Color Grade AI
Generate targeted .cube 3D LUTs for color correction. Works with DaVinci Resolve and Adobe Premiere Pro.
Quick Start
bash
# Generate a LUT ruby generate_lut.rb <type> <output_path> [--strength=0.0-1.0] # Analyze a frame for color stats ruby analyze_frame.rb <image_path> <x1,y1,x2,y2> [label]
Available LUT Types
| Type | What it fixes |
|---|---|
night_warm_fix | All-in-one for underexposed scenes with warm/red practicals. ~1 stop lift + skin hue shift + black crush. No desaturation — preserves vivid reds. Use with just AMIRA. |
yellow_fix | Warm amber/yellow cast from stage lighting. H=10-60, 55% desat. |
warm_skin_cast_fix | Sunburnt/flushed red skin from warm practicals. Hue shift to peach, skin-only targeting. |
overexposure_fix | Scene-wide ~1 stop reduction with highlight rolloff. |
underexposure_fix | Scene-wide ~1.2 stop lift with shadow recovery. |
black_crush | Crushes milky/lifted blacks below 12% to true black. |
skin_highlight_fix | Subtle skin-only highlight rolloff above 70% luminance. |
Workflow
- •Extract a frame:
ffmpeg -i video.mov -ss 00:00:30 -frames:v 1 frame.png - •Analyze regions:
ruby analyze_frame.rb frame.png 1500,600,2000,900 skin - •Generate appropriate LUT:
ruby generate_lut.rb overexposure_fix output.cube - •Apply in your NLE on an adjustment layer / node after your main conversion LUT
Applying LUTs
DaVinci Resolve: Add a serial node after your conversion LUT node. Right-click the node, select LUT, browse to the .cube file.
Adobe Premiere Pro: Add Lumetri Color effect on an adjustment layer. Go to Creative tab, click the Look dropdown, browse to the .cube file.
Stacking LUTs
LUTs can be stacked on separate adjustment layers / nodes. Common stacks:
Night scene with warm practicals (simplest):
- •Camera conversion LUT (e.g. AMIRA LogC to Rec.709)
- •Night Warm Fix (single LUT handles everything)
Overexposed footage:
- •Camera conversion LUT
- •Overexposure Fix
- •Black Crush
Underexposed footage:
- •Camera conversion LUT
- •Underexposure Fix
Node Order (DaVinci Resolve)
Professional serial node chain:
- •White Balance
- •Exposure
- •Main Conversion LUT
- •General Color Adjustments
- •Color Saturation/Boost
- •Noise Reduction
- •Black Levels
- •Vignette
- •Sharpening
Color Science Notes
- •Desaturating warm tones in HSL produces brown/sepia. Use hue shifting or RGB rebalancing instead.
- •Skin tones occupy H=10-35, S=0.08-0.45, L=0.25-0.75. Use all three windows (hue + saturation + luminance) to isolate skin from light sources and colored objects.
- •LUTs have no spatial awareness. They can't do noise reduction, sharpening, or distinguish adjacent pixels. Each pixel is transformed independently.
- •3D LUTs allow cross-channel operations. Unlike 1D LUTs, a 3D LUT can change the red output based on the green and blue input values.
Requirements
- •Ruby 2.7+
- •Python 3 with Pillow (for analyze_frame.rb)
- •ffmpeg (for frame extraction)