AgentSkillsCN

dotlottie-web

使用 dotLottie 运行时(@lottiefiles/dotlottie-web 和 @lottiefiles/dotlottie-react)实现 Lottie 动画。在构建、调试或优化 Web 项目中的 dotLottie 或 Lottie 动画时使用,包括原生 JavaScript、React 以及 Next.js 项目。涵盖包的选择、Web Workers、状态机、主题化、动态插槽覆盖、性能最佳实践,以及常见模式。

SKILL.md
--- frontmatter
name: dotlottie-web
description: >-
  Implement Lottie animations using dotLottie runtimes (@lottiefiles/dotlottie-web
  and @lottiefiles/dotlottie-react). Use when building, debugging, or optimizing
  dotLottie or Lottie animations in web projects, including vanilla JS, React,
  and Next.js. Covers package selection, Web Workers, state machines, theming,
  dynamic slot overriding, performance best practices, and common patterns.
license: MIT
metadata:
  author: lottiefiles
  version: "1.0.0"
  source: "https://github.com/LottieFiles/dotlottie-web"

dotLottie Implementation Guidelines

You are an expert at implementing Lottie animations using dotLottie runtimes. Follow these guidelines when working with dotLottie in web projects.

Package Selection

Use @lottiefiles/dotlottie-web when:

  • You need direct canvas control
  • Building framework-agnostic code
  • Maximum performance is critical
  • You want the smallest bundle

Use @lottiefiles/dotlottie-react when:

  • Building React applications
  • You want declarative component API
  • You need React lifecycle integration

Installation

bash
# Web (vanilla JS, Vue, Svelte, etc.)
npm install @lottiefiles/dotlottie-web

# React
npm install @lottiefiles/dotlottie-react

Basic Implementation

Vanilla JavaScript

typescript
import { DotLottie } from '@lottiefiles/dotlottie-web';

const dotLottie = new DotLottie({
  canvas: document.getElementById('canvas') as HTMLCanvasElement,
  src: 'https://example.com/animation.lottie',
  autoplay: true,
  loop: true,
});

React

tsx
import { DotLottieReact } from '@lottiefiles/dotlottie-react';

function Animation() {
  return (
    <DotLottieReact
      src="https://example.com/animation.lottie"
      autoplay
      loop
    />
  );
}

React with Instance Control

tsx
import { useRef } from 'react';
import { DotLottieReact } from '@lottiefiles/dotlottie-react';
import type { DotLottie } from '@lottiefiles/dotlottie-web';

function Animation() {
  const dotLottieRef = useRef<DotLottie | null>(null);

  return (
    <DotLottieReact
      src="https://example.com/animation.lottie"
      dotLottieRefCallback={(dotLottie) => (dotLottieRef.current = dotLottie)}
    />
  );
}

.lottie vs .json

Always prefer .lottie format over .json:

  • Smaller file size (compressed)
  • Supports multiple animations in one file
  • Embedded assets (images, fonts)
  • State machines for interactivity
  • Theming with slots

Web Workers (Recommended for Performance)

Use DotLottieWorker to offload animation rendering to a Web Worker, keeping the main thread free for UI interactions:

Basic Worker Usage

typescript
import { DotLottieWorker } from '@lottiefiles/dotlottie-web';

const dotLottie = new DotLottieWorker({
  canvas: document.getElementById('canvas') as HTMLCanvasElement,
  src: 'https://example.com/animation.lottie',
  autoplay: true,
  loop: true,
});

Worker Grouping (Multiple Animations)

By default, all DotLottieWorker instances share the same worker. Group animations into separate workers using workerId:

typescript
// Hero animation in its own worker
const heroAnimation = new DotLottieWorker({
  canvas: heroCanvas,
  src: 'hero.lottie',
  workerId: 'hero-worker',
});

// UI animations share a different worker
const buttonAnimation = new DotLottieWorker({
  canvas: buttonCanvas,
  src: 'button.lottie',
  workerId: 'ui-worker',
});

When to Use Workers

  • Use DotLottieWorker for:

    • Multiple simultaneous animations
    • Complex animations with many layers
    • Animations running alongside heavy JS operations
    • Mobile devices where main thread performance is critical
  • Use regular DotLottie for:

    • Single simple animations
    • When you need synchronous frame access
    • SSR environments (workers not available)

React with Workers

tsx
import { DotLottieWorkerReact } from '@lottiefiles/dotlottie-react';

function Animation() {
  return (
    <DotLottieWorkerReact
      src="animation.lottie"
      autoplay
      loop
      workerId="my-worker" // Optional: dedicate to specific worker
    />
  );
}

State Machines (Interactivity)

State machines enable interactive animations without code. See the State Machine Guide for details.

typescript
const dotLottie = new DotLottie({
  canvas,
  src: 'interactive.lottie', // Contains state machine
  autoplay: true,
});

// Fire events to trigger state transitions
dotLottie.stateMachineFireEvent('click');
dotLottie.stateMachineFireEvent('hover');
dotLottie.stateMachineFireEvent('custom-event');

// Set numeric/boolean/string inputs for state conditions
// See: https://github.com/LottieFiles/dotlottie-web/wiki/dotLottie-State-Machine-Guide#working-with-inputs
dotLottie.stateMachineSetNumericInput('progress', 0.5);
dotLottie.stateMachineSetBooleanInput('isActive', true);
dotLottie.stateMachineSetStringInput('mode', 'dark');

State Machine Events

  • click - User click/tap
  • hover - Mouse enter
  • unhover - Mouse leave
  • complete - Animation finished
  • Custom events defined in the state machine

Theming with Slots

Slots allow runtime color/value customization. Themes follow the dotLottie 2.0 spec.

typescript
const dotLottie = new DotLottie({
  canvas,
  src: 'themed.lottie',
  themeId: 'dark-mode', // Use embedded theme by ID
});

// Or apply theme data directly (JSON string per dotLottie 2.0 spec)
// See: https://dotlottie.io/spec/2.0/#themes
dotLottie.setThemeData(JSON.stringify({
  rules: [
    { id: 'primary-color', value: [1, 0.34, 0.13] }, // RGB values 0-1
  ]
}));

Dynamic Slot Overriding

Slots enable runtime customization of animated properties using typed APIs. Available slot types: color, scalar, vector, gradient, text, image.

Key APIs: getSlotIds(), getSlotType(), setColorSlot(), setScalarSlot(), setVectorSlot(), setGradientSlot(), setTextSlot(), resetSlot(), clearSlots().

For complete API reference with code examples for each slot type, animated keyframes, resetting, bulk updates, common use cases (branding, dark mode, progress indicators), and React integration, see Dynamic Slots Reference.

Markers & Segments

Playing Specific Segments

typescript
// Play frames 0-60
dotLottie.setSegment(0, 60);
dotLottie.play();

// Play by marker name (defined in animation)
dotLottie.setMarker('intro');
dotLottie.play();

Getting Markers

typescript
const markers = dotLottie.markers();
// Returns: [{ name: 'intro', time: 0, duration: 60 }, ...]

Event Handling

typescript
dotLottie.addEventListener('load', () => {
  console.log('Animation loaded');
});

dotLottie.addEventListener('play', () => {
  console.log('Playing');
});

dotLottie.addEventListener('complete', () => {
  console.log('Animation completed');
});

dotLottie.addEventListener('frame', ({ currentFrame }) => {
  console.log('Frame:', currentFrame);
});

// Clean up
dotLottie.removeEventListener('load', handler);

Performance Best Practices

1. Use Web Workers for Complex Animations

typescript
import { DotLottieWorker } from '@lottiefiles/dotlottie-web';

// Offload rendering to worker thread
const dotLottie = new DotLottieWorker({
  canvas,
  src: 'complex-animation.lottie',
});

2. Lazy Load Animations

typescript
// Only load when visible
const observer = new IntersectionObserver((entries) => {
  entries.forEach(entry => {
    if (entry.isIntersecting) {
      loadAnimation();
      observer.disconnect();
    }
  });
});
observer.observe(container);

3. Auto-Freeze is Enabled by Default

DotLottie automatically freezes animations when they're not visible (offscreen). To disable this behavior:

typescript
const dotLottie = new DotLottie({
  canvas,
  src: 'animation.lottie',
  renderConfig: {
    freezeOnOffscreen: false, // Disable auto-freeze (not recommended)
  },
});

4. Device Pixel Ratio

By default, devicePixelRatio is set to 75% of the actual value for better performance. For full retina quality (with higher performance cost):

typescript
const dotLottie = new DotLottie({
  canvas,
  src: 'animation.lottie',
  renderConfig: {
    devicePixelRatio: window.devicePixelRatio, // Full retina (higher CPU/GPU)
  },
});

5. Clean Up (Vanilla JS only)

typescript
// Always destroy when done (vanilla JS)
dotLottie.destroy();

Note: DotLottieReact handles cleanup automatically on unmount - no manual cleanup needed.

6. Frame Interpolation Control

typescript
const dotLottie = new DotLottie({
  canvas,
  src: 'animation.lottie',
  useFrameInterpolation: true,  // Smooth playback (default)
  // useFrameInterpolation: false, // Match original AE frame rate
});

Multi-Animation Files

A single .lottie file can contain multiple animations:

typescript
// Load specific animation by ID
dotLottie.loadAnimation('animation-2');

// Get all animation IDs
const animations = dotLottie.manifest?.animations;
// Returns: [{ id: 'animation-1' }, { id: 'animation-2' }]

Canvas Sizing

Set canvas size via CSS styles (recommended). DotLottie will automatically determine the optimal drawing area:

html
<canvas id="canvas" style="width: 400px; height: 400px;"></canvas>

Auto-Resize to Container

Use the autoResize render config to automatically resize when the container changes:

typescript
const dotLottie = new DotLottie({
  canvas,
  src: 'animation.lottie',
  renderConfig: {
    autoResize: true, // Canvas resizes to fit container
  },
});

Common Patterns

Play on Hover

typescript
canvas.addEventListener('mouseenter', () => dotLottie.play());
canvas.addEventListener('mouseleave', () => dotLottie.pause());

Play on Click (Once)

typescript
canvas.addEventListener('click', () => {
  dotLottie.setFrame(0);
  dotLottie.setLoop(false);
  dotLottie.play();
});

Scrub with Scroll

typescript
window.addEventListener('scroll', () => {
  const progress = window.scrollY / (document.body.scrollHeight - window.innerHeight);
  const frame = progress * dotLottie.totalFrames;
  dotLottie.setFrame(frame);
});

Loading States (React)

tsx
function Animation() {
  const [isLoaded, setIsLoaded] = useState(false);

  return (
    <>
      {!isLoaded && <Skeleton />}
      <DotLottieReact
        src="animation.lottie"
        style={{ opacity: isLoaded ? 1 : 0 }}
        dotLottieRefCallback={(dotLottie) => {
          dotLottie.addEventListener('load', () => setIsLoaded(true));
        }}
      />
    </>
  );
}

Responsive Animation

tsx
function ResponsiveAnimation() {
  return (
    <DotLottieReact
      src="animation.lottie"
      autoplay
      loop
      style={{ width: '100%', maxWidth: '400px' }}
      renderConfig={{ autoResize: true }}
    />
  );
}

Debugging

typescript
// Check if loaded
console.log('Loaded:', dotLottie.isLoaded);

// Get animation info
console.log('Duration:', dotLottie.duration);
console.log('Total Frames:', dotLottie.totalFrames);
console.log('Current Frame:', dotLottie.currentFrame);
console.log('Is Playing:', dotLottie.isPlaying);
console.log('Loop:', dotLottie.loop);
console.log('Speed:', dotLottie.speed);

// Get manifest (for .lottie files)
console.log('Manifest:', dotLottie.manifest);

Error Handling

typescript
dotLottie.addEventListener('loadError', (error) => {
  console.error('Failed to load animation:', error);
  // Show fallback UI
});

SSR / Next.js Considerations

dotLottie requires browser APIs. For SSR frameworks:

tsx
import dynamic from 'next/dynamic';

const DotLottieReact = dynamic(
  () => import('@lottiefiles/dotlottie-react').then(mod => mod.DotLottieReact),
  { ssr: false }
);

function Animation() {
  return <DotLottieReact src="animation.lottie" autoplay loop />;
}

Resources