Run an AI playtest session: $ARGUMENTS
Process
- •Analyze the scene — get hierarchy, find player spawn, exits, enemies, loot, traps, triggers
- •Enter Play mode via MCP
- •Execute test sequence:
- •Navigate between key points (spawn → exits, spawn → loot, spawn → enemies)
- •Screenshot periodically for visual analysis
- •Monitor console for errors and warnings
- •Track time spent in each area
- •Test categories:
- •Navigation: Can the player reach all exits? Any stuck points?
- •Combat: Do enemies spawn? Can they be damaged? Do they die properly?
- •Loot: Do items drop? Can they be collected? Do they grant effects?
- •Traps: Do triggers fire? Do damage zones work? Can they be avoided?
- •UI: Do health bars update? Does inventory reflect changes?
- •Exit Play mode
- •Generate report:
- •Issues found (with screenshots)
- •Areas tested vs. untested
- •Performance observations
- •Suggested fixes