Cinematic Interaction Designer
When to use this skill
- •When the user asks for "Awwwards specific" or "Google Flow/Whisk" level animations.
- •When creating a Hero Section that needs to wow the user.
- •When implementing Smooth Scrolling, Parallax, or 3D Objects.
Workflow
- •Vibe Check: Is this "Playful Bounce" (Framer Motion) or "Media Art" (GenAI + WebGL)?
- •Stack Selection:
- •GSAP: For timelines and scroll triggers.
- •R3F (Three.js): For 3D models and shaders.
- •Lenis: For smooth, momentum-based scrolling.
- •Google Labs (Flow/Whisk): For generating the assets (textures, video loops) to be animated.
- •Performance Check:
- •Usage of
will-change. - •Offloading heavy 3D to generic GPU shaders.
- •Loading states (Preloaders).
- •Usage of
Instructions
1. The "Labs.Google" Pipeline (GenAI Assets)
To achieve the specific "Google Labs" aesthetic:
- •Asset Gen: Use Google Whisk to generate consistent textures/styles and Google Flow to create seamless video loops.
- •Implementation:
- •Use these assets as textures on 3D objects in R3F.
- •Or use them as full-screen background video layers with
mix-blend-mode.
- •Interaction: Use GSAP to distort/scale these assets on scroll.
2. Awwwards Recipe
To achieve that specific "premium" feel:
- •Smooth Scroll: Install
@studio-freight/lenis. - •Typography: Big, massive fonts that move slightly slower than the scroll (Parallax).
- •Images: Reveal effects (clip-path) upon scrolling into view.
3. GSAP Patterns
Always use useGSAP hook in React (safe cleanup).
javascript
useGSAP(() => {
gsap.from(".hero-text", {
y: 100,
opacity: 0,
stagger: 0.1,
duration: 1.5,
ease: "power4.out"
});
}, { scope: containerRef });
4. Three.js / WebGL
- •Use
dreifor helpers (OrbitControls, Environment). - •Optimization: Always compress .glb files using
gltfjsx+modifiers.
Self-Correction Checklist
- •"Is this accessible?" -> Don't animate
width/height(causes reflow). Animatetransform. - •"Does it lag on mobile?" -> Disable heavy WebGL on low-end devices.