ComfyUI Image Variant
Produce stylistic or state-based derivatives while maintaining structural parity.
Workflow
- •Delta Definition: Determine the target change (e.g., "damaged version," "alternative expression").
- •Technique Selection:
- •Consult variant-config.md for Denoising and ControlNet settings.
- •Use Inpainting for localized changes (e.g., changing just a helmet).
- •Execution:
- •Load
image_to_image_controlled.json. - •Pass the base image as the initial latent.
- •Load
- •Integration: Update
.tresResource files to include the new variant path.
Guidelines
- •Parity: Compare the original and variant at 50% opacity to ensure no "drift" in character anatomy.
- •Naming: Use logical suffixes (e.g.,
_inj,_up1,_stat_stun).
Artefacts to Update (when applicable)
- •If the new variant introduces or changes resource paths, update the corresponding
.tresfiles and list the change in./docs/todo/master_todo.mdunder the related story. - •If prompts, skills, or docs refer to the asset names or behavior, add a short note in those files listing the updated paths (e.g.,
./.github/prompts/,./.github/skills/,./docs/). - •Commit artefact changes separately with a clear message (e.g.,
enh - doc: add image variant <name>).