Assemble a complete dungeon from room modules based on: $ARGUMENTS
Process
- •Parse dungeon spec — room count, types, connection topology (linear, branching, loop)
- •Find room prefabs in the asset database matching the requested types
- •Plan layout — calculate positions so rooms connect at door points without overlap
- •Instantiate rooms via MCP batch operations, positioning each at calculated coordinates
- •Connect doors — align door frames between adjacent rooms
- •Apply global lighting — ensure consistent ambient and directional lighting
- •Bake NavMesh (if NavMesh tool available) for AI pathfinding
- •Save scene and take screenshot for verification