WebGPU Three.js with TSL
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
Quick Start
javascript
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));
Skill Contents
Documentation
- •
docs/core-concepts.md- Types, operators, uniforms, control flow - •
docs/materials.md- Node materials and all properties - •
docs/compute-shaders.md- GPU compute with instanced arrays - •
docs/post-processing.md- Built-in and custom effects - •
docs/wgsl-integration.md- Custom WGSL functions
Examples
- •
examples/basic-setup.js- Minimal WebGPU project - •
examples/custom-material.js- Custom shader material - •
examples/particle-system.js- GPU compute particles - •
examples/post-processing.js- Effect pipeline - •
examples/earth-shader.js- Complete Earth with atmosphere
Templates
- •
templates/webgpu-project.js- Starter project template - •
templates/compute-shader.js- Compute shader template
Reference
- •
REFERENCE.md- Quick reference cheatsheet
Key Concepts
Import Pattern
javascript
// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';
Node Materials
Replace standard material properties with TSL nodes:
javascript
material.colorNode = texture(map); // instead of material.map material.roughnessNode = float(0.5); // instead of material.roughness material.positionNode = displaced; // vertex displacement
Method Chaining
TSL uses method chaining for operations:
javascript
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5 time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)
Custom Functions
Use Fn() for reusable shader logic:
javascript
const fresnel = Fn(([power = 2.0]) => {
const nDotV = normalWorld.dot(viewDir).saturate();
return float(1.0).sub(nDotV).pow(power);
});
When to Use This Skill
- •Setting up Three.js with WebGPU renderer
- •Creating custom shader materials with TSL
- •Writing GPU compute shaders
- •Building post-processing pipelines
- •Migrating from GLSL to TSL
- •Implementing visual effects (particles, water, terrain, etc.)
Resources
- •Three.js TSL Wiki
- •WebGPU Examples (files prefixed with
webgpu_)