When to Use
When designing layouts, navigation, forms, or feedback components. Reference for consistent UI decisions.
Patterns
4 Required Screen States
Every screen MUST define:
- •Loading - skeleton or spinner
- •Empty - illustration + CTA
- •Error - message + recovery action
- •Success - content + next steps
Layout Patterns
code
Card Grid - Products, dashboard widgets Master-Detail - Email client, settings Split View - Editor + preview
Form Best Practices
code
- Validate on blur (not on every keystroke) - Error message below field (not tooltip) - Color + icon for status (not color alone) - Multi-step: max 5-7 steps, progress indicator
Feedback Patterns
code
Toast - Auto-dismiss 3-5s, non-blocking, offer Undo Modal - Destructive actions, critical decisions only Loading - Skeleton (<3s), Spinner (unknown), Progress (>5s)
Action Hierarchy
code
Primary - Right side, filled button, max 1 per view Secondary - Left of primary, outline button Danger - Red outline (not filled), requires confirmation
Anti-Patterns
- •Skipping empty/error states
- •Walls of text (use scannable content)
- •Desktop-only thinking (mobile-first!)
- •Modal for non-critical info (use toast)
- •Tiny touch targets (<44px)
Verification Checklist
- • All 4 states defined (loading, empty, error, success)
- • Touch targets ≥44x44px
- • Mobile breakpoints defined
- • One primary action per view
- • Destructive actions require confirmation
- • Feedback is immediate and clear