Map Relationships
Map relationships for: $ARGUMENTS
Overview
Analyzes an entity and its connections, then:
- •Visualizes existing relationships as a network
- •Identifies missing or underdeveloped connections
- •Suggests new relationships to add depth
- •Creates relationship detail for existing links
- •Generates NPCs to fill network gaps
- •Documents secrets, debts, and hidden dynamics
Instructions
Step 1: Locate the Entity
- •Parse
$ARGUMENTSfor entity name or path - •Search across world folders:
- •Characters
- •Organizations
- •Settlements
- •Any entity type can have relationships
- •Read the entity file completely
- •Identify the world it belongs to
Step 2: Scan for Existing Connections
- •Extract all wikilinks from the entity file
- •Read each linked entity to understand the relationship
- •Check for reciprocal links (does the linked entity link back?)
- •Categorize relationships by type
Relationship Types:
- •Family: Parent, child, sibling, spouse, extended
- •Professional: Employer, employee, colleague, rival
- •Social: Friend, acquaintance, enemy
- •Romantic: Partner, lover, ex, unrequited
- •Political: Ally, rival, vassal, lord
- •Economic: Debtor, creditor, business partner
- •Religious: Mentor, follower, heretic
- •Secret: Hidden connection, blackmailer, conspirator
Step 3: Build Relationship Map
Present the current network:
code
=== RELATIONSHIP MAP: [Entity Name] === Type: [Character/Organization/Settlement] World: [[World Name]] CURRENT CONNECTIONS: [X] entities ┌─────────────────────────────────────────┐ │ RELATIONSHIP WEB │ ├─────────────────────────────────────────┤ │ │ │ ┌──────────────┐ │ │ │ │ │ │ [[A]]───┤ [ENTITY] ├───[[B]] │ │ (ally) │ │ (enemy) │ │ └──────┬───────┘ │ │ │ │ │ [[C]] (family) │ │ │ └─────────────────────────────────────────┘ CATEGORIZED CONNECTIONS: Family & Blood: - [[Name]] - [Relationship] [↔ reciprocal / → one-way] Professional & Political: - [[Name]] - [Relationship] [↔ / →] Social & Personal: - [[Name]] - [Relationship] [↔ / →] Enemies & Rivals: - [[Name]] - [Relationship] [↔ / →] Organizations: - [[Org]] - [Member/Leader/etc.] [↔ / →] Locations: - [[Place]] - [Connection type] [↔ / →] NETWORK ANALYSIS: Strengths: - [Well-connected to organizations] - [Strong family network] Gaps Identified: - No romantic connections defined - Missing enemy/rival relationships - Lacks connection to [[Important Entity]] - One-way links need reciprocation Suggested Expansions: 1. Add [relationship type] to [entity/new NPC] 2. Create [type] NPC to fill [gap] 3. Develop existing connection to [[Entity]]
Step 4: Relationship Detail Template
For each significant relationship, create or expand detail:
markdown
### [[Related Entity Name]] **Relationship Type:** [Category from above] **Status:** [Active/Strained/Broken/Complicated/Secret] **Duration:** [How long this has existed] **Origin:** [How the relationship started] **From [Entity]'s Perspective:** - [How they view the other] - [What they want from the relationship] - [What they'd do for/against them] **From [[Related Entity]]'s Perspective:** - [How they view the entity] - [What they want] - [Their commitment level] **History:** - [Key moment 1 that shaped the relationship] - [Key moment 2] - [Recent development] **Secrets:** - [What [Entity] hides from them] - [What they hide from [Entity]] - [What neither knows] **Tension Points:** - [Source of conflict 1] - [Potential future conflict] **Adventure Hooks:** - [How PCs might encounter this relationship] - [How this could become a quest]
Step 5: Generate Missing Connections
Based on entity type, suggest and create appropriate relationships:
For Characters:
| Gap Type | Suggested NPC | Relationship |
|---|---|---|
| No family | Parent/Sibling | Blood relation |
| No mentor | Older professional | Taught them skills |
| No rival | Peer competitor | Professional jealousy |
| No enemy | Wronged party | Seeks revenge |
| No love interest | Appropriate match | Romantic potential |
| No friend | Trusted confidant | Personal support |
| No secret | Hidden contact | Clandestine dealings |
For Organizations:
| Gap Type | Suggested Entity | Relationship |
|---|---|---|
| No rival | Competing org | Same space, different approach |
| No ally | Complementary org | Mutual benefit |
| No enemy | Opposing org | Fundamental conflict |
| No patron | Powerful backer | Funding/protection |
| No front | Legitimate cover | For illegal activities |
| No target | Victim org | Object of schemes |
For Settlements:
| Gap Type | Suggested Entity | Relationship |
|---|---|---|
| No rival city | Nearby settlement | Competition for resources |
| No ally | Trading partner | Economic interdependence |
| No threat | Enemy power | External danger |
| No protector | Military force | Defense relationship |
Step 6: Relationship Intensity Scale
Document the strength of each relationship:
markdown
## Relationship Intensity | Entity | Type | Intensity | Direction | Notes | |--------|------|-----------|-----------|-------| | [[A]] | Ally | ████░ (4/5) | Mutual | Would die for each other | | [[B]] | Rival | ███░░ (3/5) | Mutual | Competitive but respectful | | [[C]] | Enemy | █████ (5/5) | One-way | C doesn't know they're hated | | [[D]] | Family | ██░░░ (2/5) | Mutual | Estranged, rarely speak | | [[E]] | Lover | ████░ (4/5) | Uncertain | E's feelings unknown | ### Intensity Scale: - █░░░░ (1/5): Acquaintance, minimal investment - ██░░░ (2/5): Casual, some interaction - ███░░ (3/5): Significant, regular interaction - ████░ (4/5): Deep, major life influence - █████ (5/5): Defining, would kill/die for
Step 7: Power Dynamics
Analyze who has power over whom:
markdown
## Power Dynamics ### [Entity] Has Power Over: | Target | Type of Power | Leverage | |--------|---------------|----------| | [[A]] | Economic | Owes significant debt | | [[B]] | Political | Controls their appointment | | [[C]] | Secret | Knows compromising information | | [[D]] | Emotional | Loved one's loyalty | ### Others Have Power Over [Entity]: | Source | Type of Power | Leverage | |--------|---------------|----------| | [[X]] | Economic | Controls their income | | [[Y]] | Political | Could expose crimes | | [[Z]] | Social | Reputation depends on them | ### Mutual Power Balance: | Entity | Their Power | [Entity]'s Power | Balance | |--------|-------------|------------------|---------| | [[M]] | [Leverage] | [Counter-leverage] | Even | | [[N]] | [Leverage] | [Counter-leverage] | N favored |
Step 8: Secrets & Hidden Relationships
Document what's not publicly known:
markdown
## Hidden Relationships ### Secret Allies - [[Hidden Ally]]: [Why it's secret, what they do] ### Secret Enemies - [[Hidden Enemy]]: [Why it's secret, their plot] ### Secret Connections - [[Secret Contact]]: [Nature of secret relationship] ### Things [Entity] Knows | About | Secret | Would Use? | |-------|--------|------------| | [[A]] | [What they know] | [Yes/No - why] | | [[B]] | [What they know] | [Yes/No - why] | ### Things Others Know About [Entity] | Who Knows | Secret | Threat Level | |-----------|--------|--------------| | [[X]] | [The secret] | [High/Medium/Low] | | [[Y]] | [The secret] | [High/Medium/Low] | ### Unknown Connections Things no one knows yet that could be revealed: - [Potential reveal 1] - [Potential reveal 2]
Step 9: Debts & Obligations
Track what's owed:
markdown
## Debts & Obligations ### [Entity] Owes | To Whom | Type | Details | Due | |---------|------|---------|-----| | [[A]] | Gold | [Amount] | [When] | | [[B]] | Favor | [Description] | [Open] | | [[C]] | Life debt | [Circumstance] | [Never paid] | | [[D]] | Promise | [What was promised] | [Condition] | ### Owed to [Entity] | From Whom | Type | Details | Collectible? | |-----------|------|---------|--------------| | [[X]] | Gold | [Amount] | [Yes/No] | | [[Y]] | Service | [Description] | [When convenient] | | [[Z]] | Honor debt | [Circumstance] | [Must respond if called] | ### Contested Debts - [[Party]]: [What's disputed and why]
Step 10: Relationship History Timeline
markdown
## Relationship Timeline | Year/Age | Event | With | Impact | |----------|-------|------|--------| | [Early] | [First meeting with [[A]]] | [[A]] | Began friendship | | [Time] | [Conflict with [[B]]] | [[B]] | Created rivalry | | [Time] | [Married [[C]]] | [[C]] | Gained family connections | | [Time] | [Betrayed by [[D]]] | [[D]] | Trust broken | | [Recent] | [Alliance with [[E]]] | [[E]] | New ally | | [Current] | [Tension with [[F]]] | [[F]] | Relationship strained | ### Turning Points - **[Event 1]:** Changed relationship with [[Entity]] from [before] to [after] - **[Event 2]:** Changed relationship with [[Entity]] from [before] to [after]
Step 11: Generate New NPCs
For each identified gap, create NPCs:
- •Read appropriate character template
- •Generate with:
- •Relationship to central entity clearly defined
- •Their own goals and personality (not just a relationship prop)
- •At least one other connection in the world
- •Potential for story development
- •Save to Characters folder
- •Update both entity files with bidirectional links
Step 12: Create Relationship Diagram File
For complex webs, create a dedicated file:
markdown
# Relationships of [Entity Name] *This file maps the social network around [[Entity Name]].* ## Visual Map [Text-based diagram or description for Obsidian graph view] ## Primary Circle [5-8 most important relationships] ## Secondary Circle [Extended network] ## Hostile Network [Enemies and their allies] ## Hidden Network [Secret connections] ## Historical Connections [Past relationships, deceased or estranged]
Step 13: Update All Connected Entities
- •Add relationship sections to entity file
- •Update each linked entity with reciprocal information
- •Create new NPC files for generated characters
- •Add relationship notes to relevant organization files
- •Cross-reference in settlement files where relevant
Step 14: Summary Report
code
=== RELATIONSHIP MAPPING COMPLETE: [Entity Name] === Network Analysis: EXISTING CONNECTIONS: [X] - Family: [X] - Professional: [X] - Social: [X] - Political: [X] - Romantic: [X] - Secret: [X] RECIPROCAL LINKS: [X/Y] fixed NEW CONNECTIONS CREATED: [X] - [[NPC 1]] - [Relationship type] - [[NPC 2]] - [Relationship type] - [[NPC 3]] - [Relationship type] RELATIONSHIP DETAILS ADDED: - [[Entity A]] - History and dynamics documented - [[Entity B]] - History and dynamics documented POWER DYNAMICS MAPPED: - [Entity] has leverage over [X] entities - [Y] entities have leverage over [Entity] - [Z] mutual relationships SECRETS DOCUMENTED: - [X] secret relationships - [Y] hidden knowledge entries - [Z] blackmail opportunities DEBTS TRACKED: - [X] owed by Entity - [Y] owed to Entity Timeline: [X] events documented Files Updated: [X] Files Created: [X] Network Density: - Before: [X] connections - After: [Y] connections - Increase: [Z]% Suggested Next Steps: - Develop [[NPC]]'s story further - Create encounter using [[Enemy]] relationship - Explore [[Secret]] as adventure hook - Map relationships for [[Connected Entity]]
Quality Guidelines
- •Bidirectionality - Every relationship links both ways
- •Asymmetry - People often feel differently about each other
- •History - Relationships have origins and evolution
- •Secrets - Most relationships have hidden elements
- •Tension - Even allies have friction points
- •Stakes - Relationships matter to the characters
- •Playability - Relationships create adventure hooks
Examples
code
# Map a character's relationships /map-relationships "Lord Varic Valdren" # Map with path /map-relationships Worlds/Eldermyr/Characters/Lady Seren.md # Map an organization's relationships /map-relationships "The Merchant's Guild" # Focus on specific relationship type /map-relationships "Captain Thorne" --focus enemies