Build iPlug2 Plugin (iPlug2OOS)
Use this skill when the user wants to build their plugin project.
Workflow
- •
Identify the project:
- •If not specified, look for
.xcworkspacefiles in the repo root (excluding TemplateProject) - •Ask user to choose if multiple projects exist
- •If not specified, look for
- •
Build using the appropriate method below
macOS Build (xcodebuild)
bash
xcodebuild -workspace [Project]/[Project].xcworkspace -scheme "[SCHEME]" -configuration [CONFIG] build 2>&1 | tee build.log
Schemes: macOS-APP, macOS-AU, macOS-VST2, macOS-VST3, macOS-CLAP, macOS-AAX, macOS-AUv3
Configurations: Debug, Release, Tracer
Build Locations
- •APP:
~/Applications/[PluginName].app - •VST3:
~/Library/Audio/Plug-Ins/VST3/ - •AU:
~/Library/Audio/Plug-Ins/Components/ - •CLAP:
~/Library/Audio/Plug-Ins/CLAP/
Open in Xcode (recommended for debugging)
bash
open [Project]/[Project].xcworkspace
iOS Build
bash
xcodebuild -workspace [Project]/[Project].xcworkspace -scheme "iOS-APP with AUv3" -configuration Debug -destination 'platform=iOS Simulator,name=iPhone 16 Pro' build
For running in Simulator, use the run-ios-simulator skill.
Windows Build
Open the .sln file in Visual Studio:
code
[Project]/[Project].sln
Build from IDE or command line:
cmd
msbuild [Project]/[Project].sln /p:Configuration=Release /p:Platform=x64
Tips
- •Build one scheme at a time; building all may fail if SDKs are missing
- •Check
build.logfor issues - •If Skia backend is configured, run
iPlug2/Dependencies/download-prebuilt-libs.sh macfirst - •AUv3 requires code signing; use
macOS-AU(AUv2) for simpler local testing - •Use
xcodebuild -workspace [Project]/[Project].xcworkspace -listto see all available schemes
Example
bash
# Build standalone app (Debug) xcodebuild -workspace MySynth/MySynth.xcworkspace -scheme "macOS-APP" -configuration Debug build # Open the built app open ~/Applications/MySynth.app # Build AU plugin (Release) xcodebuild -workspace MySynth/MySynth.xcworkspace -scheme "macOS-AU" -configuration Release build