AgentSkillsCN

example-svelte

Helios 与 Svelte 的使用模式。适用于在 Svelte 环境中构建合成作品,利用 Svelte store 实现响应式的帧更新。

SKILL.md
--- frontmatter
name: example-svelte
description: Patterns for using Helios with Svelte. Use when building compositions in a Svelte environment, utilizing Svelte stores for reactive frame updates.

Svelte Composition Patterns

Integrate Helios into Svelte components using Svelte Stores to manage frame state reactivity efficiently.

Quick Start

1. Create Helios Store

Wrap the Helios instance in a readable store to make state reactive.

javascript
// lib/store.js
import { readable } from 'svelte/store';

export const createHeliosStore = (helios) => {
  return readable(helios.getState(), (set) => {
    // Set initial value
    set(helios.getState());

    // Subscribe to updates
    const unsubscribe = helios.subscribe((state) => {
      set(state);
    });

    return unsubscribe;
  });
};

2. Create Composition Component

svelte
<!-- App.svelte -->
<script>
  import { onMount, onDestroy } from 'svelte';
  import { Helios } from '@helios-project/core';
  import { createHeliosStore } from './lib/store';

  let canvas;
  let ctx;
  const duration = 5;
  const fps = 30;

  // Initialize Singleton
  const helios = new Helios({ duration, fps });
  helios.bindToDocumentTimeline();

  // Expose to window
  if (typeof window !== 'undefined') window.helios = helios;

  // Create Store
  const heliosStore = createHeliosStore(helios);

  // Reactive Drawing Statement
  $: if (ctx && $heliosStore) {
    draw($heliosStore.currentFrame);
  }

  function draw(frame) {
    const width = canvas.width;
    const height = canvas.height;

    // Clear
    ctx.clearRect(0, 0, width, height);

    // Draw
    const progress = frame / (duration * fps);
    ctx.fillStyle = '#ff3e00';
    ctx.fillRect(progress * width, height / 2 - 50, 100, 100);
  }

  onMount(() => {
    ctx = canvas.getContext('2d');
    canvas.width = 1920;
    canvas.height = 1080;
    // Initial draw
    draw(helios.currentFrame.peek());
  });
</script>

<canvas bind:this={canvas}></canvas>

<style>
  canvas {
    display: block;
    width: 100%;
    height: 100%;
  }
</style>

Svelte 5 (Runes)

For Svelte 5, use the $state rune to create a reactive state class.

1. Create Helios State Class

javascript
// lib/helios.svelte.ts
import { Helios } from '@helios-project/core';

export class HeliosState {
    currentFrame = $state(0);
    fps = $state(0);
    duration = $state(0);
    isPlaying = $state(false);

    constructor(helios) {
        this.fps = helios.fps;
        this.duration = helios.duration;
        this.isPlaying = helios.isPlaying;

        helios.subscribe((state) => {
            this.currentFrame = state.currentFrame;
            this.isPlaying = state.isPlaying;
        });
    }
}

2. Use in Component

svelte
<!-- App.svelte -->
<script>
  import { Helios } from '@helios-project/core';
  import { HeliosState } from './lib/helios.svelte.js';

  const helios = new Helios({ duration: 10, fps: 30 });
  const state = new HeliosState(helios);

  // Reactivity works automatically with state properties
  $effect(() => {
    console.log(`Current Frame: ${state.currentFrame}`);
  });
</script>

<div>Frame: {state.currentFrame}</div>

Key Concepts

  • Store Pattern: Svelte's readable store is the perfect primitive for wrapping the helios.subscribe callback.
  • Reactive Statements ($:): Use reactive statements to trigger redraws whenever $heliosStore updates.
  • Singleton Helios: Initialize Helios outside the component script or in a separate module to ensure it persists if the component remounts (though for a root App component, inside <script> is fine).

Audio Visualization Pattern

For audio visualization, use a derived store to compute analysis data (RMS, Waveform) reactively based on the current frame.

1. Create Audio Store

javascript
// lib/audio.js
import { derived } from 'svelte/store';

export function createAudioStore(bufferStore, heliosStore) {
    return derived(
        [bufferStore, heliosStore],
        ([$buffer, $heliosState]) => {
            if (!$buffer || !$heliosState) return { rms: 0, waveform: [] };

            const data = $buffer.getChannelData(0);
            const sampleRate = $buffer.sampleRate;
            const time = $heliosState.currentFrame / $heliosState.fps;

            // Analyze window around current time
            const center = Math.floor(time * sampleRate);
            const windowSize = 1024;
            // ... (FFT logic or simple time-domain analysis) ...

            return { rms: 0.5, waveform: [] }; // Mock result
        }
    );
}

2. Use in Component

svelte
<script>
    import { createAudioStore } from './lib/audio';
    // ... setup heliosStore and bufferStore ...

    const audioStore = createAudioStore(bufferStore, heliosStore);

    $: if (ctx && $audioStore) {
        const { rms, waveform } = $audioStore;
        // Draw using rms/waveform
    }
</script>

Source Files

  • Example: examples/svelte-canvas-animation/
  • Example: examples/svelte-runes-animation/
  • Example: examples/svelte-audio-visualization/