Create New World
Create a new worldbuilding project for: $ARGUMENTS
Overview
Creates a new world directory with full folder structure and an initial World Overview document. Can run in:
- •Interactive mode (default): Asks questions to generate a customized World Overview
- •Quick mode (
--quick): Creates structure with template placeholders only
Instructions
Step 1: Parse Arguments
Extract from $ARGUMENTS:
- •World name - Required (ask if not provided)
- •--quick flag - Optional, skips questionnaire
Check if world already exists at Worlds/[World Name]/. If yes:
"A world named '[World Name]' already exists. Would you like to:
- •Open the existing world
- •Choose a different name
- •Delete and recreate (WARNING: destroys existing content)"
Step 2: World Name Validation
Ensure the world name is:
- •Evocative and memorable
- •Title Case with spaces allowed
- •Valid as a folder name (no special characters:
/ \ : * ? " < > |)
If name seems generic (e.g., "Test", "New World", "World 1"), offer suggestions:
"Would you like a more evocative name? Here are some suggestions based on fantasy naming patterns:
- •[Generated name 1]
- •[Generated name 2]
- •[Generated name 3]
- •Keep '[Original Name]'"
Interactive Mode (Default)
Step 3: Core Identity Questions
Ask these questions to generate customized content. Present as numbered options where applicable.
3A: Genre & Tone
"What genre and tone fits your world?"
- •Epic Fantasy - Heroic adventures, clear good vs evil, grand scale (Lord of the Rings, Wheel of Time)
- •Dark Fantasy - Grim, morally gray, dangerous (Dark Souls, Warhammer, Witcher)
- •Sword & Sorcery - Personal stakes, pulpy action, rogues and warriors (Conan, Lankhmar)
- •Mythic Fantasy - Gods walk among mortals, legendary heroes, fate-driven (Greek myths, Exalted)
- •Low Fantasy - Subtle magic, political intrigue, grounded (Game of Thrones, First Law)
- •Whimsical Fantasy - Lighter tone, humor welcome (Discworld, Princess Bride)
- •Horror Fantasy - Dread, cosmic terror, survival (Ravenloft, Call of Cthulhu)
- •Other - Describe your vision
Store response in world_tone.
3B: The Hook
"In one or two sentences, what makes this world unique? What's the first thing you want players to discover?"
Examples:
- •"Magic is dying, and the last mages are hunted as heretics"
- •"Three empires vie for control of the only river in a vast desert"
- •"The gods went silent fifty years ago, and cults have risen in the void"
- •"A floating archipelago above an endless storm-sea"
Store response in world_hook.
3C: Magic Level
"How common is magic in this world?"
- •None - Magic doesn't exist; purely mundane
- •Mythic Only - Magic existed in legends, maybe traces remain
- •Rare - Most people never see real magic; practitioners are legendary
- •Uncommon - Magic exists but is notable; mages are respected/feared
- •Common - Part of daily life; magical services available in cities
- •Pervasive - Magic is everywhere; even commoners have cantrips
Store response in magic_level.
3D: Technology Level
"What's the baseline technology level?"
- •Primitive - Stone age, tribal societies
- •Ancient - Bronze/Iron age, early empires (Egypt, Mesopotamia)
- •Classical - Greek/Roman equivalent, sophisticated but pre-medieval
- •Medieval - Feudal kingdoms, castles, knights (standard D&D)
- •Renaissance - Early gunpowder, printing press, exploration age
- •Industrial - Steam power, factories, early modern
- •Magitech - Technology powered or replaced by magic
Store response in tech_level.
3E: Scale & Scope
"How much of the world do you plan to detail?"
- •Local - One city and surroundings; tight focus
- •Regional - A single kingdom or territory
- •Continental - One major landmass with multiple nations
- •Global - Multiple continents, world-spanning scope
- •Planar - Multiple planes of existence matter
Store response in world_scale.
3F: Central Conflict
"What's the primary tension or conflict driving events?"
Examples:
- •War between nations
- •Ancient evil awakening
- •Political succession crisis
- •Plague with no cure
- •Planar barriers weakening
- •Resource scarcity
- •Religious schism
- •Or describe your own
Store response in central_conflict.
3G: Inspirations (Optional)
"What are 1-3 inspirations for this world? (Books, games, movies, history, aesthetics)"
Store response in inspirations.
Step 4: Create Directory Structure
Create the following structure in Worlds/[World Name]/:
[World Name]/ ├── World Overview.md ├── Characters/ ├── Settlements/ ├── Items/ ├── Creatures/ ├── Organizations/ ├── Concepts/ ├── History/ ├── Geography/ ├── Encounters/ ├── Maps/ └── Sessions/
Folder purposes:
| Folder | Contents |
|---|---|
| Characters/ | NPCs, protagonists, antagonists, familiars |
| Settlements/ | Cities, towns, villages, taverns, shops, temples |
| Items/ | Weapons, armor, artifacts, potions, books, vehicles |
| Creatures/ | Monsters, animals, species, plants |
| Organizations/ | Governments, guilds, cults, military, criminal orgs |
| Concepts/ | Deities, pantheons, magic systems, calendars, currencies |
| History/ | Ages, events, wars, battles, dynasties |
| Geography/ | Continents, regions, terrain features, dungeons |
| Encounters/ | Combat, social, exploration encounters |
| Maps/ | World, continent, region, settlement maps |
| Sessions/ | DM session prep notes and logs |
Step 5: Generate World Overview
Create World Overview.md with content filled from questionnaire answers:
--- tags: - world - overview - [world_name_tag] name: "[World Name]" aliases: [] status: draft # World Details genre: [derived from tone] tone: "[world_tone]" time_period: "[tech_level era name]" magic_level: "[magic_level]" technology_level: "[tech_level]" scale: "[world_scale]" created: "[current date]" --- # [World Name] > [!info] World Overview > This is the central document for [World Name]. It tracks high-level worldbuilding details, themes, and relationships between major elements. Use `[[wikilinks]]` to connect to entities as you create them. ## Premise [Expanded version of world_hook - 3-4 sentences elaborating on the unique concept, the current situation, and what makes this world compelling for adventures] ## Tone & Themes ### Tone **Primary Tone:** [world_tone] **What This Means:** [2-3 sentences describing how this tone manifests - violence level, moral complexity, humor appropriateness, stakes] ### Central Themes 1. **[Theme 1]** - [Brief description derived from hook/conflict] 2. **[Theme 2]** - [Second theme] 3. **[Theme 3]** - [Third theme, if applicable] ### Inspirations [List inspirations if provided, or leave as prompt] - - --- ## The World ### Geography Overview [3-4 sentences describing the world's physical layout appropriate to the scale. For continental: describe the main continent. For local: describe the region.] **Scale:** [world_scale] - [What this means for play] ### Major Powers | Power | Type | Region | Status | |-------|------|--------|--------| | [Placeholder] | [Government type] | [Location] | [Current state] | | [Placeholder] | [Government type] | [Location] | [Current state] | | [Placeholder] | [Government type] | [Location] | [Current state] | ### Timeline | Era | Approximate Period | Key Events | |-----|-------------------|------------| | Age of [Myth/Creation] | Ancient past | [World's origin] | | Age of [Growth/Expansion] | [Time period] | [Key developments] | | Current Era | Present | [Current situation from central_conflict] | --- ## Magic & Technology ### Magic **Magic Level:** [magic_level] [2-3 sentences describing how magic works in this world, who can use it, and how society views it - derived from magic_level choice] **Key Questions to Answer:** - Where does magical power come from? - Who can use magic and how do they learn? - What are the costs or limits? - How does society treat magic users? **Magic System(s):** (Create with `/create-entity magic system`) - [[]] ### Technology **Technology Level:** [tech_level] [2-3 sentences describing the technological baseline - what exists, what doesn't, any anachronisms or unique innovations] **Notable Technologies:** - --- ## Cosmology ### The Divine [Placeholder text based on tone - for dark fantasy: "The gods are distant or cruel..."; for epic fantasy: "A pantheon of gods watches over mortals..."] **Pantheon:** (Create with `/create-entity pantheon`) - [[]] **Key Questions to Answer:** - Do gods exist? Are they active? - How do mortals worship? - What happens after death? ### Planes of Existence [Default based on scale - if planar: list expected planes; otherwise: "The material world is the focus of this setting."] - ### Creation Myth [2-3 sentence placeholder based on tone] --- ## Current Era ### The State of the World [4-5 sentences expanding on central_conflict - who's involved, what's at stake, how it affects common people, what's the ticking clock] ### Major Conflicts 1. **[Primary Conflict]:** [central_conflict expanded] 2. **[Secondary Conflict]:** [Related or contrasting tension] ### Opportunities for Adventure 1. [Hook derived from conflict] 2. [Exploration opportunity] 3. [Faction-based opportunity] 4. [Mystery or discovery opportunity] --- ## World-Specific Rules ### House Rules D&D 5e 2024 modifications for this setting: - [Based on magic_level - e.g., if magic is rare: "Spellcasting classes require DM approval"] - [Based on tech_level - e.g., if renaissance: "Firearms exist using DMG rules"] - ### Unique Mechanics Setting-specific systems to develop: - [If magic is unusual: "Magic corruption/cost system"] - [If appropriate: "Faction reputation tracking"] - ### Restricted Options [Based on world - species, classes, or backgrounds that don't fit] - --- ## Development Notes ### Priorities What to develop first (recommended based on scale): 1. [If continental/global: "Main continent geography and 2-3 major nations"] [If regional: "The primary region and its major settlement"] [If local: "The main city and its districts"] 2. Pantheon and/or magic system (if magic exists) 3. Central conflict factions and key NPCs 4. 2-3 adventure sites (dungeons, ruins, dangerous locations) ### Questions to Answer Unresolved worldbuilding questions: 1. [Derived from gaps in provided info] 2. [Standard question for the tone/scale] 3. ### Session Zero Topics Discuss with players: - Appropriate character origins - Tone expectations (violence, horror, humor levels) - [Theme-specific topic] - [Conflict-specific topic] --- ## Quick Reference ### Key Locations - [[]] - [Description placeholder] - [[]] - [Description placeholder] - [[]] - [Description placeholder] ### Key Characters - [[]] - [Role placeholder] - [[]] - [Role placeholder] - [[]] - [Role placeholder] ### Key Organizations - [[]] - [Type placeholder] - [[]] - [Type placeholder] - [[]] - [Type placeholder] ### Key Concepts - [[]] - [Magic/religion/culture placeholder] - [[]] - [Placeholder] --- ## Image Prompts ### World Map Concept **Art Style:** [Derived from tone - e.g., "Hand-drawn parchment map with aged edges" for classic fantasy, "Dark atmospheric satellite view" for dark fantasy] **Prompt:** [To be filled when geography is established] ### Iconic Scene **Art Style:** [Tone-appropriate] **Prompt:** [To be filled - depicting the world's hook visually]
Step 6: Create Supporting Files
6A: .gitkeep Files
Add .gitkeep to each empty subdirectory for version control:
- •Characters/.gitkeep
- •Settlements/.gitkeep
- •Items/.gitkeep
- •Creatures/.gitkeep
- •Organizations/.gitkeep
- •Concepts/.gitkeep
- •History/.gitkeep
- •Geography/.gitkeep
- •Encounters/.gitkeep
- •Maps/.gitkeep
- •Sessions/.gitkeep
6B: Create Session Log Template (Optional)
If user seems interested in running games, create Sessions/Session Log Template.md:
--- tags: - session - log session_number: date_played: date_ingame: --- # Session [X]: [Title] ## Summary [2-3 sentence summary of what happened] ## Events 1. 2. 3. ## NPCs Encountered - [[NPC Name]] - [What happened] ## Locations Visited - [[Location]] - [What happened] ## Loot & Rewards - ## Plot Threads ### Advanced - ### Introduced - ### Resolved - ## Notes for Next Session -
Step 7: Confirmation & Next Steps
Present a summary and clear next steps:
╔══════════════════════════════════════════════════════════════╗ ║ WORLD CREATED: [World Name] ║ ╠══════════════════════════════════════════════════════════════╣ ║ ║ ║ Location: Worlds/[World Name]/ ║ ║ ║ ║ Tone: [world_tone] ║ ║ Magic: [magic_level] ║ ║ Tech: [tech_level] ║ ║ Scale: [world_scale] ║ ║ ║ ║ Hook: "[world_hook - truncated]" ║ ║ ║ ╠══════════════════════════════════════════════════════════════╣ ║ NEXT STEPS ║ ╠══════════════════════════════════════════════════════════════╣ ║ ║ ║ 1. Review and refine World Overview.md ║ ║ ║ ║ 2. Choose your approach: ║ ║ • /generate-world [World Name] ║ ║ Auto-generate 80-120 interconnected entities ║ ║ ║ ║ • /worldbuild [World Name] ║ ║ Interactive guided building with Q&A ║ ║ ║ ║ • /create-entity [description] for [World Name] ║ ║ Create entities one at a time ║ ║ ║ ║ Recommended first entities based on your scale: ║ ║ [Scale-specific recommendations - see below] ║ ║ ║ ╚══════════════════════════════════════════════════════════════╝
Scale-specific recommendations:
| Scale | Recommended First Entities |
|---|---|
| Local | Main city → Key district → Central tavern → 3-4 NPCs |
| Regional | Region overview → Capital city → 2 other settlements → Government |
| Continental | Continent → 3-4 regions → Major nation → Capital city |
| Global | World geography → 2 continents → Major nations overview |
| Planar | Material plane → 1-2 key planes → Planar connections |
Quick Mode (--quick flag)
If --quick is in arguments, skip the questionnaire:
- •Create directory structure (same as interactive)
- •Create World Overview with all placeholder text (no filled content)
- •Create .gitkeep files
- •Brief confirmation:
World '[World Name]' created at Worlds/[World Name]/ Start by editing World Overview.md to define your world's identity. Commands to continue: - /worldbuild [World Name] - Interactive guided building - /generate-world [World Name] - Auto-generate full world - /create-entity [type] for [World Name] - Create individual entities
Duplicate World Handling
If Worlds/[World Name]/ already exists:
A world named '[World Name]' already exists. Options: 1. Open existing - I'll read the World Overview and summarize it 2. New name - Choose a different name for your new world 3. Recreate - Delete existing and start fresh (DESTRUCTIVE) 4. Cancel - Abort world creation What would you like to do?
If user chooses "Open existing":
- •Read World Overview.md
- •Summarize current state (entities created, status, etc.)
- •Offer next steps based on world state
Naming Conventions Reference
When generating names for entities in this world, consult these reference files:
| Reference File | Use For |
|---|---|
Templates/Reference/D&D Species Naming Conventions.md | Species-specific naming patterns (Dwarves, Elves, Halflings, Orcs, etc.) |
Templates/Reference/Tolkien Naming Conventions.md | High fantasy linguistic patterns (Sindarin, Quenya, Khuzdul, etc.) |
When to Apply
- •During World Overview generation: Use naming patterns that match the world's tone and inspirations
- •For Major Powers table: Name kingdoms/empires using appropriate linguistic conventions
- •For placeholder entities: Suggest names consistent with cultural patterns
Matching Names to Tone
| World Tone | Recommended Naming Style |
|---|---|
| Epic Fantasy | Tolkien patterns (Sindarin/Quenya for elves, Norse-inspired for dwarves) |
| Dark Fantasy | Harsher variants, Black Speech influences for villains |
| Sword & Sorcery | Mixed cultural human names, simpler constructions |
| Mythic Fantasy | Quenya (formal/divine), culture-specific for mortals |
| Low Fantasy | Historical human naming patterns (Germanic, Celtic, Slavic) |
| Whimsical Fantasy | Halfling/Gnome patterns, playful constructions |
Integration Notes
- •World Overview uses
[[wikilinks]]syntax for Obsidian compatibility - •All YAML frontmatter follows template conventions
- •Folder structure matches category mappings in create-entity skill
- •Sessions/ folder supports session-prep skill output
- •Encounters/ folder supports random-encounter skill output
- •Maps/ folder ready for map templates
Examples
# Interactive creation /create-world Eldoria # Quick creation (no questions) /create-world Shadowmere --quick # Will prompt for name /create-world