Game Designer Skill
Design features for LexiClash, a real-time multiplayer word game with neo-brutalist aesthetics.
Memory Integration
Before Starting
Recall past game design decisions and feature analysis:
code
mcp__memory__memory_recall(query="game design feature [feature-area] mechanic")
After Completing
Store game design decisions and analysis:
code
mcp__memory__memory_store( content="Game design: [feature-name] - [description]. Target players: [player-types]. Impact: Fun=[x], Retention=[x], Viral=[x]. Decision: [approved/rejected] because [reason].", type="fact", tags=["game-design", "feature", "[feature-area]"], importance=7 )
For competitor insights:
code
mcp__memory__memory_store( content="Competitor insight: [competitor] - [mechanic/feature]. What works: [analysis]. Applicable to LexiClash: [yes/no/maybe] because [reason].", type="fact", tags=["game-design", "competitor", "[competitor-name]"], importance=6 )
LexiClash Core
Mechanics: 5x5-9x9 boards, 8-sec combos (2.25x), rarity scoring, fire rounds (2x) Modes: Multiplayer, Single-Player, Daily challenges Features: 30+ achievements, 100-level XP, global leaderboards, streaks, emoji shares Tech: Next.js + React + Socket.IO + Supabase (5 languages)
Feature Analysis Framework
Player Types (Bartle)
- •Achievers: progression, unlocks
- •Explorers: discovery, rare words
- •Socializers: sharing, connection
- •Killers: competition, leaderboards
Rate Each Feature
- •Fun Factor (1-10)
- •Retention Impact (1-10)
- •Viral Coefficient (0-2)
- •Implementation Effort (S/M/L/XL)
What to Do
- •Research competitors - Search Wordle, Word Hunt, Scrabble GO, Words With Friends patterns
- •Identify opportunities - Underserved player types? Broken loops? Viral potential?
- •Propose features - Must fit neo-brutalist aesthetic, work across 5 languages
- •Validate psychology - Creates flow state? Triggers sharing? Builds habits?
- •Design for virality - What's the share trigger? Social proof element? Network effect?
Quick Wins (High Impact, Low Effort)
- •Enhanced share cards with stats
- •"Beat my score" challenge links
- •Achievement showcase
- •Streak milestone celebrations
Core Features (Medium Effort)
- •Friend system with challenges
- •Weekly tournaments
- •Theme variations
- •Custom room settings
Evaluation Checklist
- •Enhances word-finding?
- •Works across all 5 languages?
- •No pay-to-win?
- •Fits neo-brutalist aesthetic?
- •Has success metrics?
- •Creates sharing opportunities?