Agile Scrum
What is Scrum?
Scrum: Agile framework for managing complex projects through iterative development in short cycles (sprints).
Core Principles
Iterative: Work in short cycles (1-4 weeks) Incremental: Deliver working software each sprint Collaborative: Cross-functional teams Adaptive: Respond to change quickly Transparent: Visible progress and blockers
Scrum vs Waterfall
Waterfall: Requirements → Design → Development → Testing → Deployment (6-12 months, all at once) Scrum: Sprint 1 → Sprint 2 → Sprint 3 → ... (2 weeks each, continuous delivery)
Scrum Roles
Product Owner (PO)
Responsibilities:
- •Define product vision
- •Manage product backlog
- •Prioritize features
- •Accept/reject work
- •Stakeholder communication
Key Activities:
- Write user stories - Prioritize backlog - Attend sprint planning - Review sprint demos - Make business decisions
Scrum Master (SM)
Responsibilities:
- •Facilitate Scrum ceremonies
- •Remove impediments
- •Coach team on Scrum
- •Protect team from distractions
- •Foster continuous improvement
Key Activities:
- Run daily standups - Facilitate retrospectives - Remove blockers - Shield team from interruptions - Promote Scrum values
Not a Manager:
❌ Assign tasks ❌ Manage performance ❌ Make technical decisions ✓ Facilitate ✓ Coach ✓ Remove obstacles
Development Team
Responsibilities:
- •Deliver working software
- •Self-organize
- •Estimate work
- •Commit to sprint goals
- •Continuously improve
Characteristics:
Cross-functional: All skills needed (dev, test, design) Self-organizing: Decide how to do work 3-9 members: Small enough to be agile Dedicated: Full-time on one team
Scrum Artifacts
Product Backlog
Definition: Prioritized list of all desired features and improvements
Format:
Priority | User Story | Points | Status ---------|-----------------------------------------------|--------|-------- 1 | As a user, I want to login with email | 5 | Ready 2 | As a user, I want to reset my password | 3 | Ready 3 | As a user, I want to update my profile | 8 | Draft 4 | As an admin, I want to view user analytics | 13 | Draft
Characteristics:
Dynamic: Constantly evolving Prioritized: Most valuable items at top Estimated: Story points assigned Refined: Regularly groomed
Sprint Backlog
Definition: Subset of product backlog committed to for current sprint
Example:
Sprint 15 (Jan 15 - Jan 28) Goal: Complete user authentication Stories: ☐ User login with email (5 points) ☐ Password reset (3 points) ☐ Email verification (5 points) ☐ Remember me functionality (3 points) Total: 16 points Team velocity: 15-20 points
Increment
Definition: Sum of all completed product backlog items at end of sprint
Criteria:
Done: Meets Definition of Done Working: Fully functional Tested: All tests passing Deployable: Could ship to production
Scrum Ceremonies
Sprint Planning
When: First day of sprint Duration: 2-4 hours (for 2-week sprint) Attendees: Entire Scrum team
Agenda:
Part 1: What will we deliver? - Review product backlog - Select stories for sprint - Define sprint goal Part 2: How will we do it? - Break stories into tasks - Estimate tasks - Commit to sprint backlog
Output:
✓ Sprint goal ✓ Sprint backlog ✓ Team commitment
Daily Standup
When: Every day, same time Duration: 15 minutes (max) Attendees: Development team (+ SM, PO optional)
Format:
Each team member answers: 1. What did I do yesterday? 2. What will I do today? 3. Any blockers?
Example:
John: "Yesterday I finished the login API. Today I'll work on
password reset. No blockers."
Jane: "Yesterday I worked on the UI. Today I'll continue.
Blocked on API documentation."
SM: "I'll get you that documentation after standup."
Rules:
✓ Stand up (keeps it short) ✓ Same time, same place ✓ Focus on progress and blockers ✓ Parking lot for detailed discussions ❌ Problem-solving (take offline) ❌ Status reports to manager ❌ Longer than 15 minutes
Sprint Review (Demo)
When: Last day of sprint Duration: 1-2 hours Attendees: Scrum team + stakeholders
Agenda:
1. Review sprint goal 2. Demo completed work 3. Discuss what's done vs not done 4. Review updated product backlog 5. Discuss next steps
Example:
PO: "Our goal was to complete user authentication. Let me show you
what we built..."
[Demo of login, password reset, email verification]
Stakeholder: "Great! Can we add social login next sprint?"
PO: "I'll add it to the backlog and prioritize."
Sprint Retrospective
When: After sprint review Duration: 1-1.5 hours Attendees: Scrum team only
Format:
1. What went well? 2. What didn't go well? 3. What will we improve?
Example:
Went Well: + Good collaboration between dev and design + All stories completed + No major blockers Didn't Go Well: - Too many meetings interrupted flow - Unclear requirements on one story - CI/CD pipeline was slow Action Items: → Block focus time (no meetings 9-12am) → Refine stories better in backlog grooming → Optimize CI/CD pipeline (assign to John)
Techniques:
- Start/Stop/Continue - Mad/Sad/Glad - 4Ls (Liked, Learned, Lacked, Longed for) - Sailboat (wind/anchor)
Backlog Refinement (Grooming)
When: Mid-sprint Duration: 1-2 hours Attendees: Scrum team
Activities:
- Review upcoming stories - Add details and acceptance criteria - Estimate story points - Split large stories - Remove obsolete items
User Stories
Format
As a [role] I want [feature] So that [benefit]
Examples
As a user I want to reset my password So that I can regain access if I forget it As an admin I want to view user analytics So that I can understand user behavior
Acceptance Criteria
User Story: Password reset Acceptance Criteria: ✓ User can request reset via email ✓ Reset link expires after 24 hours ✓ User can set new password (min 8 chars) ✓ User receives confirmation email ✓ Old password no longer works
INVEST Criteria
Independent: Can be developed separately Negotiable: Details can be discussed Valuable: Provides value to users Estimable: Can be estimated Small: Fits in one sprint Testable: Can be verified
Story Points and Estimation
Story Points
Definition: Relative measure of effort, complexity, and uncertainty
Not:
❌ Hours or days ❌ Absolute measure
Fibonacci Scale:
1, 2, 3, 5, 8, 13, 21 1 = Trivial (change button text) 3 = Small (add form field) 5 = Medium (new API endpoint) 8 = Large (authentication system) 13 = Very large (payment integration) 21+ = Too large (split into smaller stories)
Planning Poker
Process:
1. PO reads user story 2. Team discusses and asks questions 3. Each member selects estimate card (secretly) 4. All reveal cards simultaneously 5. Discuss differences (highest and lowest explain) 6. Re-estimate until consensus
Example:
Story: "Add password reset" Estimates revealed: 3, 5, 5, 8 Discussion: - Why 3? "Seems straightforward, we've done similar" - Why 8? "Need to integrate with email service, handle edge cases" Re-estimate: 5, 5, 5, 5 → Consensus: 5 points
Velocity
Definition
Velocity: Average story points completed per sprint
Calculation
Sprint 1: 15 points Sprint 2: 18 points Sprint 3: 16 points Average velocity: (15 + 18 + 16) / 3 = 16.3 points/sprint
Usage
Use velocity to: - Plan sprint capacity - Forecast release dates - Track team performance trends Don't: ❌ Compare teams (different scales) ❌ Use as performance metric ❌ Pressure team to increase velocity
Definition of Done (DoD)
Purpose
Shared understanding of what "done" means
Example DoD
A story is done when: ✓ Code written and reviewed ✓ Unit tests written and passing ✓ Integration tests passing ✓ Code merged to main branch ✓ Deployed to staging ✓ Acceptance criteria met ✓ Documentation updated ✓ Product Owner accepted
Levels
Story Done: Meets story DoD Sprint Done: All stories done + sprint goal met Release Done: All sprints done + production ready
Sprint Workflow
Sprint Cycle (2 weeks)
Day 1: Sprint Planning (4 hours)
- Select stories
- Define sprint goal
- Break into tasks
Day 2-9: Development
- Daily standup (15 min)
- Work on tasks
- Update board
Day 5: Backlog Refinement (2 hours)
- Groom upcoming stories
Day 10: Sprint Review (2 hours)
- Demo completed work
Sprint Retrospective (1.5 hours)
- Discuss improvements
Day 11: Start next sprint
Scrum Board
Columns
To Do | In Progress | In Review | Done ------|-------------|-----------|----- Story | Story | Story | Story Story | Task | Task | Story Task | | | Task
Example
To Do | In Progress | In Review | Done ---------------|------------------|------------------|------------- Password reset | Login UI | Login API | User signup Email verify | Password API | Email templates | Database setup Profile update | | |
Digital Tools
- Jira - Trello - Azure DevOps - Linear - Asana
Common Metrics
Burndown Chart
Story Points Remaining 40 |● | ● 30 | ● | ● 20 | ● | ● 10 | ● | ● 0 |________________● Day 1 ... Day 10 Ideal: Straight line from start to zero Actual: May vary but should trend down
Velocity Chart
Story Points
20 | ■ ■ ■
| ■ ■ ■
15 | ■ ■
|
10 |
|_________________________
S1 S2 S3 S4 S5 S6
Track: Average velocity over time
Goal: Stable, predictable velocity
Cumulative Flow Diagram
Stories
40 | Done
| In Review
30 | In Progress
| To Do
20 |
|
10 |
|_________________________
Week 1 Week 2 Week 3
Shows: Work distribution across states
Goal: Smooth flow, no bottlenecks
Scaling Scrum
Multiple Teams
Scrum of Scrums: - Representatives from each team meet - Discuss dependencies - Coordinate work - Remove cross-team blockers
SAFe (Scaled Agile Framework)
Team Level: Scrum teams Program Level: Agile Release Train (ART) Portfolio Level: Strategic themes
LeSS (Large-Scale Scrum)
One product backlog One Product Owner Multiple teams Coordinated sprints
Best Practices
1. Keep Sprints Consistent
✓ Same duration (2 weeks recommended) ✓ Same day of week ✓ Predictable rhythm
2. Protect the Sprint
✓ No scope changes mid-sprint ✓ PO shields team from distractions ✓ Focus on sprint goal
3. Maintain Sustainable Pace
✓ Don't overcommit ✓ Leave buffer for unknowns ✓ Avoid burnout
4. Embrace Change
✓ Adapt based on feedback ✓ Continuously improve ✓ Inspect and adapt
5. Focus on Value
✓ Prioritize high-value features ✓ Deliver working software ✓ Get user feedback early
Common Pitfalls
❌ Scrum Theater
Going through motions without embracing values - Standups become status reports - Retrospectives don't lead to change - Sprint planning is just task assignment
❌ Scope Creep
Adding work mid-sprint - Breaks sprint commitment - Reduces predictability - Frustrates team
❌ Skipping Ceremonies
"We're too busy to do retrospectives" - Misses improvement opportunities - Repeats same mistakes
❌ Treating Scrum Master as Project Manager
SM assigns tasks and tracks hours - Undermines self-organization - Creates dependency
❌ Ignoring Definition of Done
"It's done except for tests" - Accumulates technical debt - Reduces quality
Transitioning to Scrum
Step 1: Training
- Scrum fundamentals for all - Role-specific training - Certified Scrum Master (CSM)
Step 2: Form Teams
- Cross-functional teams - Assign roles (PO, SM, Dev) - Co-locate if possible
Step 3: Create Backlog
- Gather requirements - Write user stories - Prioritize - Estimate
Step 4: Run First Sprint
- Keep it simple - Focus on learning - Expect mistakes
Step 5: Inspect and Adapt
- Honest retrospectives - Implement improvements - Iterate on process
Tools and Resources
Project Management
- Jira (most popular) - Azure DevOps - Linear - Trello - Asana
Estimation
- Planning Poker (app or cards) - Scrum Poker Online - PlanITpoker
Retrospectives
- Retrium - FunRetro - Miro - Metro Retro
Learning
- Scrum Guide (official) - Scrum Alliance - Scrum.org - Mountain Goat Software (Mike Cohn)
Summary
Scrum: Agile framework for iterative development
Roles:
- •Product Owner (what to build)
- •Scrum Master (how to work)
- •Development Team (build it)
Artifacts:
- •Product Backlog (all work)
- •Sprint Backlog (sprint work)
- •Increment (done work)
Ceremonies:
- •Sprint Planning (plan sprint)
- •Daily Standup (sync daily)
- •Sprint Review (demo work)
- •Sprint Retrospective (improve)
- •Backlog Refinement (prepare backlog)
Key Concepts:
- •User stories (requirements)
- •Story points (estimation)
- •Velocity (capacity)
- •Definition of Done (quality)
- •Sprint (time-box)
Benefits:
- •Faster time to market
- •Higher quality
- •Better adaptability
- •Improved collaboration
- •Continuous improvement
Success Factors:
- •Committed team
- •Empowered Product Owner
- •Servant-leader Scrum Master
- •Stakeholder support
- •Continuous learning