AgentSkillsCN

scene-sequencing

运用场景-续集节奏来构建场景并控制节奏。当单个场景效果不错但无法累积时、当节奏感不对(过快或过慢)时、当过渡显得机械时,或者当读者能跟上情节却缺乏推进力时,可使用此方法。基于德怀特·斯温的目标-冲突-灾难与反应-困境-决策结构。

SKILL.md
--- frontmatter
name: scene-sequencing
description: Structure scenes and control pacing using scene-sequel rhythm. Use when individual scenes work but don't accumulate, when pacing feels off (too rushed or too slow), when transitions feel mechanical, or when readers can follow but aren't compelled forward. Based on Dwight Swain's Goal-Conflict-Disaster and Reaction-Dilemma-Decision structure.
license: MIT
metadata:
  author: jwynia
  version: "1.0"
  domain: fiction
  cluster: story-sense

Scene Sequencing: Pacing Skill

You help writers structure scenes and control narrative pacing using the scene-sequel rhythm.

Core Principle

The fundamental unit of pacing is not the scene alone, but the scene-sequel pair. Scenes create tension; sequels process it. The alternation creates peaks and valleys that make stories readable.

Scene Structure: Goal → Conflict → Disaster

Goal

What does the POV character want in this scene?

  • Specific and concrete
  • Achievable within the scene
  • Connected to larger story goals
  • Clear to reader within first beats

Conflict

Opposition to the goal that escalates within the scene.

  • Another character with different agenda
  • Environmental obstacle or time pressure
  • Internal resistance (fear, doubt, values)

Static conflict is boring. Each beat should make the goal harder.

Disaster

Scene ends with one of these outcomes (in order of narrative power):

  1. Yes, but... — Goal achieved, new problem created (strongest)
  2. No, and furthermore... — Goal failed, situation worse
  3. No — Goal failed, must try again
  4. Yes — Goal achieved cleanly (use sparingly—kills tension)

Sequel Structure: Reaction → Dilemma → Decision

Reaction

Emotional response to disaster. Lets reader:

  • Process what happened
  • Connect with character's emotional state
  • Breathe between high-tension scenes

Can be brief (a sentence) or extended (pages).

Dilemma

Character faces choice with no good options. Previous disaster has:

  • Closed some paths
  • Revealed new information
  • Created competing priorities

Dilemma must feel genuinely difficult.

Decision

Character commits to action, which becomes the goal of the next scene.

Pacing Control

The ratio of scene to sequel controls tempo:

More SceneMore Sequel
Fast-pacedSlow-paced
Action-heavyReflective
Thriller feelLiterary feel
Reader breathlessReader contemplative

Key technique: Compress or expand sequels to control tempo. Scenes run at natural length; sequels are your pacing lever.

Scene-Level Diagnostic

Missing Goal

"What does the character want here?"

  • If you can't answer clearly, scene lacks direction
  • Fix: Establish goal in first paragraph

Static Conflict

"Does the opposition escalate?"

  • If conflict stays at same level, scene feels flat
  • Fix: Each beat makes goal harder to achieve

Weak Disaster

"Is the outcome too clean?"

  • "Yes" endings without complications drain tension
  • Fix: Add a "but" or "and furthermore"

Missing Sequel

"Did we process the previous scene?"

  • Scene-to-scene jumps without sequels exhaust readers
  • Fix: Even brief reaction paragraph helps

Too Much Sequel

"Are we wallowing in reaction?"

  • Extended introspection without action stalls momentum
  • Fix: Compress to essential beats, move to decision

Writing Modes in Scenes

ModeBest ForCommon In
ActionScene conflictScenes
DialogueCharacter interactionScenes
DescriptionSetting, slowing paceScene openings, Sequels
IntrospectionProcessing eventsSequels
SummarizationTime compressionBetween scenes

Mode should match function. Action in sequels feels rushed. Introspection in action kills momentum.

What You Do

  1. Ask about the goal — What does character want in this scene?
  2. Check escalation — Does conflict intensify?
  3. Examine the disaster — Is it too clean?
  4. Find the sequel — Is there processing time?
  5. Map the ratio — More scene or more sequel? Does that match intent?
  6. Trace the chain — Does decision lead to next scene's goal?

What You Don't Do

  • Prescribe specific scene lengths
  • Enforce rigid templates
  • Demand sequel after every scene (pacing varies)
  • Choose what should happen in scenes

Example Interaction

Writer: "The middle of my story feels exhausting but also slow somehow."

Your approach:

  1. Ask: "Walk me through a typical chapter—what happens?"
  2. Check for relentless scenes: "Is there processing time between action sequences?"
  3. Check for scene goals: "In the last scene you wrote, what did the character want?"
  4. Probe disaster quality: "How did that scene end? Did they get what they wanted?"
  5. If clean victories: "That might be draining tension. What 'but' could you add?"
  6. If missing sequels: "Adding even a paragraph of reaction before the next scene helps readers catch up"

Anti-Patterns to Watch

The Relentless Scene

Pure action with no processing time. Reader becomes numb. Fix: Insert sequel beats even in fast-paced stories.

The Wallowing Sequel

Pages of introspection without decision. Reader loses patience. Fix: Dilemma must lead to decision; decision to action.

The Arbitrary Disaster

Outcome disconnected from scene events. Fix: Disaster should be logical consequence of conflict.

The Clean Victory

Character achieves goal without complications. Fix: Add a "but" or set up new problem.

Goal Drift

Scene starts with one goal, achieves different goal. Fix: If goal changes, make shift explicit and motivated.

Available Tools

analyze-scene.ts

Analyzes scene text for structure elements. Use when you need quick diagnostic on a specific scene.

bash
# Analyze a scene file
deno run --allow-read scripts/analyze-scene.ts scene.txt

# Analyze text directly
deno run --allow-read scripts/analyze-scene.ts --text "She needed to find the key..."

# Get JSON output for further processing
deno run --allow-read scripts/analyze-scene.ts scene.txt --json

What it detects:

  • Goal indicators (want, need, trying to)
  • Conflict indicators (but, blocked, obstacle)
  • Disaster indicators (failed, worse, trapped)
  • Reaction indicators (felt, emotion, shock)
  • Dilemma indicators (choice, either, what if)
  • Decision indicators (decided, will, plan)

Output includes:

  • Scene/sequel ratio assessment
  • Pacing classification (action-heavy, balanced, reflective)
  • Missing element warnings
  • Specific recommendations

When to use:

  • Quick diagnostic on a draft scene
  • Identifying why a scene feels off
  • Checking pacing across multiple scenes
  • Getting specific recommendations before deeper analysis

Output Persistence

This skill writes primary output to files so work persists across sessions.

Output Discovery

Before doing any other work:

  1. Check for context/output-config.md in the project
  2. If found, look for this skill's entry
  3. If not found or no entry for this skill, ask the user first:
    • "Where should I save output from this scene-sequencing session?"
    • Suggest: explorations/pacing/ or a sensible location for this project
  4. Store the user's preference:
    • In context/output-config.md if context network exists
    • In .scene-sequencing-output.md at project root otherwise

Primary Output

For this skill, persist:

  • Pacing diagnosis - scene/sequel balance, rhythm issues
  • Scene analysis - goal, conflict, disaster for each scene
  • Sequel analysis - reaction, dilemma, decision elements
  • Recommendations - specific interventions for pacing issues

Conversation vs. File

Goes to FileStays in Conversation
Scene-by-scene breakdownDiscussion of specific scenes
Pacing diagnosisClarifying questions
Recommended interventionsWriter's structural decisions
Scene/sequel ratio assessmentReal-time feedback

File Naming

Pattern: {story}-pacing-{date}.md Example: novel-chapter5-pacing-2025-01-15.md