AgentSkillsCN

generate-loot

利用Living Loot经济系统,为物品生成名称、属性、稀有度与趣味描述。

SKILL.md
--- frontmatter
name: generate-loot
description: Generate items with names, stats, rarity, and flavor text using the Living Loot Economy system.
allowed-tools: Bash, Read, Write, Edit, Glob, Grep
argument-hint: <loot context, e.g. "boss drop, floor 5, fire theme">

Generate loot items: $ARGUMENTS

Process

  1. Analyze context — floor level, enemy type, player class/level, economy state
  2. Determine rarity distribution based on source (trash mob, elite, boss, chest)
  3. Generate items:
    • Name (themed, evocative)
    • Item type (weapon, armor, accessory, consumable)
    • Stats (damage, defense, speed, special effects)
    • Rarity (common, uncommon, rare, epic, legendary)
    • Flavor text (lore-connected, memorable)
  4. Economy balance check — does this item break the meta? Is it too similar to recent drops?
  5. Output ScriptableObject data or JSON for the inventory system

Living Economy Rules

  • Track aggregate player behavior across sessions
  • Counter dominant strategies (fire sword meta → spawn ice enemies → generate water loot)
  • Maintain rarity scarcity (legendaries should feel legendary)
  • Theme-appropriate (fire dungeon → fire-resistance gear, ice weapons)