AgentSkillsCN

arkts-coding-standard

强制执行 ArkTS 的严格类型规则与编码标准。在为 HarmonyOS 编写、分析或修正 ArkTS 代码时调用此技能,以确保代码合规性。

SKILL.md
--- frontmatter
name: "arkts-coding-standard"
description: "Enforces ArkTS strict typing rules and coding standards. Invoke when writing, analyzing, or correcting ArkTS code for HarmonyOS to ensure compliance."

ArkTS Coding Standards

This skill provides guidelines and validation for writing correct ArkTS code, focusing on strict typing and performance optimizations required for HarmonyOS development.

❌ Illegal / Discouraged Practices

The following patterns are forbidden or highly discouraged in ArkTS:

  1. Any/Unknown Types:

    typescript
    let x: any = 1; // ❌ Not allowed: `any` and `unknown` are forbidden.
    
  2. Object Literal Types:

    typescript
    type Inline = { value: number }; // ❌ Don't declare object-literal-based types.
    
  3. Fresh Object Literals (Untyped):

    typescript
    const bad: Inline = { value: 1 }; // ❌ Fresh object literal without declared class/interface instance.
    
  4. Runtime Shape Changes:

    typescript
    bad.newProp = "later"; // ❌ Changing object shape (adding properties) at runtime is forbidden.
    
  5. Implicit Object Shapes:

    typescript
    const obj = {
      value: 1,
      double() {
        return this.value + this.value; // ❌ `this` in a non-method context is disallowed.
      }
    }; // ❌ Even with an object literal, it must match an explicit class/interface.
    
  6. Type Mismatches:

    typescript
    bad.value = "7"; // ❌ Assigning string to a number-typed field fails.
    
  7. Implicit Coercion:

    typescript
    console.info(String(+bad.value)); // ❌ Unary `+` on a string for coercion is not permitted.
    

✅ Correct Practices

Use explicit types, classes, and safe conversions:

  1. Explicit Numeric Parsing:

    typescript
    const s: string = "7";
    // Use explicit parsing methods instead of unary +
    const n: number = Number.parseInt(s); 
    
  2. Classes and Interfaces: Always define explicit classes or interfaces for your data structures.

    typescript
    class Doubler {
      value: number;
      constructor(value: number) {
        this.value = value;
      }
    }
    
    let obj = new Doubler(n);
    

Summary of Rules

  • Static Typing: ArkTS is statically typed. Avoid dynamic features like any.
  • Fixed Layout: Object layout is fixed at compile time. You cannot add/remove properties at runtime.
  • Explicit Types: Define types explicitly using class or interface. Avoid anonymous object types.
  • Strict Safety: No implicit type coercion. Use standard library functions (e.g., Number.parseInt) for conversions.