AgentSkillsCN

session-prep

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SKILL.md
--- frontmatter
name: session-prep
description: >-
  This skill should be used when the user asks to "prep for session",
  "review before game night", "session checklist", "am I ready to run this",
  "pre-session review", "game prep", "DM prep check", or mentions
  "running tonight", "session tomorrow", or "game day prep". Runs a
  comprehensive pre-session checklist covering content, NPC readiness,
  encounter balance, and contingency planning.

Session Prep Review

Purpose

Comprehensive pre-session review that combines continuity checking, encounter balance, NPC readiness, and gap identification before game time.

For deeper analysis of specific areas, see the related skills:

  • continuity-check — Full plot consistency audit
  • encounter-balance — Detailed CR and XP math
  • loot-audit — Treasure distribution analysis
  • npc-network — Relationship mapping
  • pressure-test — Adversarial scenario testing

Pre-Session Checklist

1. Content Readiness

Load the module being run and campaign-level context:

code
# Campaign-level documents (world lore, session notes)
list_documents()  # omit module_id for campaign-level docs
# Module content
get_module_details(module_id)
list_documents(module_id)

Verify:

  • Backstory or description document exists and is complete
  • Read-aloud text prepared for key moments
  • DM notes cover contingencies
  • Maps/handouts referenced are available
  • Relevant campaign-level documents reviewed (world lore, prior session notes)

2. NPC Readiness

code
list_characters(character_type: "npc", module_id: module_id)
# Also check by location if the session spans areas:
list_characters(character_type: "npc", location: "Tavern District")

For each NPC players will likely encounter:

  • Name, role, location defined
  • Motivation and goals clear
  • Key information they know documented
  • Ability scores set (for skill checks during play)
  • Inventory populated (get_character_inventory)
  • Voice/mannerism notes (optional)

3. Encounter Readiness

Review module monsters and maps:

  • Monster stat blocks accessible (verify via search_monsters)
  • Tactics noted in DM notes
  • Terrain/environmental factors documented
  • Treasure/loot defined
  • Maps uploaded and tokens placed (list_maps, get_map)

4. Plot Thread Check

  • Current plot hooks are clear
  • Player goals acknowledged
  • Clues/information properly placed
  • Multiple paths to success exist

5. Contingency Prep

  • "What if they skip X" planned
  • "What if NPC dies" contingency
  • Backup hooks ready
  • Improvisation anchors noted

Output Format

markdown
# Session Prep Report: [Module Name]

## Ready
- [List of complete elements]

## Needs Attention
- [Element]: [What's missing] -> [Quick fix suggestion]

## Critical Gaps
- [Element]: [Why it's critical] -> [Action needed]

## NPCs for This Session

| NPC | Location | Ready? | Missing |
|-----|----------|--------|---------|
| [Name] | [Location] | [OK/WARN] | [What's missing] |

## Encounters

| Encounter | Difficulty | Ready? | Notes |
|-----------|------------|--------|-------|
| [Name] | [Difficulty] | [OK/WARN] | [Notes] |

## Quick Reference

### Key NPCs
- **[Name]**: [1-line summary, key info they have]

### Key Locations
- **[Location]**: [What happens here]

### Plot Threads
- [Thread]: [Current state, next beat]

## DM Notes
[Any generated prep notes or reminders]

Interactive Mode

  1. Identify the module being run
  2. Run through checklist categories
  3. For each gap, offer to:
    • Create missing NPC details
    • Add DM notes via create_document
    • Generate read-aloud text
    • Suggest encounter adjustments
  4. Generate a condensed cheat sheet for the session