Product Strategy Craft
When This Skill Activates
Claude uses this skill when:
- •Creating product strategy
- •Choosing target markets
- •Defining competitive positioning
- •Connecting tactics to strategy
Core Frameworks
1. Playing to Win (Lafley/Martin)
Five Choices:
- •What is our winning aspiration?
- •Where will we play? (market/segment)
- •How will we win? (advantage)
- •What capabilities must we have?
- •What management systems are required?
2. Crossing the Chasm (Geoffrey Moore)
Beachhead Strategy:
- •Choose ONE segment to dominate
- •Become THE solution for that segment
- •Expand from strength
Action Templates
Template: Product Strategy
markdown
# Product Strategy: [Product] ## Winning Aspiration [What does winning look like in 3-5 years?] ## Where to Play **Target Market:** - Segment: [specific] - Size: [TAM/SAM/SOM] - Beachhead: [first segment to dominate] **Not Playing:** - [Segments we're avoiding and why] ## How to Win **Competitive Advantage:** - [What we do better than anyone] - [Why customers choose us] - [Our defensible moat] ## Capabilities Required - [Capability 1 we need] - [Capability 2 we need] - [Capability 3 we need] ## Strategic Roadmap **Now (0-6 months):** - [Initiative] **Next (6-18 months):** - [Initiative] **Later (18+ months):** - [Initiative]
Quick Reference
🎯 Strategy Checklist
Define:
- • Winning aspiration (vision)
- • Where to play (market)
- • How to win (advantage)
- • Capabilities needed
Execute:
- • Beachhead identified
- • Roadmap connects to strategy
- • Every feature ladders up
Key Quotes
Geoffrey Moore:
"The number one reason startups fail is premature scaling. Pick a beachhead and dominate it."
Playing to Win:
"Strategy is about choice. What will we do and what will we NOT do?"