AgentSkillsCN

RatatuiRuby

当用户要求“创建TUI”、“终端界面”、“终端UI”、“ratatui”、“ratatui-ruby”、“内联视口”、“全屏终端应用”、“终端小部件”、“tui.draw”、“tui.poll_event”,或提及RatatuiRuby.run、受控循环、终端渲染、Tea MVU,或使用丰富的UI元素构建CLI应用时,应使用此技能。在编辑RatatuiRuby应用文件、处理终端小部件,或讨论TUI架构模式时也应使用此技能。

SKILL.md
--- frontmatter
name: RatatuiRuby
description: This skill should be used when the user asks to "create a TUI", "terminal interface", "terminal UI", "ratatui", "ratatui-ruby", "inline viewport", "full-screen terminal app", "terminal widgets", "tui.draw", "tui.poll_event", or mentions RatatuiRuby.run, managed loop, terminal rendering, Tea MVU, or building CLI applications with rich UI elements. Should also be used when editing RatatuiRuby application files, working with terminal widgets, or discussing TUI architecture patterns.
version: 1.2.0

RatatuiRuby

This skill provides guidance for building terminal user interfaces with RatatuiRuby, a Ruby gem wrapping Rust's Ratatui library. Use for TUI development, terminal widgets, layout systems, event handling, and testing terminal applications.

Quick Reference

Minimal Application

ruby
require "ratatui_ruby"

RatatuiRuby.run do |tui|
  loop do
    tui.draw do |frame|
      widget = tui.paragraph(text: "Hello, TUI!", block: tui.block(title: "App"))
      frame.render_widget(widget, frame.area)
    end

    case tui.poll_event
    in {type: :key, code: "q"}
      break
    in {type: :key, code: "c", modifiers: ["ctrl"]}
      break
    else
      # Continue
    end
  end
end

Key Concepts

ConceptPurpose
RatatuiRuby.runManaged loop handling terminal setup/teardown
tui.drawRender widgets each frame
tui.poll_eventCapture keyboard/mouse input
frame.areaAvailable rendering area (Rect)
frame.render_widgetRender stateless widgets
frame.render_stateful_widgetRender widgets with state (List, Table)

Two Operating Modes

ModeUse CaseSetup
Full-ScreenComplete TUI applicationsRatatuiRuby.run { } (default)
Inline ViewportRich CLI moments (spinners, progress)RatatuiRuby.run(viewport: :inline, height: 5) { }

Full-Screen: Takes over terminal, alternate screen, restored on exit.

Inline Viewport: Preserves scrollback, fixed-height widget area, output remains visible after exit.

Core Pattern

The managed loop pattern handles terminal lifecycle:

ruby
RatatuiRuby.run do |tui|
  loop do
    # 1. Draw UI
    tui.draw do |frame|
      # Render widgets
    end

    # 2. Handle events
    case tui.poll_event
    in {type: :key, code: "q"}
      break
    end
  end
end

Common Widgets

WidgetFactoryPurpose
Paragraphtui.paragraph(text:)Text display
Blocktui.block(title:, borders:)Borders, titles, padding
Listtui.list(items:)Selectable item list
Tabletui.table(rows:, widths:)Tabular data
Gaugetui.gauge(ratio:)Progress indication
Tabstui.tabs(titles:)Tab navigation
Charttui.chart(datasets:)Data visualization
Canvastui.canvas { }Custom drawing
Scrollbartui.scrollbarScroll indication

Stateless vs Stateful Widgets

Stateless (Paragraph, Block, Gauge):

ruby
widget = tui.paragraph(text: "Hello")
frame.render_widget(widget, frame.area)

Stateful (List, Table):

ruby
# Create state once (outside draw loop)
list_state = tui.list_state(0)

# In draw block
list = tui.list(items: ["Item A", "Item B", "Item C"])
frame.render_stateful_widget(list, frame.area, list_state)

# Update state on input
list_state.select_next if event_down?

Block Composition

Wrap widgets with Block for borders and titles:

ruby
block = tui.block(
  title: "Main",
  titles: [
    {content: "Help: q", position: :bottom, alignment: :right}
  ],
  borders: [:all],
  border_style: {fg: "cyan"}
)

paragraph = tui.paragraph(text: "Content", block:)

Layout

Split areas using constraints:

ruby
layout = tui.layout(
  direction: :vertical,
  constraints: [
    tui.constraint(:percentage, 20),  # Header: 20%
    tui.constraint(:min, 0),           # Body: remaining
    tui.constraint(:length, 3)         # Footer: 3 rows
  ]
)

chunks = layout.split(frame.area)
# chunks[0] -> header area
# chunks[1] -> body area
# chunks[2] -> footer area

Constraint Types

TypeSyntaxBehavior
Lengthtui.constraint(:length, 5)Fixed 5 rows/cols
Percentagetui.constraint(:percentage, 50)50% of parent
Mintui.constraint(:min, 10)At least 10
Maxtui.constraint(:max, 20)At most 20
Ratiotui.constraint(:ratio, 1, 3)1/3 of space
Filltui.constraint(:fill)Expand into excess

Event Handling

Pattern Matching

ruby
case tui.poll_event
in {type: :key, code: "q"}
  break
in {type: :key, code: "j"} | {type: :key, code: "down"}
  list_state.select_next
in {type: :key, code: "k"} | {type: :key, code: "up"}
  list_state.select_previous
in {type: :key, code: "c", modifiers: ["ctrl"]}
  break
in {type: :mouse, kind: "down", button: "left", x:, y:}
  handle_click(x, y)
in {type: :resize}
  # Terminal resized, next draw adapts
end

Event Helper Methods

ruby
event = tui.poll_event
break if event.ctrl_c?
list_state.select_next if event.down? || event.j?

Styling

Hash-based syntax for colors and modifiers:

ruby
tui.paragraph(
  text: "Styled text",
  style: {fg: "green", bold: true},
  block: tui.block(border_style: {fg: "cyan"})
)

Text Composition

ruby
line = tui.line([
  tui.span("Normal "),
  tui.span("Bold", style: {bold: true}),
  tui.span(" Red", style: {fg: "red"})
])

tui.paragraph(text: line)

Color Options

  • Named: "red", "green", "cyan", "white"
  • Hex: "#FF5733"
  • Indexed: 0-255 palette

Testing

ruby
require "ratatui_ruby/test_helper"

class MyAppTest < Minitest::Test
  include RatatuiRuby::TestHelper

  def test_renders_greeting
    with_test_terminal(80, 24) do
      RatatuiRuby.draw do |frame|
        widget = RatatuiRuby::Widgets::Paragraph.new(text: "Hello")
        frame.render_widget(widget, frame.area)
      end

      assert_snapshots("greeting")  # Creates/compares snapshots/greeting.txt
    end
  end

  def test_keyboard_navigation
    with_test_terminal do
      inject_keys("j", "j", "k")  # Down, down, up
      # Assert state changes
    end
  end
end

Frameworks

Tea (MVU Architecture)

Functional, Elm-style architecture for predictable state:

ruby
require "ratatui_ruby/tea"

class Counter
  include RatatuiRuby::Tea::App

  def init
    [Model.new(count: 0), nil]
  end

  def view(model, tui)
    tui.paragraph(text: "Count: #{model.count}")
  end

  def update(message, model)
    case message
    in {type: :key, code: "q"}
      [model, RatatuiRuby::Tea::Command.exit]
    in {type: :key, code: "j"}
      [model.with(count: model.count + 1), nil]
    else
      [model, nil]
    end
  end
end

Counter.new.run

Best Practices

Do

  • Use RatatuiRuby.run for managed terminal lifecycle
  • Create state objects outside the draw loop
  • Use pattern matching for event handling
  • Use inline viewports for CLI "rich moments"
  • Test with RatatuiRuby::TestHelper

Don't

  • Handle Ctrl+C manually (use event.ctrl_c? helper)
  • Forget to break the loop (leads to CPU spin)
  • Render widgets before poll_event (blocks input)
  • Use full-screen for simple progress indicators

Additional Resources

Reference Files

For detailed API documentation and patterns:

  • references/core-concepts.md - Managed loop, terminal lifecycle, inline vs full-screen
  • references/widgets.md - Complete widget catalog, composition patterns
  • references/layout.md - Constraints, directions, nested layouts
  • references/events.md - Keyboard, mouse, event handling patterns
  • references/styling.md - Colors, modifiers, text composition
  • references/testing.md - TestHelper, snapshots, event injection
  • references/frameworks.md - Tea MVU, Kit components