SKILL: Angular Material + CDK + Animations
Use when
- •Adding or refactoring UI that uses
@angular/material,@angular/cdk, or@angular/animations. - •Building overlays, drag-drop, virtual scroll, focus management, or motion/transition behaviors.
Workflow
- •Start from the simplest Material component that fits; only drop to CDK primitives when needed.
- •Keep inputs/outputs signal-first; avoid component-internal RxJS state.
- •If using CDK overlays/focus traps/observers, define ownership and dispose on destroy.
- •If adding motion:
- •CSS transitions for small state changes
- •
@angular/animationsonly for coordinated/complex transitions - •always respect
prefers-reduced-motion
- •Validate a11y: labels, focus order, keyboard operation, and visible focus.
Checklist (PR-ready)
- •Uses M3 tokens (no raw hex/px).
- •Overlays/listeners/observers cleaned up.
- •Reduced-motion path exists.
- •No “cute” drag/animation that adds complexity without user value.
References
- •
.github/instructions/62-angular-core-ui-copilot-instructions.md - •
.github/instructions/71-angular-material-cdk-animations-copilot-instructions.md - •
.github/skills/material-design-3/SKILL.md - •
.github/skills/angular-ecosystem/SKILL.md