AgentSkillsCN

gate-check

验证在开发各阶段之间推进的就绪度。根据具体阻塞因素与所需产出物,给出“通过”“存在顾虑”“不通过”的判定结果。

SKILL.md
--- frontmatter
name: gate-check
description: "Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts."
argument-hint: "[target-phase: pre-production | production | alpha | beta | release]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Bash

Phase Gate Validation

This skill validates whether the project is ready to advance to the next development phase. It checks for required artifacts, quality standards, and blockers.

Distinct from /project-stage-detect: That skill is diagnostic ("where are we?"). This skill is prescriptive ("are we ready to advance?" with a formal verdict).


1. Parse Arguments

  • With argument: /gate-check production — validate readiness for that specific phase
  • No argument: Auto-detect current stage using the same heuristics as /project-stage-detect, then validate the NEXT phase transition

2. Phase Gate Definitions

Gate: Concept → Pre-production

Required Artifacts:

  • design/gdd/game-concept.md exists and has content
  • Game pillars defined (in concept doc or design/gdd/game-pillars.md)
  • Engine chosen (CLAUDE.md Technology Stack is not [CHOOSE])
  • Technical preferences configured (.claude/docs/technical-preferences.md populated)

Quality Checks:

  • Game concept has been reviewed (/design-review verdict not MAJOR REVISION NEEDED)
  • Core loop is described and understood
  • Target audience is identified

Gate: Pre-production → Production

Required Artifacts:

  • At least 1 GDD in design/gdd/ (beyond game-concept.md)
  • At least 1 Architecture Decision Record in docs/architecture/
  • At least 1 prototype in prototypes/ with a README
  • Engine reference docs exist in docs/engine-reference/
  • First sprint plan exists in production/sprints/

Quality Checks:

  • GDD(s) pass design review (8 required sections present)
  • Prototype validates the core loop hypothesis
  • Architecture decisions cover core systems (rendering, input, state management)
  • Technical preferences have naming conventions and performance budgets set

Gate: Production → Alpha

Required Artifacts:

  • src/ has active code organized into subsystems
  • All core mechanics from GDD are implemented (cross-reference design/gdd/ with src/)
  • Main gameplay path is playable end-to-end
  • Test files exist in tests/
  • At least 1 playtest report (or /playtest-report has been run)

Quality Checks:

  • Tests are passing (run test suite via Bash)
  • No critical/blocker bugs in any bug tracker or known issues
  • Core loop plays as designed (compare to GDD acceptance criteria)
  • Performance is within budget (check technical-preferences.md targets)

Gate: Alpha → Beta

Required Artifacts:

  • All features from milestone plan are implemented
  • Content is complete (all levels, assets, dialogue referenced in design docs exist)
  • Localization strings are externalized (no hardcoded player-facing text in src/)
  • QA test plan exists
  • Balance data has been reviewed (/balance-check run)

Quality Checks:

  • All tests passing
  • Performance targets met (frame rate, memory, load times)
  • No critical or high-severity bugs
  • Accessibility basics covered (remapping, text scaling if applicable)
  • Save/load system works reliably

Gate: Beta → Release

Required Artifacts:

  • Release checklist completed (/release-checklist or /launch-checklist run)
  • Store metadata prepared (if applicable)
  • Changelog / patch notes drafted
  • Post-launch support plan exists

Quality Checks:

  • Full QA pass signed off by qa-lead
  • Performance targets met across all target platforms
  • No known critical, high, or medium-severity bugs
  • Localization verified for all target languages
  • Legal requirements met (EULA, privacy policy, age ratings if applicable)
  • Build compiles and packages cleanly

3. Run the Gate Check

For each item in the target gate:

Artifact Checks

  • Use Glob and Read to verify files exist and have meaningful content
  • Don't just check existence — verify the file has real content (not just a template header)
  • For code checks, verify directory structure and file counts

Quality Checks

  • For test checks: Run the test suite via Bash if a test runner is configured
  • For design review checks: Read the GDD and check for the 8 required sections
  • For performance checks: Read technical-preferences.md and compare against any profiling data in tests/performance/ or recent /perf-profile output
  • For localization checks: Grep for hardcoded strings in src/

Cross-Reference Checks

  • Compare design/gdd/ documents against src/ implementations
  • Check that every system referenced in architecture docs has corresponding code
  • Verify sprint plans reference real work items

4. Collaborative Assessment

For items that can't be automatically verified, ask the user:

  • "I can't automatically verify that the core loop plays well. Has it been playtested?"
  • "No playtest report found. Has informal testing been done?"
  • "Performance profiling data isn't available. Would you like to run /perf-profile?"

Never assume PASS for unverifiable items. Mark them as MANUAL CHECK NEEDED.


5. Output the Verdict

code
## Gate Check: [Current Phase] → [Target Phase]

**Date**: [date]
**Checked by**: gate-check skill

### Required Artifacts: [X/Y present]
- [x] design/gdd/game-concept.md — exists, 2.4KB
- [ ] docs/architecture/ — MISSING (no ADRs found)
- [x] production/sprints/ — exists, 1 sprint plan

### Quality Checks: [X/Y passing]
- [x] GDD has 8/8 required sections
- [ ] Tests — FAILED (3 failures in tests/unit/)
- [?] Core loop playtested — MANUAL CHECK NEEDED

### Blockers
1. **No Architecture Decision Records** — Run `/architecture-decision` to create one
   covering core system architecture before entering production.
2. **3 test failures** — Fix failing tests in tests/unit/ before advancing.

### Recommendations
- [Priority actions to resolve blockers]
- [Optional improvements that aren't blocking]

### Verdict: [PASS / CONCERNS / FAIL]
- **PASS**: All required artifacts present, all quality checks passing
- **CONCERNS**: Minor gaps exist but can be addressed during the next phase
- **FAIL**: Critical blockers must be resolved before advancing

6. Follow-Up Actions

Based on the verdict, suggest specific next steps:

  • Missing design docs?/reverse-document or delegate to game-designer
  • Missing ADRs?/architecture-decision
  • Tests failing? → delegate to lead-programmer or qa-tester
  • No playtest data?/playtest-report
  • Performance unknown?/perf-profile
  • Not localized?/localize
  • Ready for release?/launch-checklist

Collaborative Protocol

This skill follows the collaborative design principle:

  1. Scan first: Check all artifacts and quality gates
  2. Ask about unknowns: Don't assume PASS for things you can't verify
  3. Present findings: Show the full checklist with status
  4. User decides: The verdict is a recommendation — the user makes the final call
  5. Get approval: "May I write this gate check report to production/gate-checks/?"

Never block a user from advancing — the verdict is advisory. Document the risks and let the user decide whether to proceed despite concerns.