AgentSkillsCN

example-threejs

Helios 与 Three.js 和 React Three Fiber 的使用模式。适用于创建 3D 动画,或集成 WebGL 场景时使用。

SKILL.md
--- frontmatter
name: example-threejs
description: Patterns for using Helios with Three.js and React Three Fiber. Use when creating 3D animations or integrating WebGL scenes.

Three.js Composition Patterns

Integrate Helios with Three.js to drive 3D animations frame-by-frame. This ensures deterministic rendering and perfect synchronization.

Quick Start (React Three Fiber)

The key is to disable the R3F internal loop (frameloop="never") and drive the scene update manually via the advance() method in a Helios subscription.

1. Setup Component

jsx
import React, { useState, useEffect } from 'react';
import { Canvas } from '@react-three/fiber';
import { Helios } from '@helios-project/core';

// Singleton Helios instance
const helios = new Helios({
  fps: 30,
  duration: 10,
  width: 1920,
  height: 1080
});

if (typeof window !== 'undefined') {
    window.helios = helios; // Expose for Player/Renderer
}

export default function App() {
  const [r3fState, setR3fState] = useState(null);

  useEffect(() => {
    if (!r3fState) return;

    // Subscribe to Helios ticks
    const unsubscribe = helios.subscribe((state) => {
      // Calculate time in seconds
      const timeInSeconds = state.currentFrame / state.fps;

      // Manually advance R3F state
      // This updates the clock and renders the scene
      r3fState.advance(timeInSeconds);
    });

    return unsubscribe;
  }, [r3fState]);

  return (
    <Canvas
      frameloop="never" // Disable automatic loop
      onCreated={(state) => setR3fState(state)} // Capture R3F state
      gl={{ antialias: true }}
    >
      <Scene />
    </Canvas>
  );
}

2. Scene Component

Use useFrame as usual, but it will only fire when advance() is called.

jsx
import { useRef } from 'react';
import { useFrame } from '@react-three/fiber';

function Scene() {
  const meshRef = useRef();

  useFrame((state, delta) => {
    // state.clock.elapsedTime is now synced with Helios
    const time = state.clock.elapsedTime;

    if (meshRef.current) {
        meshRef.current.rotation.x = time;
        meshRef.current.rotation.y = time * 0.5;
    }
  });

  return (
    <mesh ref={meshRef}>
      <boxGeometry />
      <meshStandardMaterial color="orange" />
    </mesh>
  );
}

Quick Start (Vanilla Three.js)

For vanilla Three.js, you simply call renderer.render() inside the Helios subscription.

javascript
import * as THREE from 'three';
import { Helios } from '@helios-project/core';

// Setup Helios
const helios = new Helios({ duration: 5, fps: 30 });
window.helios = helios;

// Setup Three.js
const canvas = document.getElementById('canvas');
const renderer = new THREE.WebGLRenderer({ canvas });
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, 1920 / 1080, 0.1, 1000);
const cube = new THREE.Mesh(new THREE.BoxGeometry(), new THREE.MeshBasicMaterial({ color: 0x00ff00 }));
scene.add(cube);

// Animation Loop
helios.subscribe((state) => {
  const time = state.currentFrame / state.fps;

  // Update logic
  cube.rotation.x = time;
  cube.rotation.y = time;

  // Render
  renderer.render(scene, camera);
});

Optimization Tips

  • Antialiasing: Enable it in WebGLRenderer or <Canvas> for better quality, but be aware of performance cost.
  • Shadows: If using shadows, ensure they update correctly. In frameloop="never", you might need to mark shadows as needing update if they are static.
  • GLTF Loading: Use waitUntilStable or ensure assets are loaded before rendering starts. Helios waits for window.load by default in 'dom' mode, but 'canvas' mode relies on the canvas being ready.

Source Files

  • Example: examples/react-three-fiber/
  • Example: examples/threejs-canvas-animation/