App launches from Finder
Release
- • Code signed with Developer ID
- • Notarized and stapled
- • Zip created for distribution
- • (Optional) Sparkle appcast updated