UX Decisions Skill
A comprehensive UI design decision-making framework based on "Making UX Decisions" by Tommy Geoco (uxdecisions.com). Enables rapid, intentional interface design in competitive, high-pressure environments.
When to Use This Skill
- •Making UI/UX design decisions under time pressure
- •Evaluating design trade-offs with business context
- •Choosing appropriate UI patterns for specific problems
- •Reviewing designs for completeness and quality
- •Structuring design thinking for new interfaces
Core Philosophy
Speed ≠ Recklessness. Designing quickly is not automatically reckless. Recklessly designing quickly is reckless. The difference is intentionality.
The 3 Pillars of Warp-Speed Decisioning
- •Scaffolding — Rules you use to automate recurring decisions
- •Decisioning — Process you use for making new decisions
- •Crafting — Checklists you use for executing decisions
Quick Reference Structure
Foundational Frameworks
- •
references/00-core-framework.md— 3 pillars, decisioning workflow, macro bets - •
references/01-anchors.md— 7 foundational mindsets for design resilience - •
references/02-information-scaffold.md— Psychology, economics, accessibility, defaults
Checklists (Execution)
- •
references/10-checklist-new-interfaces.md— 6-step process for designing new interfaces - •
references/11-checklist-fidelity.md— Component states, interactions, scalability, feedback - •
references/12-checklist-visual-style.md— Spacing, color, elevation, typography, motion - •
references/13-checklist-innovation.md— 5 levels of originality spectrum
Patterns (Reusable Solutions)
- •
references/20-patterns-chunking.md— Cards, tabs, accordions, pagination, carousels - •
references/21-patterns-progressive-disclosure.md— Tooltips, popovers, drawers, modals - •
references/22-patterns-cognitive-load.md— Steppers, wizards, minimalist nav, simplified forms - •
references/23-patterns-visual-hierarchy.md— Typography, color, whitespace, size, proximity - •
references/24-patterns-social-proof.md— Testimonials, UGC, badges, social integration - •
references/25-patterns-feedback.md— Progress bars, notifications, validation, contextual help - •
references/26-patterns-error-handling.md— Form validation, undo/redo, dialogs, autosave - •
references/27-patterns-accessibility.md— Keyboard nav, ARIA, alt text, contrast, zoom - •
references/28-patterns-personalization.md— Dashboards, adaptive content, preferences, l10n - •
references/29-patterns-onboarding.md— Tours, contextual tips, tutorials, checklists - •
references/30-patterns-information.md— Breadcrumbs, sitemaps, tagging, faceted search - •
references/31-patterns-navigation.md— Priority nav, off-canvas, sticky, bottom nav
Usage Instructions
For Design Decisions
- •Read
00-core-framework.mdfor the decisioning workflow - •Identify if this is a recurring decision (use scaffold) or new decision (use process)
- •Apply the 3-step weighing: institutional knowledge → user familiarity → research
For New Interfaces
- •Follow the 6-step checklist in
10-checklist-new-interfaces.md - •Reference relevant pattern files for specific UI components
- •Use fidelity and visual style checklists to enhance quality
For Pattern Selection
- •Identify the core problem (chunking, disclosure, cognitive load, etc.)
- •Load the relevant pattern reference
- •Evaluate benefits, use cases, psychological principles, and implementation guidelines
Decision Workflow Summary
When facing a UI decision:
code
1. WEIGH INFORMATION ├─ What does institutional knowledge say? (existing patterns, brand, tech constraints) ├─ What are users familiar with? (conventions, competitor patterns) └─ What does research say? (user testing, analytics, studies) 2. NARROW OPTIONS ├─ Eliminate what conflicts with constraints ├─ Prioritize what aligns with macro bets └─ Choose based on JTBD support 3. EXECUTE └─ Apply relevant checklist + patterns
Macro Bet Categories
Companies win through one or more of:
| Bet | Description | Design Implication |
|---|---|---|
| Velocity | Features to market faster | Reuse patterns, find metaphors in other markets |
| Efficiency | Manage waste better | Design systems, reduce WIP |
| Accuracy | Be right more often | Stronger research, instrumentation |
| Innovation | Discover untapped potential | Novel patterns, cross-domain inspiration |
Always align micro design bets with company macro bets.
Key Principle: Good Design Decisions Are Relative
A design decision is "good" when it:
- •Supports the product's jobs-to-be-done
- •Aligns with company macro bets
- •Respects constraints (time, tech, team)
- •Balances user familiarity with differentiation needs
There is no universally correct UI solution—only contextually appropriate ones.