AgentSkillsCN

GDScript Validate

通过刷新Godot缓存和检查诊断来验证GDScript更改。在创建或编辑GDScript文件后使用。

SKILL.md
--- frontmatter
name: GDScript Validate
description: Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.

GDScript Validate

Validate GDScript file changes by refreshing Godot's language server cache and checking for errors/warnings.

When to Use

After creating or editing GDScript files (.gd):

  • Multiple files: Run once after editing all files
  • Single file: Run immediately after editing

Validation Steps

Step 1: Refresh Godot Cache

bash
<this skill dir>/scripts/refresh_godot_lsp.sh
  • Updates Godot's language server cache to recognize GDScript changes.
  • Important: When processing multiple files, run this once after editing all files (not per file).

Step 2: Check Diagnostics

For specific file:

bash
mcp__ide__getDiagnostics --uri file:///absolute/path/to/file.gd

For entire project:

bash
mcp__ide__getDiagnostics

Note: Only available when IDE MCP server is connected. Skip if unavailable.

Step 3: Review Results

Check the diagnostic output for:

  • Errors: Blocking issues that must be fixed
  • Warnings: Code quality issues that should be addressed

Note on diagnostic errors:

  • Real errors (UNUSED_PARAMETER, TYPE_MISMATCH, etc.): Fix your code
  • False positives: If code is correct but error shows "wrong argument count" after changing signatures, ignore it (VSCode LSP cache issue, resolves on restart)
  • DO NOT EDIT "./godot/" directory