Generate Politics
Generate political systems for: $ARGUMENTS
Overview
Creates comprehensive political infrastructure for a world including:
- •Alliance webs between powers
- •Active conflicts and cold wars
- •Treaties and agreements
- •Succession lines and crises
- •Power brokers and kingmakers
- •Diplomatic relationships
- •Political factions within powers
- •Flashpoints and tensions
Instructions
Step 1: Survey the World's Powers
- •
Parse
$ARGUMENTSfor world name - •
Read World Overview for:
- •Major governments
- •Known conflicts
- •Historical context
- •
Scan Organizations folder:
- •All Governments
- •All Military organizations
- •Religious orders with political power
- •Guilds with political influence
- •
Identify key leaders from Characters
- •
Note existing treaties from History
Step 2: Present Political Development Plan
=== POLITICS GENERATION: [World Name] === Current Political Landscape: - Major Powers: [X] governments - Military Forces: [X] organizations - Religious Influences: [X] orders - Existing Treaties: [X] documented Power Assessment: | Power | Strength | Stability | Aggression | |-------|----------|-----------|------------| | [[Gov 1]] | [1-5] | [1-5] | [1-5] | | [[Gov 2]] | [1-5] | [1-5] | [1-5] | Proposed Political System: 1. ALLIANCE WEB - [[A]] + [[B]]: [Basis] - [[C]] + [[D]]: [Basis] 2. RIVALRIES & CONFLICTS - [[X]] vs [[Y]]: [Nature] - Cold wars: [Count] 3. TREATIES & AGREEMENTS ([X] to create/detail) - [[Treaty 1]]: [Parties] 4. SUCCESSION SITUATIONS - [[Power 1]]: [Crisis/Stable] - [[Power 2]]: [Crisis/Stable] 5. POWER BROKERS ([X] NPCs) - [Type 1]: [Role] - [Type 2]: [Role] 6. FLASHPOINTS - [Location/Issue 1] - [Location/Issue 2] Proceed? (yes/customize)
Step 3: Create Alliance Web
Map formal and informal alliances:
## Alliance Network ### Formal Alliances #### The [[Alliance Name]] **Members:** [[Power A]], [[Power B]], [[Power C]] **Formed:** [Year] after [[Event]] **Purpose:** [Mutual defense / Trade bloc / Religious unity] **Terms:** - [Obligation 1] - [Obligation 2] - [Conditions for activation] **Strength:** [Strong/Moderate/Weak] **Cracks:** [Internal tensions] **Coordinating Body:** [If any] **Key Figure:** [[NPC]] - [Role in alliance] --- ### Informal Alignments #### [[Power A]] - [[Power B]] Axis **Nature:** [Friendship/Convenience/Secret] **Basis:** - [Shared interest 1] - [Shared interest 2] **Not Formalized Because:** [Why there's no treaty] **Known To:** [Who knows about this alignment] --- ### Alliance Diagram
[[Power A]]
/ \
ally / \ ally
/ \
[[Power B]]----[[Power C]] | | rival| |rival | | [[Power D]]----[[Power E]] enemy
### Alliance Obligations Table | If [[X]] is Attacked | [[Y]] Must | [[Z]] Must | |---------------------|------------|------------| | [[Power A]] | Defend | Support | | [[Power B]] | Neutral | Defend |
Step 4: Map Rivalries & Conflicts
Conflict Types:
- •Hot War - Active military conflict
- •Cold War - Hostile but not fighting
- •Rivalry - Competition without hostility
- •Proxy Conflict - Fighting through others
- •Border Tension - Localized friction
- •Trade War - Economic conflict
For each major conflict:
### [[Power A]] vs [[Power B]] **Status:** [Hot War/Cold War/Rivalry/etc.] **Duration:** Since [Year/Event] **Root Causes:** 1. [Historical grievance] 2. [Current dispute] 3. [Ideological difference] **Current Situation:** [2-3 sentences on present state] **Flashpoints:** - [[Location 1]]: [Why contested] - [[Issue 1]]: [Why disputed] **Recent Incidents:** - [Year]: [Incident description] - [Year]: [Incident description] **War Likelihood:** [Imminent/Likely/Possible/Unlikely] **If War Breaks Out:** - [[A]]'s allies: [Who joins] - [[B]]'s allies: [Who joins] - Neutral powers: [Reactions] - Likely theater: [[Region]] **Peace Possibilities:** - [What could resolve this] - [Who's working for peace] **Adventure Hooks:** - [PC involvement opportunity]
Step 5: Detail Treaties & Agreements
Treaty Types:
- •Peace Treaty - Ending a war
- •Defensive Pact - Mutual defense
- •Trade Agreement - Economic terms
- •Non-Aggression Pact - Promise not to fight
- •Vassalage - Subordinate relationship
- •Marriage Alliance - Dynastic tie
- •Border Agreement - Territorial settlement
For each treaty:
### [[Treaty Name]] **Type:** [Treaty type] **Signed:** [Year] at [[Location]] **Parties:** [[Power A]], [[Power B]], [others] **Background:** [How this came to be negotiated] **Key Terms:** 1. [Term 1] 2. [Term 2] 3. [Term 3] **Secret Clauses:** (if any) [Known only to signatories] **Duration:** [Perpetual/X years/Until condition] **Renewal:** [Automatic/Requires negotiation] **Enforcement:** - [How violations are handled] - [Who arbitrates disputes] **Current Status:** - Compliance: [Full/Partial/Violated] - Tensions: [Issues with treaty] - Renegotiation: [Any ongoing] **Guarantor:** [[Power/Organization]] (if any) **Signatories:** | Party | Signed By | Ratified | |-------|-----------|----------| | [[Power A]] | [[NPC]] | [Year] | | [[Power B]] | [[NPC]] | [Year] | **Historical Significance:** [What this treaty meant for the world] **Adventure Hooks:** - [Treaty-related quest opportunity]
Step 6: Analyze Succession Situations
For each major power:
## Succession: [[Power Name]] ### Current Ruler **[[Ruler Name]]** - Age: [X] years - Health: [Robust/Declining/Critical] - Reign: [X] years - Legitimacy: [Unquestioned/Challenged/Weak] ### Line of Succession | Order | Claimant | Claim Basis | Support | Obstacles | |-------|----------|-------------|---------|-----------| | 1st | [[Heir 1]] | [Birthright/etc.] | [Strong/Moderate/Weak] | [Issues] | | 2nd | [[Heir 2]] | [Basis] | [Support level] | [Issues] | | 3rd | [[Heir 3]] | [Basis] | [Support level] | [Issues] | ### Succession Law - System: [Primogeniture/Elective/etc.] - Gender: [Male-only/Equal/etc.] - Legitimacy: [Requirements] - Council role: [If any] ### Factions **[[Faction A]] - Supports [[Heir 1]]** - Leader: [[NPC]] - Power base: [Military/Noble/Religious/etc.] - Goals beyond succession: [What they want] - Methods: [Legitimate/Underhanded] **[[Faction B]] - Supports [[Heir 2]]** [Same structure] ### Crisis Potential **Likelihood:** [Imminent/High/Moderate/Low] **If Ruler Dies Today:** - Peaceful transition: [% chance] - Civil war: [% chance] - External intervention: [Who might involve themselves] **Potential Outcomes:** 1. [Scenario 1]: [Consequences] 2. [Scenario 2]: [Consequences] 3. [Scenario 3]: [Consequences] ### Adventure Hooks - [PC involvement in succession politics]
Step 7: Create Power Brokers
NPCs who influence politics without ruling:
Power Broker Types:
- •Spymaster - Controls information
- •Treasurer - Controls wealth
- •General - Controls military
- •High Priest - Controls faith
- •Guildmaster - Controls commerce
- •Dowager - Controls through family
- •Advisor - Controls through counsel
- •Fixer - Controls through connections
For each power broker:
- •Read Support Character or Antagonist template
- •Generate with:
- •Source of power
- •Network of influence
- •Goals and methods
- •Relationships with rulers
- •Secrets and vulnerabilities
- •Save to Characters folder
### [[Power Broker Name]] **Title:** [Official position] **True Role:** [How they actually wield power] **Based in:** [[Location]] **Power Sources:** - [Source 1]: [How it gives them power] - [Source 2]: [How it gives them power] **Network:** - Controls: [[Organization/people]] - Influences: [[Rulers/decisions]] - Information on: [What they know] **Goals:** - Short-term: [Current objective] - Long-term: [Ultimate aim] **Methods:** - [How they operate] - Willing to: [Lines they'll cross] - Won't do: [Lines they won't cross] **Relationships:** | With | Nature | Notes | |------|--------|-------| | [[Ruler]] | [Relationship] | [Details] | | [[Rival]] | [Relationship] | [Details] | **Vulnerabilities:** - [Weakness 1] - [Weakness 2] **If Removed:** [What changes in political landscape] **Adventure Hooks:** - [How PCs might encounter them]
Step 8: Map Internal Political Factions
For each major power, detail internal divisions:
## Internal Politics: [[Power Name]] ### Court Factions #### [[Faction Name 1]] **Philosophy:** [Core political belief] **Leader:** [[NPC]] **Members:** [Key supporters] **Power Base:** [Noble houses/Military/Church/etc.] **Policies They Support:** - [Policy 1] - [Policy 2] **Policies They Oppose:** - [Policy 1] - [Policy 2] **Current Influence:** [High/Moderate/Low] **Relationship with Ruler:** [Favored/Neutral/Disfavored] **Rivals:** [[Other Faction]] **Methods:** [How they pursue power] --- ### Current Political Issues | Issue | [[Faction A]] | [[Faction B]] | Ruler's Position | |-------|---------------|---------------|------------------| | [Issue 1] | [Stance] | [Stance] | [Stance] | | [Issue 2] | [Stance] | [Stance] | [Stance] | | [Issue 3] | [Stance] | [Stance] | [Stance] | ### Power Balance
Current Council/Court Composition:
[[Faction A]]: ████████░░ (40%) [[Faction B]]: ██████░░░░ (30%) [[Faction C]]: ████░░░░░░ (20%) Independents: ██░░░░░░░░ (10%)
### Upcoming Decisions - [Decision 1]: [Stakes and positions] - [Decision 2]: [Stakes and positions]
Step 9: Identify Flashpoints
Locations and issues that could spark conflict:
## Political Flashpoints ### [[Flashpoint 1 Name]] **Type:** [Territorial/Religious/Economic/Ethnic] **Location:** [[Region/Settlement]] **Parties:** [[Power A]], [[Power B]] **The Issue:** [Clear description of the dispute] **Current Status:** [Tense peace/Minor skirmishes/Diplomatic standoff] **Historical Context:** [Why this is contentious] **Recent Developments:** - [Event 1] - [Event 2] **Escalation Triggers:** - [What could start a war] - [What could start a war] **De-escalation Possibilities:** - [What could resolve this peacefully] **If Violence Erupts:** - First moves: [What happens] - Likely spread: [How it expands] - Duration: [How long it might last] **Key Figures:** - [[NPC 1]]: [Their role - hawk/dove/profiteer] - [[NPC 2]]: [Their role] **Adventure Hooks:** - [Prevention mission] - [Escalation mission] - [Profiteering opportunity]
Step 10: Create Diplomatic Infrastructure
## Diplomatic Systems ### Neutral Meeting Grounds **[[Location Name]]** - Status: [Sacred neutral / Treaty-designated / Traditional] - Controlled by: [[Neutral party]] - Used for: [Negotiations, summits, etc.] - Rules: [Conduct requirements] ### Diplomatic Conventions **Ambassador Rights:** - [Immunity, privileges] - [Violations and consequences] **Declaration of War:** - [Traditional method] - [Required notifications] **Peace Negotiations:** - [Traditional mediators] - [Customary processes] ### Active Embassies | Power | In [[Capital A]] | In [[Capital B]] | In [[Capital C]] | |-------|------------------|------------------|------------------| | [[A]] | - | [[Ambassador]] | [[Ambassador]] | | [[B]] | [[Ambassador]] | - | None | | [[C]] | [[Ambassador]] | None | - | ### Current Diplomatic Missions **[[Mission Name]]** - Objective: [What's being negotiated] - Parties: [[Involved powers]] - Lead Negotiator: [[NPC]] - Progress: [Stalled/Advancing/Near completion] - Obstacles: [What's blocking agreement]
Step 11: Document Recent Political History
## Recent Political Timeline ### Last 10 Years | Year | Event | Powers Affected | Consequence | |------|-------|-----------------|-------------| | [Y-10] | [Event] | [[Powers]] | [What changed] | | [Y-8] | [Event] | [[Powers]] | [What changed] | | [Y-5] | [Event] | [[Powers]] | [What changed] | | [Y-2] | [Event] | [[Powers]] | [What changed] | | [Y-1] | [Event] | [[Powers]] | [What changed] | | [Now] | [Current situation] | - | - | ### Trend Analysis **Rising Powers:** - [[Power]]: [Why they're ascending] **Declining Powers:** - [[Power]]: [Why they're falling] **Emerging Threats:** - [Threat]: [Nature and timeline] **Shifting Alliances:** - [Description of realignment]
Step 12: Update World Files
- •Update World Overview with political summary
- •Add politics sections to each government
- •Create new NPC files for power brokers
- •Update or create treaty entities in History
- •Add succession info to dynasties
- •Connect NPCs to political roles
- •Update settlements with political significance
Step 13: Summary Report
=== POLITICS GENERATION COMPLETE: [World Name] === ALLIANCE WEB: - [X] formal alliances documented - [Y] informal alignments noted - [Z] powers mapped in network CONFLICTS: - Hot Wars: [X] - Cold Wars: [Y] - Rivalries: [Z] - Flashpoints: [W] TREATIES: [X] - [[Treaty 1]] - [Type] - [[Treaty 2]] - [Type] SUCCESSION ANALYSIS: | Power | Stability | Crisis Risk | |-------|-----------|-------------| | [[A]] | [Stable/Unstable] | [High/Med/Low] | | [[B]] | [Stable/Unstable] | [High/Med/Low] | POWER BROKERS CREATED: [X] - [[NPC 1]] - [Type] - [[NPC 2]] - [Type] INTERNAL FACTIONS: - [X] governments analyzed - [Y] factions documented DIPLOMATIC INFRASTRUCTURE: - Embassies mapped - Conventions documented - Neutral grounds identified Files Created: [X] Files Updated: [Y] Political Complexity: [Simple/Moderate/Complex/Byzantine] Suggested Next Steps: - Develop [[Flashpoint]] into adventure - Create intrigue around [[Succession]] - Use [[Power Broker]] as patron/antagonist - Explore [[Faction]] conflict as backdrop - Stage [[Treaty]] negotiation session
Quality Guidelines
- •Balance of Power - No single overwhelming force (unless intentional)
- •Historical Logic - Alliances/enmities have reasons
- •Character-Driven - Politics happens through people
- •Dynamic Potential - Situations can change
- •Adventure Integration - PCs can affect outcomes
- •Multiple Scales - International to court intrigue
- •Realistic Complexity - Not too simple, not too tangled
Examples
# Generate politics for a world /generate-politics "Eldermyr" # Focus on specific aspect /generate-politics "The Crownlands" --focus "succession" # Analyze specific relationship /generate-politics "Valdros" --focus "[[Kingdom A]] vs [[Kingdom B]]"