/style — Glassmorphism Design System
Reference for Q8's Tailwind v4 glassmorphism design tokens and patterns.
Auto-Invocation
This skill activates automatically when working on styling, CSS, or Tailwind classes.
Design Tokens
Glass Panels
code
backdrop-blur-[24px] bg-white/[0.04] border border-white/[0.06] rounded-2xl
Elevated Glass (hover/active states)
code
backdrop-blur-[32px] bg-white/[0.08] border border-white/[0.10]
Neon Accents
- •Primary (electric purple):
text-[var(--color-neon-primary)]/bg-[var(--color-neon-primary)] - •Accent (cyber green):
text-[var(--color-neon-accent)]/bg-[var(--color-neon-accent)] - •Neon glow:
shadow-[0_0_20px_var(--color-neon-primary)]
Typography
- •Headings:
text-white font-semibold - •Body:
text-white/70 - •Muted:
text-white/40
Spacing (Bento Grid)
- •Grid gap:
gap-4orgap-6 - •Card padding:
p-4orp-6 - •Widget min-height:
min-h-[200px]
Rules
- •Never use opaque backgrounds on glass panels — always use transparency.
- •Border opacity should be lower than background opacity.
- •Use
backdrop-bluron all floating/overlay elements. - •Dark theme only — all colors assume dark background.
- •Prefer CSS custom properties from the design system over hardcoded values.