When this skill is invoked:
- •Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.
1b. Check git availability — Verify the repository is initialized:
- •Run
git rev-parse --is-inside-work-treeto confirm git is available - •If not a git repo, inform the user and abort gracefully
- •
Read the git log since the last tag or release:
codegit log --oneline [last-tag]..HEAD
If no tags exist, read the full log or a reasonable recent range (last 100 commits).
- •
Read sprint reports from
production/sprints/for the relevant period to understand planned work and context behind changes. - •
Read completed design documents from
design/gdd/for any new features that were implemented during this period. - •
Categorize every change into one of these categories:
- •New Features: Entirely new gameplay systems, modes, or content
- •Improvements: Enhancements to existing features, UX improvements, performance gains
- •Bug Fixes: Corrections to broken behavior
- •Balance Changes: Tuning of gameplay values, difficulty, economy
- •Known Issues: Issues the team is aware of but have not yet resolved
- •
Generate the INTERNAL changelog (full technical detail):
markdown
# Internal Changelog: [Version] Date: [Date] Sprint(s): [Sprint numbers covered] Commits: [Count] ([first-hash]..[last-hash]) ## New Features - [Feature Name] -- [Technical description, affected systems] - Commits: [hash1], [hash2] - Owner: [who implemented it] - Design doc: [link if applicable] ## Improvements - [Improvement] -- [What changed technically and why] - Commits: [hashes] - Owner: [who] ## Bug Fixes - [BUG-ID] [Description of bug and root cause] - Fix: [What was changed] - Commits: [hashes] - Owner: [who] ## Balance Changes - [What was tuned] -- [Old value -> New value] -- [Design intent] - Owner: [who] ## Technical Debt / Refactoring - [What was cleaned up and why] - Commits: [hashes] ## Known Issues - [Issue description] -- [Severity] -- [ETA for fix if known] ## Metrics - Total commits: [N] - Files changed: [N] - Lines added: [N] - Lines removed: [N]
- •Generate the PLAYER-FACING changelog (friendly, non-technical):
markdown
# What is New in [Version] ## New Features - **[Feature Name]**: [Player-friendly description of what they can now do and why it is exciting. Focus on the experience, not the implementation.] ## Improvements - **[What improved]**: [How this makes the game better for the player. Be specific but avoid jargon.] ## Bug Fixes - Fixed an issue where [describe what the player experienced, not what was wrong in the code] - Fixed [player-visible symptom] ## Balance Changes - [What changed in player-understandable terms and the design intent. Example: "Healing potions now restore 50 HP (up from 30) -- we felt players needed more recovery options in late-game encounters."] ## Known Issues - We are aware of [issue description in player terms] and are working on a fix. [Workaround if one exists.] --- Thank you for playing! Your feedback helps us make the game better. Report issues at [link].
- •Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.
Guidelines
- •Never expose internal code references, file paths, or developer names in the player-facing changelog
- •Group related changes together rather than listing individual commits
- •If a commit message is unclear, check the associated files and sprint data for context
- •Balance changes should always include the design reasoning, not just the numbers
- •Known issues should be honest -- players appreciate transparency
- •If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally