GDScript File Manager
Manage GDScript files (.gd) along with their corresponding .uid files.
Core Principle
Godot Engine auto-generates a .uid file for each resource. Always handle .gd and .uid files together.
Operations
Move Files
bash
# 1. Verify destination ls <destination-dir> # 2. Move both files mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid # 3. Verify ls <destination-dir> && ls <source-dir>
Rename Files
bash
# 1. Rename both files mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid # 2. Verify ls -la <directory>
Delete Files
bash
# 1. Verify target ls -la <directory> # 2. Delete both files rm <filename>.gd && rm <filename>.gd.uid # 3. Verify ls -la <directory>
Important Notes
- •Never manually create or edit .uid files - Godot manages them automatically
- •Always process both files together to avoid breaking project references
- •Verify files before operations using
lscommands
See examples.md for detailed examples and troubleshooting.