GDScript Validate
Validate GDScript file changes by refreshing Godot's language server cache and checking for errors/warnings.
When to Use
After creating or editing GDScript files (.gd):
- •Multiple files: Run once after editing all files
- •Single file: Run immediately after editing
Validation Steps
Step 1: Refresh Godot Cache
bash
<this skill dir>/scripts/refresh_godot_lsp.sh
- •Updates Godot's language server cache to recognize GDScript changes.
- •Important: When processing multiple files, run this once after editing all files (not per file).
Step 2: Check Diagnostics
For specific file:
bash
mcp__ide__getDiagnostics --uri file:///absolute/path/to/file.gd
For entire project:
bash
mcp__ide__getDiagnostics
Note: Only available when IDE MCP server is connected. Skip if unavailable.
Step 3: Review Results
Check the diagnostic output for:
- •Errors: Blocking issues that must be fixed
- •Warnings: Code quality issues that should be addressed
Note on diagnostic errors:
- •Real errors (UNUSED_PARAMETER, TYPE_MISMATCH, etc.): Fix your code
- •False positives: If code is correct but error shows "wrong argument count" after changing signatures, ignore it (VSCode LSP cache issue, resolves on restart)
- •DO NOT EDIT "./godot/" directory