Dialogue Doctor Skill
Purpose
Refine and elevate dialogue to ensure distinct character voices, rich subtext, dynamic status play, and zero exposition.
Trigger
SCRIPT_EP{{XX}}.md exists (first draft complete).
Inputs Required
- •
CHARACTER_SHEETS/*.md(especially voice profiles) - •
POWER_STACK.md(dialogue system section) - •
SCRIPTS/SCRIPT_EP{{XX}}.md
Outputs Produced
- •Revised
SCRIPTS/SCRIPT_EP{{XX}}.md - •
DIALOGUE_NOTES_EP{{XX}}.md(optional, for significant changes)
Process
Step 1: Voice Audit
For each major character, extract from CHARACTER_SHEET:
| Character | Sent. Length | Vocab Level | Directness | Sarcasm | Metaphor Domain |
|---|---|---|---|---|---|
Compare to actual dialogue in script. Flag deviations.
Step 2: Subtext Pass
For every dialogue exchange, ask:
- •What does this character WANT in this moment?
- •What are they ACTUALLY saying?
- •Is there a gap? (There should be)
Rewrite triggers:
- •Character says exactly what they feel
- •Character explains their motivation
- •Dialogue could be swapped between characters
Subtext techniques:
- •Say the opposite of what you mean
- •Answer a different question than was asked
- •Change the subject to reveal discomfort
- •Use physical action to contradict words
- •Speak about a "safe" topic that mirrors the real issue
Step 3: Status Pass
Every exchange has a status dynamic. Identify:
- •Who is high status in this scene?
- •Who is trying to raise/lower their status?
- •Does the status shift during the scene?
Status markers:
- •HIGH: Fewer words, doesn't explain, comfortable silence, claims space
- •LOW: Over-explains, seeks approval, fills silence, makes self small
Rewrite triggers:
- •Static status throughout (no play)
- •Status doesn't match character's position
- •No status shifts in important scenes
Step 4: Exposition Elimination
Search for and destroy:
| Exposition Type | Example | Fix |
|---|---|---|
| "As you know, Bob..." | "As you know, we've been partners for 3 years" | Cut entirely or show don't tell |
| Maid-and-butler | Two characters explain plot to each other | Make it conflict, not explanation |
| Recap dialogue | "Remember when you said..." | Trust the audience |
| Feeling statements | "I feel angry about this" | Show through action/behavior |
| Backstory dumps | "Ever since my father died..." | Reveal through present action |
Allowed exposition:
- •New information one character has, other doesn't
- •Information delivered through conflict
- •Information that changes the scene dynamic
Step 5: Private Language Integration
From RELATIONSHIP_MAP, identify private language for key pairs.
Ensure:
- •Private terms are used naturally
- •They reveal relationship depth
- •New viewers can infer meaning from context
Step 6: Linguistic Fingerprint Check
Verify each character has:
- •At least one unique speech pattern
- •Consistent vocabulary domain
- •Recognizable sentence rhythm
Test: Read dialogue aloud. Can you identify speaker without tags?
Step 7: Conflict Audit
Every scene should have dialogue conflict, even small:
- •Someone wants something the other won't give
- •Power imbalance being negotiated
- •Information being withheld or extracted
- •Status being contested
Rewrite triggers:
- •Characters agree too easily
- •Scene is purely informational
- •No tension in the exchange
Step 8: Line-Level Polish
For each line:
- •Can it be shorter? (Probably yes)
- •Is the verb strong? (Replace weak verbs)
- •Does it sound speakable? (Read aloud test)
- •Is punctuation creating rhythm? (Periods, dashes, ellipses)
Step 9: Scene Rhythm Check
Within each scene:
- •Vary line lengths (short, medium, long)
- •Alternate between rapid-fire and pauses
- •Build toward the scene's climax
- •End on a strong line or beat
Quality Checklist
Per-Character
- • Voice matches CHARACTER_SHEET profile
- • At least one unique linguistic marker present
- • Doesn't sound like other characters
Per-Scene
- • Clear status dynamic
- • Status shift if significant scene
- • Subtext present (gap between want and say)
- • No pure exposition scenes
- • Conflict present (even subtle)
Per-Script
- • All major characters distinguishable
- • Private language used where appropriate
- • No "As you know" exposition
- • Dialogue supports visual storytelling
- • Lines are speakable
Rewrite Examples
Before (On-the-nose)
code
**ALICE** I'm really frustrated with this case. We've been working on it for weeks and we're no closer to solving it. **BOB** I understand your frustration. Maybe we should take a different approach.
After (Subtext)
code
**ALICE** Same board. Same photos. Same dead ends. **BOB** You skipped dinner again. **ALICE** I'm not hungry. **BOB** That's not what I asked.
Before (No status)
code
**ALICE** We need to interview the witness again. **BOB** Okay, I'll set it up. **ALICE** Thanks.
After (Status play)
code
**ALICE** The witness. Again. **BOB** I already called. She's coming in at four. Alice pauses. Recalibrates. **ALICE** ...Good. **BOB** *(already walking away)* You're welcome.
Notes
- •Don't change plot or structure
- •Focus purely on how things are said
- •Flag scenes that need structural fixes (return to story-architect)
- •When in doubt, cut dialogue—action can carry it
- •Great dialogue often comes from great silences