AgentSkillsCN

exit

房间之间的导航链接——记忆宫殿的边缘

SKILL.md
--- frontmatter
name: exit
description: Navigation links between rooms — the edges of the memory palace
allowed-tools:
  - read_file
  - write_file
tier: 1
protocol: PIE-MENU-TOPOLOGY
tags: [moollm, navigation, room, topology, pie-menu]
related: [room, adventure, memory-palace]
adversary: dead-end

Exit

"Every exit is a promise of adventure." — The Gezelligheid Grotto Guest Book


What Is It?

An Exit is a navigation link connecting one room to another. In MOOLLM's spatial architecture, exits are the EDGES of the memory palace graph.

Exits can be:

  • Simple — just a destination
  • Guarded — require conditions to pass
  • Hidden — discoverable through exploration
  • Metaphysical — conceptual rather than physical

Pie Menu Topology

Don Hopkins' pie menu insight: direction IS meaning.

DirectionPurpose
N/S/E/W"Highway" links to major rooms
NW/NE/SW/SE"Grid" links to expandable sub-rooms
UP/DOWNVertical transitions
IN/OUTConceptual transitions

Cardinal directions form the spiderweb — the main navigation network. Diagonal directions form grids — expandable arrays of sub-rooms.


Guard System

Guards are natural language conditions that control access:

yaml
guard: "player has the brass key"
guard_js: "(ctx) => ctx.player.inventory.includes('brass-key')"
guard_py: "lambda ctx: 'brass-key' in ctx.player.inventory"

The guard field contains human-readable intent. The guard_js and guard_py fields contain compiled code.

The adventure compiler emits COMPILE_EXPRESSION events for guards that need compilation.


Exit Types

Simple Exit

yaml
north:
  destination: ../maze/room-a/
  description: "A dark passage leads north."

Guarded Exit

yaml
east:
  destination: ../treasury/
  description: "A heavy iron door."
  guard: "player has treasury key"
  locked: true
  lock_message: "The door won't budge."
  unlock_with: "treasury-key"

Hidden Exit

yaml
down:
  destination: ../secret-cellar/
  hidden: true
  hint: "The rug seems oddly placed..."

One-Way Exit

yaml
down:
  destination: ../pit/
  one_way: true
  description: "A slide into darkness. No going back."

Metaphysical Exit

yaml
inward:
  destination: ../consciousness/
  metaphysical: true
  description: "Close your eyes and think about who you really are."

Memory Palace Integration

From Frances Yates' "The Art of Memory":

"The method of loci places items at specific locations along an imagined journey."

Every exit is a doorway in the memory palace. The direction encodes meaning. Players navigate by spatial memory.


Related Skills


Protocol Symbol

code
PIE-MENU-TOPOLOGY — Direction IS meaning