AgentSkillsCN

Style

样式

SKILL.md

/style — Glassmorphism Design System

Reference for Q8's Tailwind v4 glassmorphism design tokens and patterns.

Auto-Invocation

This skill activates automatically when working on styling, CSS, or Tailwind classes.

Design Tokens

Glass Panels

code
backdrop-blur-[24px] bg-white/[0.04] border border-white/[0.06] rounded-2xl

Elevated Glass (hover/active states)

code
backdrop-blur-[32px] bg-white/[0.08] border border-white/[0.10]

Neon Accents

  • Primary (electric purple): text-[var(--color-neon-primary)] / bg-[var(--color-neon-primary)]
  • Accent (cyber green): text-[var(--color-neon-accent)] / bg-[var(--color-neon-accent)]
  • Neon glow: shadow-[0_0_20px_var(--color-neon-primary)]

Typography

  • Headings: text-white font-semibold
  • Body: text-white/70
  • Muted: text-white/40

Spacing (Bento Grid)

  • Grid gap: gap-4 or gap-6
  • Card padding: p-4 or p-6
  • Widget min-height: min-h-[200px]

Rules

  • Never use opaque backgrounds on glass panels — always use transparency.
  • Border opacity should be lower than background opacity.
  • Use backdrop-blur on all floating/overlay elements.
  • Dark theme only — all colors assume dark background.
  • Prefer CSS custom properties from the design system over hardcoded values.