AgentSkillsCN

growth

在制定增长策略、市场营销、应用商店优化、内容创作、竞争分析,或产品策略时,可使用此技能。当用户提及增长黑客、病毒式传播回路、推荐计划、ASO、应用商店优化、SEO、内容营销、产品驱动型增长、PLG、竞争分析、市场研究、用户获取、转化率优化、A/B 测试,或漏斗优化时,本技能即可触发。

SKILL.md
--- frontmatter
name: growth
description: Use this skill when working on growth strategy, marketing, app store optimization, content creation, competitive analysis, or product strategy. Activates on mentions of growth hacking, viral loop, referral program, ASO, app store optimization, SEO, content marketing, product-led growth, PLG, competitive analysis, market research, user acquisition, conversion optimization, A/B testing, or funnel optimization.

Growth & Product

Ship features that grow and retain users.

Quick Reference

Product-Led Growth (PLG) Framework

Time to Value < 15 minutes - Users should hit their "aha" moment fast.

PLG Pillars:

  1. Freemium or free trial - Let them try before buying
  2. Self-serve onboarding - No sales call required
  3. Usage-based expansion - Pay for what you use
  4. Built-in virality - Product drives acquisition

Key Metrics:

MetricBenchmark
Time to First Value< 15 min
Activation Rate> 40%
Day 1 Retention> 50%
Week 1 Retention> 25%
NPS> 40

Viral Loop Mechanics

K-Factor Formula: K = i × c

  • i = invitations per user
  • c = conversion rate of invites
  • K > 1 = exponential growth

Loop Types:

  1. Incentivized Referrals

    • Double-sided rewards (referrer + referee)
    • Reward tied to core product value
    • Example: "Refer a friend, both get $10"
  2. Content/UGC Loops

    • User creates → shares externally → new users see → sign up
    • Example: TikTok watermarks, Canva designs
  3. Collaborative Loops

    • Multi-user features require invites
    • Example: Figma team workspaces

App Store Optimization (ASO)

Title (most important):

  • Include primary keyword
  • Brand name + value prop
  • iOS: 30 chars, Android: 50 chars

Keywords:

  • Long-tail > broad ("meditation for anxiety" > "meditation")
  • Competitor names work but risky
  • Update every 4-6 weeks based on performance

Screenshots:

  • First 2-3 visible without scrolling
  • Show core features, not onboarding
  • Include social proof (ratings, awards)

Conversion Factors:

  • Apps > 4.5 stars rank better
  • Review velocity matters
  • Reply to reviews (improves visibility)

The 3-Second Rule (Video/TikTok)

63% of top-performing videos hook in 3 seconds.

Hook Types:

TypeExample
Question"Want to know why your app isn't growing?"
Contradiction"Everyone says you need ads. Wrong."
Visual SurpriseDramatic reaction, unexpected scene
Bold Statement"This one metric changed everything"

Content Repurposing Flow

code
Long-form (Blog/Video)
    ↓
Short-form (Tweets, Reels, TikToks)
    ↓
Quotes/Carousels (LinkedIn, Instagram)
    ↓
Newsletter
    ↓
Podcast

One piece of content → 10+ distribution points.

User Research Quick Methods

5-Second Test: Show screenshot for 5 seconds, ask:

  • What does this app do?
  • Who is it for?
  • What would you do first?

Jobs-to-be-Done Interview:

  • "Tell me about the last time you [task]"
  • "What were you trying to accomplish?"
  • "What did you do before finding our product?"

Fake Door Test: Add button/feature that doesn't exist yet, track clicks.

Competitive Analysis Framework

markdown
## Direct Competitors

| Feature      | Us  | Comp A | Comp B |
| ------------ | --- | ------ | ------ |
| Core feature | ✅  | ✅     | ❌     |
| Pricing      | $X  | $Y     | $Z     |
| Unique value | ... | ...    | ...    |

## Indirect Competitors

[Alternative solutions to same problem]

## Positioning Opportunity

[Gap in market we can own]

A/B Testing Rules

  1. Test one thing - Don't change 5 things at once
  2. Statistical significance - Use proper sample sizes
  3. Run long enough - Min 1-2 weeks, full business cycles
  4. Document everything - Hypothesis → result → learning

Sample Size Calculator:

  • 5% baseline conversion
  • 20% minimum detectable effect
  • 95% confidence
  • ~1,500 visitors per variant

Growth Experiments Template

markdown
## Experiment: [Name]

**Hypothesis:** If we [change], then [metric] will [improve/decrease] by [amount] because [reasoning].

**Metric:** [Primary metric to measure]
**Duration:** [X days/weeks]
**Traffic:** [% of users]

**Results:**

- Control: X%
- Variant: Y%
- Lift: Z%
- Significant: Yes/No

**Learnings:** [What we learned]
**Next Steps:** [Ship/iterate/kill]

Micro-Influencer Strategy

TierFollowersEngagementCost/Post
Nano< 5K3-5%$0-100
Micro5K-50K2-3%$100-500
Mid50K-500K1.5-2%$500-5K

5 nano-influencers > 1 mid-tier influencer (same cost, 2x engagement)

UGC Collection System

  1. Trigger moments - Post-purchase, achievement, milestone
  2. Easy submission - One-tap sharing, pre-filled templates
  3. Incentivize - Features, discounts, recognition
  4. Curate & amplify - Best UGC on your channels

UGC is 9.8x more impactful than influencer content for purchases.

Agents

  • growth-hacker - Viral loops, PLG, acquisition experiments
  • app-store-optimizer - ASO strategy, keyword optimization
  • content-strategist - Multi-platform content, SEO
  • trend-researcher - Market research, opportunity identification
  • product-strategist - Competitive intel, feature prioritization

Deep Dives

Examples