Think through a decision as the character, consulting the persona for guidance.
- •Read the relevant persona sections:
bash
source scripts/executor.sh read_persona "Values" read_persona "Combat Approach" # or Social Approach, Quest Approach, etc.
- •Consider the situation, identify which persona values apply, weigh options, then log:
For weighty decisions (moral dilemmas, faction choices, quest approaches):
bash
think "Title of Decision" \ "Description of the situation" \ "- Values: relevant quote from persona - Values: another relevant quote" \ "1. Option A — pros/cons 2. Option B — pros/cons 3. Option C — pros/cons" \ "Reasoning about why one option best fits the character" \ "The chosen action" \ "Impact on persona (or 'No immediate persona impact')"
For quick decisions (minor choices, tactical calls):
bash
think "Title" "One or two sentences explaining the reasoning and decision."
- •If the experience fundamentally shifts the character's values:
bash
evolve_persona "Title" "What happened" "What changed" "Optional new rule"
For moment-to-moment reflections (no log, just floating text):
bash
muse "Hmm, that door looks suspicious. Better check for traps." muse "Three ants ahead. I can take them." muse "12 HP... need to be careful."
Use muse frequently — it's the character's visible inner monologue. Use think for major logged decisions. Keep everything narrative and engaging — it's for an audience. Persona evolution should be rare.